Crash to Menu - have a look into the log (search for lines with [error]), it will be an issue with descr_strat. Your original files most likely had formatting error (which the game managed to ignore) that Geomod then converted wrongly.
Alright, it works now, thanks!
I get a CTD from the loading screen. This time it's definitely in the mod I've been developing since my game is relatively new.
Code:12:46:32.175 [system.io] [info] exists: found mods/Bare_Geomod/data/ui/resources/resource_wool.tga (from: C:\Games\Medieval II Total War)12:46:32.175 [system.io] [info] exists: found mods/Bare_Geomod/data/ui/resources/resource_wool.tga (from: C:\Games\Medieval II Total War) 12:46:32.175 [system.io] [info] exists: found mods/Bare_Geomod/data/ui/resources/resource_elephants.tga (from: C:\Games\Medieval II Total War) 12:46:32.175 [system.io] [info] exists: found mods/Bare_Geomod/data/ui/resources/resource_elephants.tga (from: C:\Games\Medieval II Total War) 12:46:32.175 [system.io] [info] exists: found mods/Bare_Geomod/data/ui/resources/resource_camels.tga (from: C:\Games\Medieval II Total War) 12:46:32.175 [system.io] [info] exists: found mods/Bare_Geomod/data/ui/resources/resource_camels.tga (from: C:\Games\Medieval II Total War) 12:46:32.175 [system.io] [info] exists: found mods/Bare_Geomod/data/ui/resources/resource_dogs.tga (from: C:\Games\Medieval II Total War) 12:46:32.175 [system.io] [info] exists: found mods/Bare_Geomod/data/ui/resources/resource_dogs.tga (from: C:\Games\Medieval II Total War) 12:46:32.175 [system.io] [info] exists: missing mods/Bare_Geomod/data/ui/resources/resource_trade_goods.tga 12:46:32.175 [system.io] [info] exists: found data/ui/resources/resource_trade_goods.tga (from: packs/data_2.pack) 12:46:32.175 [system.io] [info] exists: missing mods/Bare_Geomod/data/descr_strat_sundries.txt 12:46:32.175 [system.io] [trace] file open,,0E9632D8,,not found 12:46:32.175 [system.io] [trace] pack open,packs/data_0.pack,data/descr_strat_sundries.txt,1805 12:46:32.175 [system.io] [info] open: found data/descr_strat_sundries.txt (from: packs/data_0.pack) 12:46:32.175 [system.io] [trace] pack close,,data/descr_strat_sundries.txt,,,-1805 12:46:32.175 [system.io] [info] exists: missing mods/Bare_Geomod/data/descr_names_lookup.txt 12:46:32.175 [system.io] [trace] file open,,0E8B7098,389860 12:46:32.175 [system.io] [info] open: found mods/Bare_Geomod/data/text/names.txt.strings.bin (from: C:\Games\Medieval II Total War) 12:46:32.217 [system.io] [info] exists: found mods/Bare_Geomod/data/descr_names.txt (from: C:\Games\Medieval II Total War) 12:46:32.217 [system.io] [trace] file open,,0A10A9F8,60564 12:46:32.217 [system.io] [info] open: found mods/Bare_Geomod/data/descr_names.txt (from: C:\Games\Medieval II Total War) 12:46:32.226 [system.io] [info] exists: missing mods/Bare_Geomod/data/battlefield/formation/horde.tga 12:46:32.226 [system.io] [trace] file open,,data/battlefield/formation/horde.tga,,not found 12:46:32.226 [system.io] [trace] pack open,packs/data_0.pack,data/battlefield/formation/horde.tga,1642736 12:46:32.226 [system.io] [info] open: found data/battlefield/formation/horde.tga (from: packs/data_0.pack) 12:46:32.249 [system.io] [trace] pack close,,data/battlefield/formation/horde.tga,,,-1642736 12:46:32.249 [system.io] [info] exists: missing mods/Bare_Geomod/data/weather_db.xml 12:46:32.249 [system.io] [trace] file open,,data/weather_db.xml,,not found 12:46:32.249 [system.io] [trace] pack open,packs/data_4.pack,data/weather_db.xml,136070 12:46:32.249 [system.io] [info] open: found data/weather_db.xml (from: packs/data_4.pack) 12:46:32.303 [system.io] [trace] pack close,,data/weather_db.xml,,,-136070 12:46:32.318 [system.io] [info] exists: missing mods/Bare_Geomod/data/descr_vegetation.txt 12:46:32.318 [system.io] [trace] file open,,0E965330,,not found 12:46:32.318 [system.io] [trace] pack open,packs/data_0.pack,data/descr_vegetation.txt,110779 12:46:32.318 [system.io] [info] open: found data/descr_vegetation.txt (from: packs/data_0.pack) 12:46:32.318 [system.io] [trace] pack close,,data/descr_vegetation.txt,,,-110779 12:46:32.350 [system.io] [info] exists: missing mods/Bare_Geomod/data/vegetation/vegetation.db 12:46:32.350 [system.io] [trace] file open,,data/vegetation/vegetation.db,,not found 12:46:32.350 [system.io] [trace] pack open,packs/data_4.pack,data/vegetation/vegetation.db,408462 12:46:32.350 [system.io] [info] open: found data/vegetation/vegetation.db (from: packs/data_4.pack) 12:46:32.366 [system.io] [trace] pack close,,data/vegetation/vegetation.db,,,-408462 12:46:33.117 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
all hail the flying spaghetti monster!
Did you transfer a mod to Bare Geomod or did you develop the mod from the basic installation of Bare Geomod?
If you transferred fully - did you try to save it in Geomod before doing any edit and then played it? This is the basic test to see if some formatting needs to be checked before commencing.
If you transferred partially (Geomod files only) - the mod is highly unlikely to work as there is a high interdependence between files (eg new units in EDU require a new modeldb file and unit files), Bare Geomod provides a small set of 'vanilla' files that work once edited.
Yes, I partially transferred files from a previous geomod. I think I only moved the maps though.
Does this mean I have to redo from scratch?
all hail the flying spaghetti monster!
every time log says scipt error couldnt create settlement line XXX colum XXX no matter where i place the city or what region i chose,it keeps bringing me to main menu with that annoying unexplained error in the log creator,owner,character inside,ground type and heigts all fixed,not next to borders,i have no idea why
Only the files in the 'base' folder or is descr_strat adjusted as well?
Take a deep breath and have a look into the manual how this all works. Did your original mod work before using Geomod?
i deleted every region and all charapters and made all factions absent,once everything is gone expect rebels and one region,i added 4 regions and 2 factions and then when i added 5th region it stopped working properly and i keept getting that error settlement cannot be placed
The descr_strat was modified through geomod recently.
Anyways I reinstalled bare_geomod, reinserted necessary files to make it work in geomod, namely the tgas, descr_strat, descr_regions, descr_terrain and the regions string.bin. All the text files were copied text by text instead of file by file.
This new setup got me past the loading screen(the game) but crashes when the grand campaign is selected.
At first in looked like this:
http://www.twcenter.net/forums/showt...k#post14253901
As per your instructions regarding that post here's the log
http://www.mediafire.com/download/bo...system.log.rar
all hail the flying spaghetti monster!
all hail the flying spaghetti monster!
[QUOTE=Gigantus;14656290]Please compress your mod set up and upload it - I'll have a look.
Its ok i found the problem,i needed to delete all rivers,volcanos aka feuaters becose i didnt knew you had to delete them too,not just changing regions to ''sea''
Btw i heard you need to use something to make baremod faster,and fix the fact when you resize map:minimap,general potraits,sea textures are messed up
Faster - in the manual this is mentioned: it's a problem with the historic_events.string.bin file - delete it before testing your changes.
I am not aware of things being messed up - other then the mini map (obviously), that needs to be redone with a graphic editor. The sea textures (water_surface) are always the same size (256*256) but you might have to redo the lay out with a graphic editor to match the new coast lines.
You could have told me that you are using the medieval and not the kingdoms version It's quite uncommon.
descr_win_conditions contains invalid regions
there are no named characters for any faction in descr_strat
fatal graphics error in map_features around the 340, 194 co-ordinate - generel errors: rivers have to start with a spring (white pixel) and have to end with a river pixel (blue)
Now I can get to the grandcampaign selection. Care for round two and a half?
http://www.mediafire.com/download/93...b35d5/data.rar
all hail the flying spaghetti monster!
Your win_conditions was still invalid, underneath the full content now:
Spoiler Alert, click show to read:
Your map_regions contains an invalid pixel at 357,111 (game\geomod coordinates) - replace with a neighboring region's color
After that you are left with this error (Crash to menu) from which you should be able to carry on:
Code:Settlement(Uttewas) in region(Uttewas) has not been given a core building. Any settlements above village level must have an appropriate core building! This settlement is level 1, and should have a level 0 core building. 08:59:22.979 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 57, column 1 could not create settlement at script line 57.
Does an oversized map cause a crash?
Last edited by yuezhi; August 20, 2015 at 11:44 PM.
all hail the flying spaghetti monster!
I would think so. 510*510 in descr_terrain is the max - I actually didn't check (nor did Geomod pick it up, I think it's not set up for it), 539 is certainly too big. You shouldn't have a problem to shave off from the top.
Hello gigantus can I play this even if I do not planning to mod it?
greeetings atthias
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