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Thread: Bug, problems, and glitches in the 2.1 version

  1. #1

    Default Bug, problems, and glitches in the 2.1 version

    This thread is for reporting any bugs you find in the 2.1 version.

    To help me fix these bugs please provide the following information:

    1) What Campaign you were playing.
    2) What the problem is.
    3) What you were trying to do or the AI was doing when the problem occurred.
    4) An error log. The error log is 'system.log.txt' file in the 'Medieval II Total War\logs' folder (default location 'C:\Program Files\SEGA\Medieval II Total War\logs'). A new error log is generated each time you play M2TW so I need you to post the error log generated after my mod crashes.

    If you're using Win 7 an error log will not be generated unless you disable the 'User Control'. How to disable the 'User Control' is explained here:
    http://www.twcenter.net/forums/showthread.php?t=321237

    To attach an error log to your post press the 'Manage Attachments' button in the 'Additional Options' menu. This will bring up a pop-up menu where you can upload files.
    Last edited by uanime5; August 10, 2010 at 05:44 AM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  2. #2

    Default Re: Bug, problems, and glitches in the 2.0 version

    There's a problem with the installer (conquest patch 2.0.exe), it doesn't decompress the files it just puts the conquest patch 2.0.7z in the 'C:\Program Files\SEGA\Medieval II Total War'. I'm currently trying to fix this.

    To fix this go to the 'C:\Program Files\SEGA\Medieval II Total War' folder, right click on the 'conquest patch 2.0.7z', and select 'extract here' (overwrite the existing files). Once the 'conquest patch 2.0.7z' has been unpacked you can delete it.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #3
    Kjertesvein's Avatar Remember to smile
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    Default Re: Bug, problems, and glitches in the 2.0 version

    1400 Eurocentered campaign. Playing E.R.Empire. I attack Ottoman Empire with the prince on the 2nd turn, but then it crashes on the load - up to battle. I tried siedgeing the city (south, south west of Constantinople), but still it's CTD.

    I have no CTD of it, but I bet it will happend to your game too.

    -------------------------------------
    970, euro centered

    I think the AI factions disappear too fast by the hands of other AI factions:

    England turn 14
    Bulgaria Tzardom turn 20
    Burgundy turn 20
    Castille turn 20

    The French win the game at turn 22

    -------------------------------------
    970, euro centered

    The snowy Scandinavian forests of Oslo/Uppsala border, blinks very fast when I play Norway Vs Rebels. No idea why.

    -------------------------------------

    The Norwegian (and danish) faction need an update. Both technically (names, positions, religion) and the units. I can theoretically help with alot with the former. Make it more authentic. Maybe even a new scandinavian roster. I new to get back to this little late tho.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  4. #4

    Default Re: Bug, problems, and glitches in the 2.0 version

    Quote Originally Posted by Sivilombudsmannen View Post
    1400 Eurocentered campaign. Playing E.R.Empire. I attack Ottoman Empire with the prince on the 2nd turn, but then it crashes on the load - up to battle. I tried siedgeing the city (south, south west of Constantinople), but still it's CTD.

    I have no CTD of it, but I bet it will happend to your game too.
    This could be because a unit texture is missing, due to an officer, or a unit using the horde formation. Can you upload an error log and tell me which units you and the turks were using.

    -------------------------------------
    970, euro centered

    I think the AI factions disappear too fast by the hands of other AI factions:

    England turn 14
    Bulgaria Tzardom turn 20
    Burgundy turn 20
    Castille turn 20

    The French win the game at turn 22
    I'm using a new AI so it hasn't had a lot of testing. As the AI tends to expand by conquering rebel settlements and weaker factions, rather than attack more powerful ones, this is why many small factions quickly disappear.

    To win in the 970 campaign France needs to conquer 70 regions. As they start with 11 regions they'd need to conquer 59 regions in 22 turns or 2-3 regions per turn. Did you start as France or did the AI play very well as France.

    -------------------------------------
    970, euro centered

    The snowy Scandinavian forests of Oslo/Uppsala border, blinks very fast when I play Norway Vs Rebels. No idea why.

    -------------------------------------
    Not sure either.

    The Norwegian (and danish) faction need an update. Both technically (names, positions, religion) and the units. I can theoretically help with alot with the former. Make it more authentic. Maybe even a new scandinavian roster. I new to get back to this little late tho.
    I didn't want to make them pagan because I'd need to make new pagan religious buildings. Though I would appreciate information explaining how to make them more accurate.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  5. #5
    Kjertesvein's Avatar Remember to smile
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    Default Re: Bug, problems, and glitches in the 2.0 version

    Ok, here is another CTD log from Empire. I play England and battle the Songhai, in africa.

    I ( the lonly general trapped in the fort sally out to fight on the Songhai army on the battle map, a large reserve (lead by a captain) come to my aid. I win the battle, but then it CTD's when I click past the statistic/result -popup, just before it's about to load back into the campaign modus -- it CTD's.

    CTD log

    08:02:48.437 [game.script.trigger] [trace] Trigger <0083d_Update_Enemies_Allies> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0084d_Update_Enemies_Enemies> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0098_Decrease_Global_Standing_When_War> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0105_Decrease_Faction_Standing_When_War> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0083d_Update_Enemies_Allies> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0084d_Update_Enemies_Enemies> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0098_Decrease_Global_Standing_When_War> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0105_Decrease_Faction_Standing_When_War> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0033_P_Give_Money> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0033_P_Give_Money> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0033_P_Give_Money> fired
    08:02:48.437 [game.script.trigger] [trace] Trigger <0033_P_Give_Money> fired
    08:02:48.625 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/generals/075.tga, using the default culture path if it exists
    08:02:48.625 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/generals/075.tga, using the default culture path if it exists
    08:02:48.625 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/generals/075.tga, using the default culture path if it exists
    08:02:48.625 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/generals/075.tga, using the default culture path if it exists
    08:02:48.625 [game.script.exec] [trace] exec <change_battle_model> at line 920 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:48.625 [game.script.exec] [trace] exec <set_counter> at line 1421 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:48.625 [game.script.counter] [trace] counter <hre_becomesking> = 1
    08:02:48.625 [game.script.trigger] [trace] Trigger <factionleader> fired
    08:02:48.625 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/generals/075.tga, using the default culture path if it exists
    08:02:48.625 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/generals/075.tga, using the default culture path if it exists
    08:02:48.625 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/generals/075.tga, using the default culture path if it exists
    08:02:48.625 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/generals/075.tga, using the default culture path if it exists
    08:02:48.796 [game.script.trigger] [trace] Trigger <disasterNormal> fired
    08:02:48.859 [game.script.trigger] [trace] Trigger <0001_Guild_Upgraded> fired
    08:02:49.000 [game.script.trigger] [trace] Trigger <disasterNormal> fired
    08:02:49.046 [game.script.trigger] [trace] Trigger <disasterNormal> fired
    08:02:49.046 [game.script.trigger] [trace] Trigger <AI_marries> fired
    08:02:49.046 [game.script.trigger] [trace] Trigger <marrieswhore> fired
    08:02:49.046 [game.script.trigger] [trace] Trigger <family4robustsickly> fired
    08:02:49.046 [game.script.trigger] [trace] Trigger <family15> fired
    08:02:49.046 [game.script.trigger] [trace] Trigger <disasterNormal> fired
    08:02:49.046 [game.script.trigger] [trace] Trigger <disasterNormal> fired
    08:02:49.062 [game.script.trigger] [trace] Trigger <0001_Guild_Upgraded> fired
    08:02:49.171 [game.script.trigger] [trace] Trigger <family24> fired
    08:02:49.218 [game.script.trigger] [trace] Trigger <0001_Guild_Upgraded> fired
    08:02:49.281 [game.script.trigger] [trace] Trigger <disasterNormal> fired
    08:02:49.312 [game.script.trigger] [trace] Trigger <disasterNormal> fired
    08:02:49.328 [game.script.trigger] [trace] Trigger <disasterNormal> fired
    08:02:49.656 [game.script.trigger] [trace] Trigger <devastation> fired
    08:02:49.671 [game.script.trigger] [trace] Trigger <devastation> fired
    08:02:49.734 [game.script.trigger] [trace] Trigger <devastation> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worthy_Of_Adoption_1_VnV_Trigger> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worthy_Of_Adoption_2_VnV_Trigger> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worthy_Of_Adoption_3_VnV_Trigger> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worth_of_Adoption_loyalty_1> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worth_of_Adoption_loyalty_5> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worth_of_Adoption_piety_1> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worth_of_Adoption_piety_2> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worth_of_Adoption_piety_3> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worth_of_Adoption_piety_4> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <Worth_of_Adoption_chiv_2> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <HealthDiagnosisAdoption> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <AI_Boost_Adoption> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <GeneralOfferedAdoption> fired
    08:02:49.765 [game.script.trigger] [trace] Trigger <GovernerOfferedAdoption> fired
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 18 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 23 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 28 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 34 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 39 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <console_command> at line 39 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 44 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <inc_counter> at line 49 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.counter] [trace] counter <quarter> = 5
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 51 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <set_counter> at line 51 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.counter] [trace] counter <quarter> = 1
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 292 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 301 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 310 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <set_event_counter> at line 310 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <set_event_counter> at line 311 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <set_event_counter> at line 312 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <set_event_counter> at line 313 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <set_event_counter> at line 314 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <set_event_counter> at line 315 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 319 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 328 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <if> at line 337 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.exec] [trace] exec <set_event_counter> at line 877 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.trigger] [trace] Trigger <Dishonor1> fired
    08:02:49.765 [game.script.exec] [trace] exec <set_counter> at line 266 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:02:49.765 [game.script.counter] [trace] counter <leader_authority> = 3
    08:02:49.765 [game.script.trigger] [trace] Trigger <pawnjewelsai> fired
    08:02:49.765 [game.script.anc] [trace] Ancillary <crowndebt> not added - chance 2, random 75
    08:02:49.781 [game.script.trigger] [trace] Trigger <0083a_Update_Allies> fired
    08:02:49.781 [game.script.trigger] [trace] Trigger <0083b_Update_Enemies> fired
    08:02:49.781 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
    08:02:49.781 [game.script.trigger] [trace] Trigger <0095_Update_Very_Hard_Difficulty> fired
    08:02:49.781 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    08:02:49.781 [game.script.trigger] [trace] Trigger <0106_Update_Trustworthy_Factions_Minor> fired
    08:02:49.781 [game.script.trigger] [trace] Trigger <0103_High_Income3> fired
    08:03:30.328 [game.script.trigger] [trace] Trigger <SpyCareerTest1> fired
    08:03:30.328 [game.script.trigger] [trace] Trigger <agents2> fired
    08:03:30.328 [game.script.trigger] [trace] Trigger <LeaderEmploys_Spies> fired
    08:03:30.328 [game.script.trigger] [trace] Trigger <spymaster_vnv_trigger> fired
    08:03:30.328 [game.script.anc] [trace] Ancillary <spymaster> not added - chance 3, random 34
    08:04:07.968 [game.script.trigger] [trace] Trigger <agents7> fired
    08:04:07.968 [game.script.trigger] [trace] Trigger <Cassassin03> fired
    08:04:07.968 [game.script.trigger] [trace] Trigger <CAssassin13> fired
    08:04:07.968 [game.script.trigger] [trace] Trigger <LeaderEmployes_Assassins_a> fired
    08:04:07.968 [game.script.trigger] [trace] Trigger <master_of_assassins_vnv_trigger> fired
    08:04:07.968 [game.script.anc] [trace] Ancillary <master_of_assassins> not added - chance 5, random 36
    08:04:07.968 [game.script.trigger] [trace] Trigger <agents9> fired
    08:04:07.968 [game.script.trigger] [trace] Trigger <agents11> fired
    08:04:07.968 [game.script.trigger] [trace] Trigger <CPriest05> fired
    08:04:07.968 [game.script.trigger] [trace] Trigger <CPriest17> fired
    08:04:07.968 [game.script.trigger] [trace] Trigger <foodtaster_vnv_trigger> fired
    08:04:07.968 [game.script.anc] [trace] Ancillary <foodtaster> not added - chance 20, random 88
    08:04:30.703 [game.script.exec] [trace] exec <set_event_counter> at line 81 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:05:06.296 [game.script.exec] [trace] exec <set_event_counter> at line 81 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:05:39.062 [game.script.exec] [trace] exec <set_event_counter> at line 81 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:05:59.546 [game.script.trigger] [trace] Trigger <0068_T_Battle_Engagement> fired
    08:06:02.484 [game.script.trigger] [trace] Trigger <withdraws> fired
    08:06:13.906 [game.script.exec] [trace] exec <set_event_counter> at line 81 in mods/conquest/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    08:06:19.734 [game.script.trigger] [trace] Trigger <0068_T_Battle_Engagement> fired
    08:06:42.218 [game.script.trigger] [trace] Trigger <withdraws> fired
    08:06:52.906 [game.script.trigger] [trace] Trigger <0068_T_Battle_Engagement> fired
    08:07:05.109 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    08:07:10.359 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
    08:07:10.359 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    08:07:13.203 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
    08:07:13.203 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
    08:07:13.671 [system.io] [warning] open: data/models_effects/textures/siege_rocket_la_steel.texture is missing
    08:07:13.687 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
    08:07:21.703 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
    08:07:22.921 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
    08:07:22.984 [system.io] [warning] open: mods/conquest/data/text/historic_battles_subtitles.txt.strings.bin is missing
    08:07:23.000 [system.io] [warning] open: mods/conquest/data/text/historic_battles_subtitles.txt is missing
    08:07:38.390 [system.io] [warning] open: data/textures/#green_circle.tga.dds is missing
    08:07:38.406 [system.io] [warning] open: data/textures/#arrow.tga.dds is missing
    08:07:38.406 [system.io] [warning] open: data/textures/#arrow_distance.tga.dds is missing
    08:07:38.406 [system.io] [warning] open: data/textures/#outline.tga.dds is missing
    08:07:38.406 [system.io] [warning] open: data/textures/#unit_indicator_arrow.tga.dds is missing
    08:07:38.406 [system.io] [warning] open: data/battlefield/cloud_sprite.tga.dds is missing
    08:07:38.906 [system.io] [warning] open: data/models/textures/weapon_phalanx_spear.tga.dds is missing
    08:07:39.281 [system.io] [warning] open: data/models/textures/arrow_red.tga.dds is missing
    08:07:39.281 [system.io] [warning] open: data/models_missile/textures/weapons_spears.tga.dds is missing
    08:07:39.281 [system.io] [warning] open: data/models/textures/vertex_pointer.tga.dds is missing
    08:07:39.281 [system.io] [warning] open: data/models/textures/waypoint_marker.tga.dds is missing
    08:07:39.281 [system.io] [warning] open: data/textures/battlefield_border.tga.dds is missing
    08:07:39.296 [system.io] [warning] open: data/textures/deployment_area_border.tga.dds is missing
    08:07:39.296 [system.io] [warning] open: data/textures/#splash_ring.tga.dds is missing
    08:07:39.296 [system.io] [warning] open: data/textures/#water_drop.tga.dds is missing
    08:07:39.296 [system.io] [warning] open: data/textures/#weather.tga.dds is missing
    08:59:07.093 [system.io] [warning] open: mods/conquest/data/loading_screen/loading_bar.tga.dds is missing
    08:59:07.093 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    08:59:09.546 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    I'm using a new AI so it hasn't had a lot of testing. As the AI tends to expand by conquering rebel settlements and weaker factions, rather than attack more powerful ones, this is why many small factions quickly disappear.

    To win in the 970 campaign France needs to conquer 70 regions. As they start with 11 regions they'd need to conquer 59 regions in 22 turns or 2-3 regions per turn. Did you start as France or did the AI play very well as France.

    There is a "long campaign" and there is the shorter version. I chose the latter version. France needed only to eliminate England, Burgundy and Spain (iirc), ....and, offcourse hold one region. Maybe increase the regions required for the hort campaign would do the trick.

    Small factions could resive a money bonus, from keep them from vanishing away to quickly. This worked quite well in DLV.

    Capitals could also use a reinforcement script. That way, small factions with 1, 2 or just 3 regions survice abit longer then just a duzin turns.

    I didn't want to make them pagan because I'd need to make new pagan religious buildings.
    Last edited by Kjertesvein; April 24, 2010 at 04:24 AM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  6. #6

    Default Re: Bug, problems, and glitches in the 2.0 version

    Not sure why the mod crashed after beating Songhai. Can you upload a save file from before you sallied against Songhai. Save files are in the 'Medieval II Total War\mods\conquest\saves' folder (default location 'C:\Program Files\SEGA\Medieval II Total War\mods\conquest\saves').

    Where you playing the 1331 or 1453 campaign?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  7. #7
    Kjertesvein's Avatar Remember to smile
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    Default Re: Bug, problems, and glitches in the 2.0 version

    2 min.

    Quote Originally Posted by Sivilombudsmannen View Post
    Ok, here is another CTD log from Empire. I play England and battle the Songhai, in africa.
    1547 Camapign (Empires)

    Empire = Empires 1547

    EDIT:
    Well this CTD (Songhai victory) only happend once. Hmm... I can up load the save file if you want, but I doubt it's usefulness.
    Last edited by Kjertesvein; April 24, 2010 at 10:27 AM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  8. #8

    Default Re: Bug, problems, and glitches in the 2.0 version

    To the above poster and any FUTURE posters who have CTDs:


    Uanime5 cannot HELP you unless you follow his instructions and UPLOAD the damn system log! Read people

    Again, it's in C(or whatever partition you're using)\Program Files\SEGA\Medieval II Total War\logs

    You MUST upload the log RIGHT after your CTD before you start another instance of eras total conquest, as the log will get overwritten.

    With that log Uanime5 will actually be able to ASSIST you. Save games and descriptions are useless

    Happy conquering all

  9. #9
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bug, problems, and glitches in the 2.0 version

    Save games and descriptions are useless
    Well, if they give him the save game, then he can just reproduce the log himself (although he most likely doesn't have the same version we do) and descriptions help him find the errors quickly.

    Just make sure you post the error.log, a description of what happened (the more detail, the better), and a savegame if applicable.

  10. #10
    Robertclive's Avatar Primicerius
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    Default Re: Bug, problems, and glitches in the 2.0 version

    I can't battle with any of the muslim or indian units because it ctds, also most of the indian units have that roman peasant picture

  11. #11

    Default Re: Bug, problems, and glitches in the 2.0 version

    Read the LAST two posts above yours, bro...

  12. #12
    Kjertesvein's Avatar Remember to smile
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    Default Re: Bug, problems, and glitches in the 2.0 version

    Quote Originally Posted by Camborg80-Trey View Post
    To the above poster and any FUTURE posters who have CTDs:


    Uanime5 cannot HELP you unless you follow his instructions and UPLOAD the damn system log! Read people

    Again, it's in C(or whatever partition you're using)\Program Files\SEGA\Medieval II Total War\logs

    You MUST upload the log RIGHT after your CTD before you start another instance of eras total conquest, as the log will get overwritten.
    Correct me if I'm wrong, but it's only the last 100 lines of log which matters -- in that case, look at me previews post, the one before you critizised.
    With that log Uanime5 will actually be able to ASSIST you. Save games and descriptions are useless

    Happy conquering all
    Unnime also directly asked for a save game, but since the incident is not reppetative CTD - I considered it useless this time.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  13. #13
    Kjertesvein's Avatar Remember to smile
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    Default Re: Bug, problems, and glitches in the 2.0 version

    Empires campaign; "short campaign achivements"; England:

    I'm playing as the Brithish (Empire) and conquering some western africa and northern americas at the moment. It's truly awsome meeting soo much resistance Soon I'm heading on to India, southern China and Oceania.. Goal:
    Spoiler Alert, click show to read: 
    Mwhahahha





    I recruited the African Elephant from the conquered settlement of Songhai (wester africa). the men on the back holds something which looks like a composite bow, but it's held like a rifle. Looks abit wierd

    I get the trait: 'On the run' for my Assassins after they have done/failed a mission. What does this trait do?

    My King have a very hard time getting crowned in London. I suspect it's because he lacks a child to be his Heir. Does my King need an heir, to be crowned? If your answer is yes, then I'm afriad I will have to declear the whole country a republic, because the childs are too slow to grow up and my king recives 8 untrancfarable Retinues before he gets a son. It's simply become impossible to get crowned. (PS: I don't have a problem with it, since my king have 10+ authority, it's just abit sad looking at the Stewardship of the British Empire). (PSS: I have my King in the capital London and I had less then 8 ancillaries for many turns).

    The main problem, is the death of France, Germans, Dano-Norwegians, Sweden and Polish/lithu-commenwealth. It really bothers me to have Spain all over my ass like that. From the north archiapole and 80% of americas to Murmansk, and down to Sicely again. A reinforcement script for all the capitals (or some more) would counter this issue (I presume).

    And once the european powers were to become more stable, a Colonization Script would also be a pleasent move indeed. Between a peticular numbers of turns (which must be ahistorical, but what the heck) have past, a script will place a fleet on a historical territory and expand into that land. From German Courland, to British, French, Swedish, Dano-Norwego and Italian will popup on their historical colony and fight other european powers. Maybe this will be another mod for the future or simpy a script.... idk, It just sound extraordinary!

    Save file: http://rapidshare.com/files/38019847...mpire.zip.html

    BTW, any thoughts on Custom Battle? It allways CTD's just be for Im able to get to the unit recruiting screen on all campaigs I have tried (970, 1330, 1547)
    Last edited by Kjertesvein; April 26, 2010 at 12:43 AM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  14. #14
    Hrobatos's Avatar Praeses
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    Default Bugs/problems sith 2.0

    well, I have Big feel that this thread is neccesary

    anyway, I have deleted the Eras Conquest, and downloaded 2.0 version in the 3 parts, my download speed was 200 kb/s, awesome
    for 1 and 3 it took me 25 min to download it, and 55 min for 2 part

    and now when i downloaded it, whatever campaign i run, it runs Empire capaign, i cant run any other campaign

    and i wanna play 1080, thats only campaign I'm playing

    so when i run the conquestXP.bat, and choose the campaign
    this appears


    and then Empire campaign starts, whatever I press, this shows up and Empire campaign starts

    my system.log

    so... can you help me?

  15. #15

    Default Re: Bugs/problems sith 2.0

    Quote Originally Posted by Camborg80-Trey View Post
    To the above poster and any FUTURE posters who have CTDs:


    Uanime5 cannot HELP you unless you follow his instructions and UPLOAD the damn system log! Read people

    Again, it's in C(or whatever partition you're using)\Program Files\SEGA\Medieval II Total War\logs

    You MUST upload the log RIGHT after your CTD before you start another instance of eras total conquest, as the log will get overwritten.

    With that log Uanime5 will actually be able to ASSIST you. Save games and descriptions are useless

    Happy conquering all
    Though I mainly use the error log it doesn't tell me everything, so sometimes I need a save game so I can run a more detailed error log, and test what works and what doesn't.

    Quote Originally Posted by Sivilombudsmannen View Post

    I recruited the African Elephant from the conquered settlement of Songhai (wester africa). the men on the back holds something which looks like a composite bow, but it's held like a rifle. Looks abit wierd
    I don't have a elephant archer animation, so I have to either use the musket or the javelin one.

    I get the trait: 'On the run' for my Assassins after they have done/failed a mission. What does this trait do?
    Assassins get negative traits if they fail an assassination mission. Some start out minor but get worse if you repeated fail.

    My King have a very hard time getting crowned in London. I suspect it's because he lacks a child to be his Heir. Does my King need an heir, to be crowned? If your answer is yes, then I'm afriad I will have to declear the whole country a republic, because the childs are too slow to grow up and my king recives 8 untrancfarable Retinues before he gets a son. It's simply become impossible to get crowned. (PS: I don't have a problem with it, since my king have 10+ authority, it's just abit sad looking at the Stewardship of the British Empire). (PSS: I have my King in the capital London and I had less then 8 ancillaries for many turns).
    Does the king have a 'pawned crown jewels' ancillary? If he does then he won't get crowned because he sold the crown jewels. His successor will automatically buy them back.

    The main problem, is the death of France, Germans, Dano-Norwegians, Sweden and Polish/lithu-commenwealth. It really bothers me to have Spain all over my ass like that. From the north archiapole and 80% of americas to Murmansk, and down to Sicely again. A reinforcement script for all the capitals (or some more) would counter this issue (I presume).
    While I've seen Spain conquer France, and the Ottoman Empire conquer the HRE, Austria, and Polan-Lithuanian Denmark-Norway and Sweden usually survive. Where they conquered or did they suddenly die?

    Spain is huge because in 1547 it was very powerful and controlled most of the Americas until Napoleon conquered them.

    I don't use garrison scripts because they are a lot of work and give the AI major problems because the AI can't factor in the garrison script when it attacks a settlement.

    And once the european powers were to become more stable, a Colonization Script would also be a pleasent move indeed. Between a peticular numbers of turns (which must be ahistorical, but what the heck) have past, a script will place a fleet on a historical territory and expand into that land. From German Courland, to British, French, Swedish, Dano-Norwego and Italian will popup on their historical colony and fight other european powers. Maybe this will be another mod for the future or simpy a script.... idk, It just sound extraordinary!
    The faction limit is 30, so the only way this would work would be if I have rebels spawn to represent new factions.

    I don't need a colonial script, I just need to make colonies part of the victory conditions and factions will fight over them. However as the mod ends in 1648 most factions would not have had large colonial empires I felt it would be unrealistic to require England to conquer North America, India, and Africa.

    Save file: http://rapidshare.com/files/38019847...mpire.zip.html

    BTW, any thoughts on Custom Battle? It allways CTD's just be for Im able to get to the unit recruiting screen on all campaigs I have tried (970, 1330, 1547)
    Thanks for the save file.

    So you choose the location, then the faction, then it crashes before you can choose the units? I once had a similar crash when there were too many units available and this caused the mod to crash. Which factions have you tried to play as?

    Quote Originally Posted by Hrobatos View Post
    well, I have Big feel that this thread is neccesary

    anyway, I have deleted the Eras Conquest, and downloaded 2.0 version in the 3 parts, my download speed was 200 kb/s, awesome
    for 1 and 3 it took me 25 min to download it, and 55 min for 2 part

    and now when i downloaded it, whatever campaign i run, it runs Empire capaign, i cant run any other campaign

    and i wanna play 1080, thats only campaign I'm playing

    so when i run the conquestXP.bat, and choose the campaign
    this appears


    and then Empire campaign starts, whatever I press, this shows up and Empire campaign starts

    my system.log

    so... can you help me?
    I've merged this post with the bugs thread I'd already made.

    Do you have XP or Vista? If you have vista you need to use the conquest VISTA.bat or it won't be able to copy the files.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  16. #16
    Hrobatos's Avatar Praeses
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    Default Re: Bug, problems, and glitches in the 2.0 version

    i have XP, but I can run it on Vista bat too, same result

  17. #17
    Kjertesvein's Avatar Remember to smile
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    Default Re: Bugs/problems sith 2.0

    1547 campaign Empires:

    Quote Originally Posted by uanime5 View Post
    I don't have a elephant archer animation, so I have to either use the musket or the javelin one.
    Ok, I understand, but I must admit it looks abit wrong the way they hold their bow. I would advice to change their weapon to anything which would make it look some what realistic.

    Assassins get negative traits if they fail an assassination mission. Some start out minor but get worse if you repeated fail.
    Ahhhhh, ok. I first thought he was followed and might perish. Alright, I got my feet back on the ground.


    Does the king have a 'pawned crown jewels' ancillary? If he does then he won't get crowned because he sold the crown jewels. His successor will automatically buy them back.
    No, he does not. He have 2 children, which are both not old enuff for campaigning, and an adopted heir with his own very young children. The King also have the "Regnent" -trait.

    I think the combination between high-end buildings which produce high amount of retinue and 4(?) turn ą year makes the issue with crowning the blood heir very difficult. Because it seems as if the King need a child with his blood inorder to get crowned. I will see how it turns out later tho


    While I've seen Spain conquer France, and the Ottoman Empire conquer the HRE, Austria, and Polan-Lithuanian Denmark-Norway and Sweden usually survive. Where they conquered or did they suddenly die?

    Spain is huge because in 1547 it was very powerful and controlled most of the Americas until Napoleon conquered them.
    Roger. Tho it's a very explosive expansion. It's not my field, but Spain conquered France; Ripped into HRE; continued onto Denmark, Sweden and southern Norway. Northern Norway fell to rebelion (lack of nobles I presume). Austrian remind and stands strong.

    Increase the mountains of Gibraltar straight would be strong benefit to remiain some what of a very strong european diverity of nationalitys.
    Spoiler Alert, click show to read: 
    The map hardly change -- increasing the mountain range between Spain and France would calm down lots of this extrem aggression.


    I don't use garrison scripts because they are a lot of work and give the AI major problems because the AI can't factor in the garrison script when it attacks a settlement.
    I understand all the settlements, but the orginal capital is a considerably reduce in work. Remember they are pushed into a corner . I hope tho, that it would be a goal for the future then or a mini mod.


    The faction limit is 30, so the only way this would work would be if I have rebels spawn to represent new factions.
    I'm not talking about New Englan, New France, etc. -- I'm talking about a script which plants an army from England, france, etc. in key colonial locations. It works in DLV. It gives an extra push.

    I don't need a colonial script, I just need to make colonies part of the victory conditions and factions will fight over them. However as the mod ends in 1648 most factions would not have had large colonial empires I felt it would be unrealistic to require England to conquer North America, India, and Africa.
    I would have to disagree with the non-colonial approche. I thinkit would be good to have another european faction in northern americas, rather then having spain un opposed conquering every patch of land the way up to Alaska. Oh well.



    Thanks for the save file.
    Sure thing.

    So you choose the location, then the faction, then it crashes before you can choose the units? I once had a similar crash when there were too many units available and this caused the mod to crash. Which factions have you tried to play as?
    Yes, in that order.

    Sometimes filling in every factions slot from left to right. Also just tried the first 2 defult factions. Both equals CTD.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  18. #18
    delmat's Avatar Tiro
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    Default Re: Bug, problems, and glitches in the 2.0 version

    need help..I installed the 2.0 version over the 1.6 following the instructions..anyway when I want to play grand campaign I got the black screen with the arrow still working but I can't do nothing except press escape or some other button which leads me back to desktop..don't know what do to..

  19. #19

    Default Re: Bug, problems, and glitches in the 2.0 version

    When this night battle finishes loading, it crashes:
    Venice vs. Ottoman Empire
    Venice units:
    Bodyguard(which has no skin but still works), Italian Arbalesters, Dismounted Broken Lances, Venetian Archers, Free Company Men-At-Arms, Venetian Heavy Infantry, and Italian Sword and Buckler Men
    Ottoman Units:
    Pavise Crossbow Militia, Bombard, Delis, Slav Mercenaries, Yamaks, Romanian Woodsmen, Azabs, Magyar Archers, Tejki Kopienosci, Voynuk, and Serdengecti
    System log:
    http://www.filefront.com/16271157/system.log.txt

  20. #20

    Default Re: Bug, problems, and glitches in the 2.0 version

    clean install of medieval 2 + kingdoms 1.5 , downloaded and installed the 2.0, i choose empires campain, then multiplayer, hotseat, and no mather witch 2 factions i pick after loading screen it goes ctd , i posted the log

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