Page 8 of 18 FirstFirst 1234567891011121314151617 ... LastLast
Results 141 to 160 of 358

Thread: Sponge mod

  1. #141
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    Quote Originally Posted by ACMilan88 View Post
    Looks absolutely fantastic as always mate. Btw how's the progress going on adding this mod to campaign? Are you getting anny help?

    Also, in case you wonder about buggs i have a few here:

    1. Prussian officers appears white, dunno if your litle officer-file fix this.
    2. Officers have spontoon animations but they dont have anny spontoons, ive tried the spontoon mod aswell.
    3. Saxon guard grenadiers appears black, probably because of your crash.
    4. The prussian infantry regiment with blue facings appears black, also cuz of the crash i guess.
    5. I think i already mentioned the wierd faces on currasiers.

    Also, a few nations still have vanilla officers but i guess thats not a bugg.

    Keep up the good work!
    hammeredalways split them into factions, so I don't need to search anymore. He will sent me if ready.

    Thanks. I will add this things to my list.

    1. Yes, thats because of the crash and the officer dds files don't work anymore. I must do them again.
    2. I wonder a little bit, cause I use the same mod as you and my spontons works fine. Maybe, cause you use other mods and they get a problem.
    3. Ohh, I don't know why, cause my works. Try to start the mod with vanilla, if this happan again, write me pls.
    4. Yes, thats the Freiregiment. The dds is buggy too as many others after crash.
    5. Yes, you did. I get always this bug in my milkshape. Now I installed it again, but didn't try it.

    No this is not a bug. I did not change them all. I concentrate on line infantry.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  2. #142
    ACMilan88's Avatar Semisalis
    Join Date
    Jan 2008
    Location
    Borås - Sweden
    Posts
    446

    Default Re: Sponge mod

    Quote Originally Posted by joedreck View Post
    hammeredalways split them into factions, so I don't need to search anymore. He will sent me if ready.

    Thanks. I will add this things to my list.

    1. Yes, thats because of the crash and the officer dds files don't work anymore. I must do them again.
    2. I wonder a little bit, cause I use the same mod as you and my spontons works fine. Maybe, cause you use other mods and they get a problem.
    3. Ohh, I don't know why, cause my works. Try to start the mod with vanilla, if this happan again, write me pls.
    4. Yes, thats the Freiregiment. The dds is buggy too as many others after crash.
    5. Yes, you did. I get always this bug in my milkshape. Now I installed it again, but didn't try it.

    No this is not a bug. I did not change them all. I concentrate on line infantry.
    Thanks for the info. About spontoons, do i need to install spontoon mod or have you included spontoons in your mod? Thanks

  3. #143
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    Quote Originally Posted by ACMilan88 View Post
    Thanks for the info. About spontoons, do i need to install spontoon mod or have you included spontoons in your mod? Thanks
    Intel inside. Ehhh, sponton inside .
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  4. #144
    Lord Horatius's Avatar Civis
    Join Date
    Jan 2009
    Location
    The Wilde Frontier
    Posts
    168

    Default Re: Sponge mod

    Mornin' Joe! I can happily deal with the few glitches currently in Spongemod until you get back on your feet, but right now, the German language menu is a bit disorienting. Is there any way to change it back to English without removing the mod?
    Thanks! Also, how does one locate the scripts folder?
    No Frog will take MY fusiliers! Click here for some of my Historical Fiction:
    http://www.twcenter.net/forums/showthread.php?t=393678 http://www.twcenter.net/forums/showt...79#post8467779

  5. #145
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    Remove sponge_patch_ge.pack and you should get your lenguage again. I will fix that after ready with the biggest problems.

    I look at the netherlands units and decide to make for them a new unit roster:
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  6. #146
    Lord Horatius's Avatar Civis
    Join Date
    Jan 2009
    Location
    The Wilde Frontier
    Posts
    168

    Default Re: Sponge mod

    Thanks for the tip Joe!
    Impressive, Looking forward to it! The Dutch have some Eye Catching uniforms haven't they?
    No Frog will take MY fusiliers! Click here for some of my Historical Fiction:
    http://www.twcenter.net/forums/showthread.php?t=393678 http://www.twcenter.net/forums/showt...79#post8467779

  7. #147
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    The Dutch have some Eye Catching uniforms haven't they?
    The interesting thing is, that the dutsch had soldiers from different countries. As you can see, I will make scotish, hollands, swiss, wallons, maybe germans.

    @ALL
    Can someone tell me if scotish in the service of the dutch around 1745-1765 had kilts? I found only the red/yellow uniforms and no kilt.

    P.S. I will today rename my own untis call euro_line_infantry to euro_line_infantry1, so the bug you wrote about should be fix. I hope it not need many time, so I could relese today the Infantry of the 7 Years War mod beta1.1 or The 7 Years War Infantry mod beta1.1 or The 7 Years War mod.
    Last edited by joedreck; July 21, 2010 at 09:20 AM.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  8. #148

    Icon4 Re: Sponge mod

    I have been waiting for this mod that focuses on this period and Love your work. You must try and get a campaign that will focus on the seven years war as well. Perhaps there are also some add-ons like BSM you can add to make battles more realistic.Please keep up the Excellent work your units are Wonderful!!!!!!!! Looking forward to further Releases once again great Job.

  9. #149
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    Huh . Yesterday was a hard day. I renamed all euro_line_infantry to euro_line_infantry1.
    I've deleted in the permission some things, so you can play the campaign with vanilla infantry, until I add them to campaign.

    Today I will rename the officers from euro_officer1/2/3... to euro_line_infantry_officer1/2/3...

    euro_line_infantry1 -> euro_line_infantry_officer1
    euro_line_infantry2 -> euro_line_infantry_officer2

    This will need surely this evenning. I thought I could made it faster, but it's very much work to rename and I have to be careful, cause one wrong thing and the DBEditor crash the mod. This means I can release the 1.1 earliest tomorrow. After release and wait for hammeredalways I will take a look on the dutch.

    Maybe someone have ideas about the name of the mod. Please post .

    1. Infantry of the 7 Years War
    2. The 7 Years War Infantry
    3. The 7 Years War Armies
    4. The 7 Years War
    5. Allies vs Coalition
    6. World War 1756-63
    Last edited by joedreck; July 22, 2010 at 02:20 AM.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  10. #150
    ACMilan88's Avatar Semisalis
    Join Date
    Jan 2008
    Location
    Borås - Sweden
    Posts
    446

    Default Re: Sponge mod

    Quote Originally Posted by joedreck View Post
    Huh . Yesterday was a hard day. I renamed all euro_line_infantry to euro_line_infantry1.
    I've deleted in the permission some things, so you can play the campaign with vanilla infantry, until I add them to campaign.

    Today I will rename the officers from euro_officer1/2/3... to euro_line_infantry_officer1/2/3...

    euro_line_infantry1 -> euro_line_infantry_officer1
    euro_line_infantry2 -> euro_line_infantry_officer2

    This will need surely this evenning. I thought I could made it faster, but it's very much work to rename and I have to be careful, cause one wrong thing and the DBEditor crash the mod. This means I can release the 1.1 earliest tomorrow. After release and wait for hammeredalways I will take a look on the dutch.
    Maybe someone have ideas about the name of the mod. Please post .

    This is good new indeed Hope this is released to morrow. About the name, meaby something simpe like "The seven years war mod" will do it. Thumbs up!

  11. #151

    Default Re: Sponge mod

    7 years War Mod will do.

  12. #152
    EmperorBatman999's Avatar I say, what, what?
    Join Date
    May 2009
    Location
    Why do you want to know?
    Posts
    11,891

    Default Re: Sponge mod

    Wait you can't use these in the GC?

  13. #153
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    Wait you can't use these in the GC?
    Not at the moment, cause I want to split them into factions inside the mod. hammeredalways will do that and after this I start to add them. You read surely my hdd is crashed and I have to do many things again. This needs time.

    Yesterday I renamed all officers for my mod. I will test today and look how much time it would need to add them to GC. Maybe I will do something in this way.

    Ok, thanks. This was my favorite too. So the mod will call: "The 7 Years War" mod or short 7YW mod.
    Last edited by joedreck; July 23, 2010 at 02:33 AM.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  14. #154
    EmperorBatman999's Avatar I say, what, what?
    Join Date
    May 2009
    Location
    Why do you want to know?
    Posts
    11,891

    Default Re: Sponge mod

    Cool, that sucks your PC crashed. I'm eager to use your units in the GC, their quality is marvelous.

  15. #155
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    Cool, that sucks your PC crashed.
    Yes, and ohh wonder the newest version of the mod and the newest back ups didn't work anymore, but an old version, but I'm happy a friend have a IDE to USB adapter and it was possible to rescue some things on his laptop. It could be worst, if the hdd would do nothing anymore and the mod would be lost.

    I'm eager to use your units in the GC, their quality is marvelous.
    Thanks you very much .


    @All
    Can someone pls upload for me the english language file. If I find time, I must add my units.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  16. #156
    TheGeat's Avatar Miles
    Join Date
    Jan 2010
    Location
    Västra Götaland
    Posts
    305

    Default Re: Sponge mod

    Hi Joedreck! I understand that you probably got your hands full already but if u find time could u add a mustasche to the nr2 face for german factions? (atleast for Austria and perhaps Prussia). Oh and your doing a great job

  17. #157
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    The new version of the 7YW is online. You find the link on first page.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  18. #158

    Default Re: Sponge mod

    Question do we need all your mods operating or Just your new one?

  19. #159
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    Quote Originally Posted by ddo View Post
    Question do we need all your mods operating or Just your new one?
    Just the new one, but if you want german language, you must download the first and use it's text file. I will do an english one soon.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  20. #160
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Sponge mod

    Today dutch grenadier infantry:

    Guards, Wallons, Oranje, Scotish, Swiss and plates
    Last edited by joedreck; July 27, 2010 at 03:06 PM.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •