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Thread: The Town and Castle RozMod for SS6.3 Beta released

  1. #41

    Default Re: The Roz Mod for Stainless Steel 6.3

    Quote Originally Posted by GinghisKhan View Post
    I can't leave without the mongols!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    You're gonna have to, unless you mod them in yourself once this mod is released.
    The mongols aren't available from the beginning, but only appears later, once the campaign has started. Therefore it's impossible for them to be playable - you cannot have a faction playable, if they aren't there when the campaign begins.

  2. #42

    Default Re: The Roz Mod for Stainless Steel 6.3

    I know !!!

  3. #43

    Default Re: The Roz Mod for Stainless Steel 6.3

    i made a mistake!!!i wanted to say that i can't live without the mongols!(i am a big DH)

  4. #44

    Default Re: The Roz Mod for Stainless Steel 6.3

    While your enthusiasm is commendable, it's not gonna change the fact that it's not gonna happen. If anything, it's gonna get you banned. Sorry dude.

  5. #45
    Lemming69's Avatar Semisalis
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    Default Re: The Roz Mod for Stainless Steel 6.3

    welcome to total war center khan if you want to you can edit your posts if you forgot something you wanted to say

  6. #46

    Default Re: The Roz Mod for Stainless Steel 6.3

    Thank you Lemming69!I've sent you a friendship request!
    Last edited by GinghisKhan; June 08, 2010 at 09:51 AM.

  7. #47

    Default Re: The Roz Mod for Stainless Steel 6.3

    buildings aint exactly expensive in 6.3 and unless you play rich, high pop nation, you wont even outproduce ai buildings.. i saw building prices reduced in couple of mods, all of them were failures.. its a sim game.. you make buildings free, there is no sim anymore , personally i get bored of fighting 5 20 min battles per turn.. thats how ss 6.x is.. and its frankly bit meh.. when turns takes 30min+ , then if you remove whole sim aspect.. and just make buildings free.. you might as well play simple quick battle 24/7 if ur that into it

  8. #48
    Gorrrrrn's Avatar Citizen
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    Default Re: The Roz Mod for Stainless Steel 6.3

    the rozmod has had half-price buildings since early on.
    no complaints - so no failure afaik.

    main reason I did half-price buildings was because the AI had big problems with building expensive buildings once they got to the large or huge city level.
    either they couldn't afford the walls or the main buildings if they built the walls.

    reduce the prices and it becomes easier for the AI to build them. (No guarantee, but it helps.)

  9. #49

    Default Re: The Roz Mod for Stainless Steel 6.3

    In addition there are approximately 160 permanent forts on the campaign map, in carefully chosen sites to maximise their effectiveness without hindering game play. These forts currently use 22 different designs.
    How is it possible to have 22 designs for the PSF? One culture have one design!? Can you tell me the way to have more designs, pls.

    regards Muscu

  10. #50
    Gorrrrrn's Avatar Citizen
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    Default Re: The Roz Mod for Stainless Steel 6.3

    MM - because the RozMod only has towns and cities and no castle settlements, all the stone castles can be used for PSFs.

    That's 4 x 3 = 12
    Then there are the princes, kings Heroes forts used by permission; plus all the forts in the britannia and Crusades and Baltic campaigns.

    there's
    5 different middle eastern forts
    8 northern european forts
    2 pkh forts
    4 southern european forts
    3 teutonic forts

    we could have had a lot more if we'd used the motte and bailey castles, northern european hillforts and if the various ambient buildings had proper path finding.

  11. #51

    Default Re: The Roz Mod for Stainless Steel 6.3

    The entry PSF,for example is "fort 198 138 stone_fort_a culture northern_european"
    stone_fort_a (entry for battlemap, can i change to b, c, d and so on)
    culture northern_european (can change the culture, 6 options)
    fort (entry for the PSF)
    with this options i have only 6 different models on stratmap or can i change the entry "fort" for more options? i hope you understand what i mean with my bad english

    Edit:
    What is the way to bring all the different models in game, i have enough models but i can only use 1 model per culture

    thx, regards from Muscu
    Last edited by Musculus Maximus; July 12, 2010 at 07:17 AM.

  12. #52
    Gorrrrrn's Avatar Citizen
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    Default Re: The Roz Mod for Stainless Steel 6.3

    MM - you have to match the culture with the fort.
    so only the northern european culture forts can be used with the northern european cultures.
    (note the variations are for the battle maps - not the strat map - for that we can only have 1 fort per culture.)

  13. #53

    Default Re: The Roz Mod for Stainless Steel 6.3

    How's the Mod Going Roz.?

  14. #54
    Ducenarius
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    Default Re: The Roz Mod for Stainless Steel 6.3

    So,Roz will the player and the AI have the ability to built small wooden forts?
    And something more
    The permanent forts will include citadels and fortresses?






  15. #55

    Default Re: The Roz Mod for Stainless Steel 6.3

    So you're from greece Andrew1994?I AM TOO!!!!!Eisai 1 xrono megalyteros m.

  16. #56
    Gorrrrrn's Avatar Citizen
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    Default Re: The Roz Mod for Stainless Steel 6.3

    no there's no plan to build small wooden forts - you can only have temporary or permanent forts.
    we could add motte and bailey forts but I can't see the point.

    I've not done anything to this mod yet for SS6.3 as I'm waiting for that to be officially released.
    No idea yet how much work will be needed to get it working - a lot depends on how much difference SS6.3 is to SS6.2 RC4 plus the old RR/RC compilation.

  17. #57
    Ducenarius
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    Default Re: The Roz Mod for Stainless Steel 6.3

    Ok.Thanks for the info.
    When will 6.3 be released???
    We have been waiting for ages






  18. #58
    ShockBlast's Avatar Protector Domesticus
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    Default Re: The Roz Mod for Stainless Steel 6.3

    How is your work going on this mod Rozanov?

  19. #59
    Gorrrrrn's Avatar Citizen
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    Default Re: The Roz Mod for Stainless Steel 6.3

    I haven't started on doing anything new for this mod as I was waiting for the release version of SS6.3.

    That has been released yesterday (only found out today) and so I'll have to first DL and install it
    (I'll probably re-install m2tw/kingdoms to guarantee a clean install)

    and then play it a few times to get the feel for it.
    and then I'll start looking at the files to see what I need to do to make the RozMod work with 6.3.

    (Provided my RSI doesn't get too bad in the meantime.)

    (And I've just had a bundle of books sent me to read and review for a couple of mags.)


    So don't expect an release for at least another 3 / 4 months.

  20. #60
    ShockBlast's Avatar Protector Domesticus
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    Default Re: The Roz Mod for Stainless Steel 6.3

    Quote Originally Posted by Rozanov View Post

    So don't expect an release for at least another 3 / 4 months.
    Thank you for the reply,here is the torrent for 6.3 : http://www.gameupdates.org/details.php?id=4247

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