NAPOLEON TOTAL WAR MULTI-PLAYER STRATEGY GUIDE FOR NEWBS (Land Battles Only)
(A) Faction Selection:
The six most powerful factions when used in "no rules" battles starting with the most powerful, and ending with the least powerful:
1. France (good infantry, very good artillery, and very good cavalry)
2. Great Britain (very good infantry, good artillery, and average cavalry)
3. Russia (average infantry, very good artillery, and good cavalry).
4. Prussia (very good infantry, poor artillery, and good cavalry)
5. Austria (good infantry, average artillery, and good cavalry)
6. Ottoman Empire (good infantry, very poor artillery, and very good cavalry)
Select one of these factions, preferably France. There is no sense in handicapping yourself from the start by choosing an underpowered faction and being immediately "steam-rolled" by your opponent.
(B) Map Selection:
Map selection isn't tremendously important for newbs. You're probably going to get your rear end handed to you no matter what map you play on. Besides, you need to learn them all and then decide which ones fit your style of play the best.
(C) Unit Selection and Basic Tactics:
Unit selection and tactics are however extremely important, even for newbs. You'll need a large contingent of skirmishers and light infantry simply to offset the hoards of skirmishers and light infantry that your opponent will probably throw at you (somewhere around six to eight units of skirmishers and or light infantry units should suffice), a relatively large amount of artillery (three units should do, one supporting each of your flanks, and one supporting your center), and adequate cavalry. This is the tough one, as your opponent will bring anywhere between zero and twenty units of cavalry to the battle!
However, most people probably bring somewhere between four and eight cavalry units to most of their games, usually stationing half of their cavalry on each of their flanks to counter movements by enemy cavalry around their flanks, which is what you should do. Also, all or at least the vast majority of your cavalry should be lancers (sometimes referred to as "uhlans") if they are available to your chosen faction. When you need to charge one of your opponent's units with your lancer cavalry units, charge your opponent while your cavalry is in a three or four rank linear formation (avoid the "diamond" formation unless your goal is penetration instead of inflicting maximum carnage on your opponent's units) taking care NOT to charge his unit from the same angle of attack with more than one unit of lancers, which creates a "traffic jam" and blunts the effectiveness of your lancer's charge bonus. Anyway, charge, disengage, and charge again until the desired results are achieved, you decide your cavalry has had enough, or your cavalry routs!
Helpful Tip: If your cavalry is caught up in melee with a unit which is about to rout (red), simply right mouse button click on an area behind the enemy unit after selecting one of your cavalry units, and run a couple of your horsemen beyond the melee. This will normally cause the ememy unit to immediately rout, making it unecessary to disengage your cavalry and engage in another cavalry charge in order to rout the enemy unit.
As strange as it sounds, most line infantry (except for the "elite" units) pretty much sucks and is therefore optional. About the only good thing about it is that it has the abilty to form squares (which transforms your line infantry into cavalry massacreing, Terminator-like cyborgs
the second you click on the "form square" icon), but as you improve your reaction times, you'll quickly learn how to fend of cavalry attacks using a combination of artillery, skirmishers, light infantry, and your own cavalry with counter-charges.
The cheap one-star general's bodyguard unit is usually a decent investment, if for no other reason than it makes a good late game "damn, all my cavalry is dead" stop-gap unit, since you will probably (and should) try harder to keep it alive than the rest of your cavalry units. Higher ranking general's bodyguard units are pretty much a waste of money, since your opponent will "snipe" them almost as soon as the game starts whereas your one-star general at least has a small chance of surviving into the late stages of the game. Still, I suppose you could attempt to hide your high ranking general near the edge of the map somewhere should you decide to invest the excessive amount of funds required to purchase one. Since his "morale bonus" applies to your entire army regardless of where your general is located, this may actually be a viable strategy in some cases. However, don't be surprised if your opponent routs and/or kills your expensive, high ranking general with a fast moving cavalry unit while you concentrate on the actual battle. This will have the unfortunate consequence of causing a massive morale drop for your entire army, and very likely cause all or most of your army to immediately "chain rout". This is another reason why I avoid wasting money on high ranking generals. The cheap, one-star general seems to me to be a much better investment. Hell, with enough practice you may even learn how to sneak your crappy one-star general close enough to your units during the heat of battle to actually use his special abilities once or twice before he gets "sniped", but normally that's a relatively futile endeavor against a good player.
So there you have it:
1. 6-8 units of skirmishers/light infantry.
2. 4-8 units of cavalry (preferably lancer cavalry).
3. 3 units of artillery (preferably howitzers with maybe one cannon mixed in until you learn how to use the longer ranged, more deadly cannons effectively).
4. 1 one-star general's bodyguard unit.
5. Add up to as many as a half dozen units of various kinds of line infantry if you are encountering problems with enemy cavalry routing your skirmishers/light infantry and/or artillery units.
You'll need to experiment with different combinations of units to find out which ones work the best for you, however this guide's recommendations are as good a place as any for a "newb" to start.
I will now touch briefly on some very basic tactics (we have already briefly covered some basic cavalry tactics earlier in this section) which can be utilized to good effect while playing Napoleon Total War. Basically, the more firepower you can bring to bear on your opponent (the more guys you have shooting at his guys) the faster your opponent will "break" (the faster his units will rout). This can be accomplished in several ways, first and foremost would be any kind of flanking attack (attacking either the right or left side of your opponent's army). By flanking the enemy with your infantry, artillery, and ranged attack cavalry units you can fire into your opponent's units using "enfilading" fire (or fire from the side which travels down the length of your opponent's units). This, and firing at the enemy's units from the rear has a devistatingly detrimental effect on your opponent's units' morale. Once you have achieved local force superiority on one (envelopement) or both (double envelopement) of your enemy's flanks (actually, you can envelope his flanks without force superiority, but the envelopement tactic works far better if you can achieve at least a slight local numerical superiority over your opponent), you should press your attack by trying to position your forces so that they can blast your opponent's units with enfilading and rear fire. As soon as you see any of your opponent's units wavering (turning red), you should swiftly charge in your melee cavalry (preferably lancers which you should have already positioned in such a way as to be able to charge the enemy's wavering units without having to traverse too much ground, or having to charge through a rain of enemy fire), ranged attack cavalry (if they aren't busy using their ranged attack capabilty to support other attacks) and/or infantry (preferably line infantry which is far better at melee than skirmishers or light infantry {again, only if they aren't busy using their ranged attack capability in support of other attacks}) to deliver the "coup de gras" or "blow of mercy" (death blow) to your enemy's wavering units. In some situations (depending on the map and positioning of your opponent's army) you may have no alternative but to launch a frontal assault into the center of your opponent's lines. In this case, be prepared for extremely heavy casualties, because such battles are normally blood baths. You can still use similar tactics as in a flanking attack however, if you can maneuver some or your units precisely enough, or your opponent makes the common mistake of not managing his units' "facing" (the direction his units are facing) well enough. Of course it goes without saying that your opponent is not just going to sit there and allow you to envelope one or both of his flanks or smash through his center (unless of course, you're playing against another newb) without trying to stop you! This is where the "chess-like" strategy of the game comes into effect, and the only way to learn this facet of the game is by playing against human opponents (the game's artificial intelligence is far too predictable to be of any use whatsoever in this area). I can however tell you that while you're trying to envelope one or both of your opponent's flanks or smash through his center, a good player will probably be trying to do the exact same thing to you!
(D) Game Selection:
Try your best to find unranked games without rules, although that may be nearly impossible. The next best thing is any unranked games where the rules are relatively unrestrictive. Of course, if you don't mind seeing your generalship rating plummet to one star within a couple of days and would rather play in ranked games, be my guest.
Extremely restrictive ("no artillery", "only one unit", "only cavalry", "only infantry", etc.) games are designed for the more experienced players, and you newbs need to learn how to use the various units in combination before attempting to play in these highly specialized games.
(E) Gaming Etiquette:
Always congratulate your opponent/opponents on a game well played (even if he/they sucked) by sending a "gg" message to him/them, of course unless he/they "rage quit",
in which case that would be impossible. Also, refrain from sending messages containing foul language while gaming, and if you are the victim of foul language and/or taunting, name-calling, or any other form of bad behavior, and you find such behavior offensive (I actually thoroughly enjoy such behavior on the part of my opponent/opponents, because it means that I was able to "get under his/their skin"), simply disconnect from the game and find a game where the players appear to be less "unstable".
This is where compiling a list of "friends" who are not a-holes pays BIG dividends!
If you would like to see some LGA clan members beating up on some unfortunate newbs,
here's the link
www.youtube.com/hafesie . The guy who makes the videos (ccqwert7 {pyramidforce}) does outstanding work, even if he is LGA.
Also, this link may be helpful
http://www.youtube.com/user/saiedz#p/u/0FCSHnRYpMWR if you would like to witness how pros (such as myself for example
) whip up on the so called "Leet" Napoleon Total War players! Enjoy!