Page 3 of 5 FirstFirst 12345 LastLast
Results 41 to 60 of 85

Thread: XAI 4.0 Baseline BETA of KGCM

  1. #41
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 Baseline BETA of KGCM

    I was thinking the .db file was generated off of your file..like the path finding .db file..sorry

    Good info to know, now I can make it sunny in Scotland all the time! it's so depressing...LOL
    Last edited by xeryx; April 20, 2010 at 02:17 PM.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  2. #42
    Achilla's Avatar Vicarius
    Join Date
    Jan 2008
    Location
    Poland
    Posts
    2,577

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Quote Originally Posted by xeryx View Post
    I was thinking the .db file was generated of of your file..like the path finding .db file..sorry

    Good info to know, now I can make it sunny in Scotland all the time! it's so depressing...LOL
    Yay ... and the highland winters are best hahaha

    War is depressing business, buddy!

    It never ends, but it ends you!
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  3. #43

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Just some more feed back. I'm still early in the game like turn thirty something

    1) Can definitely tell a difference in Battle AI. I'm suffering more casualties in battles and I have to pay more attention to what's going on. Every victory is like a pyrrhic victory

    2) I'm playing as the Byzantines and two-front wars are now more challenging and make much more sense. Hungary came after me with three large armies. I was able to devastate one of their armies with flame throwers in a siege battle but I eventually had to sue for peace. This is the first time I have ever paid tribute to another faction

    3) It's still early but I was wondering if there wasan issue with the money script. Every time I open diplomatic relations, some factions (HRE, crusader states) are poor, bankrupt. This does not happen all the time (sometimes HRE is meagre or modest) and there are exceptions (Sicily, Teutonic order are rich, well-off)

    Come to think of it this might be more historically accurate

    4) Do the Mongols become more aggressive around a certain date? I made sure the ai_label was nomad but aside from taking Moscow they have been kinda quiet. It is still early though

    Xeryx: have you tried posting on totalwarforums.com Secret edit...
    Last edited by xeryx; April 20, 2010 at 02:31 PM.

  4. #44
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Quote Originally Posted by dknight237 View Post
    Just some more feed back. I'm still early in the game like turn thirty something

    1) Can definitely tell a difference in Battle AI. I'm suffering more casualties in battles and I have to pay more attention to what's going on. Every victory is like a pyrrhic victory

    2) I'm playing as the Byzantines and two-front wars are now more challenging and make much more sense. Hungary came after me with three large armies. I was able to devastate one of their armies with flame throwers in a siege battle but I eventually had to sue for peace. This is the first time I have ever paid tribute to another faction

    3) It's still early but I was wondering if there wasan issue with the money script. Every time I open diplomatic relations, some factions (HRE, crusader states) are poor, bankrupt. This does not happen all the time (sometimes HRE is meagre or modest) and there are exceptions (Sicily, Teutonic order are rich, well-off)

    Come to think of it this might be more historically accurate

    4) Do the Mongols become more aggressive around a certain date? I made sure the ai_label was nomad but aside from taking Moscow they have been kinda quiet. It is still early though

    Xeryx: have you tried posting on totalwarforums.com Secret edit...
    3) No it's not the money script. it is the diplomacy file. I have increased the power and the money bands dramatically, and to be more realistic. It also affects the game diplomacy.

    4) I edited your post to keep it secret, haha but yes I will definitely do so soon. I want to make sure all the bugs are squished and refine a few more things here first. Good call!
    Last edited by xeryx; April 20, 2010 at 02:34 PM.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  5. #45
    Achilla's Avatar Vicarius
    Join Date
    Jan 2008
    Location
    Poland
    Posts
    2,577

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Quote Originally Posted by dknight237 View Post
    Just some more feed back. I'm still early in the game like turn thirty something

    1) Can definitely tell a difference in Battle AI. I'm suffering more casualties in battles and I have to pay more attention to what's going on. Every victory is like a pyrrhic victory

    2) I'm playing as the Byzantines and two-front wars are now more challenging and make much more sense. Hungary came after me with three large armies. I was able to devastate one of their armies with flame throwers in a siege battle but I eventually had to sue for peace. This is the first time I have ever paid tribute to another faction

    3) It's still early but I was wondering if there wasan issue with the money script. Every time I open diplomatic relations, some factions (HRE, crusader states) are poor, bankrupt. This does not happen all the time (sometimes HRE is meagre or modest) and there are exceptions (Sicily, Teutonic order are rich, well-off)

    Come to think of it this might be more historically accurate

    4) Do the Mongols become more aggressive around a certain date? I made sure the ai_label was nomad but aside from taking Moscow they have been kinda quiet. It is still early though

    Xeryx: have you tried posting on totalwarforums.com Secret edit...
    I have toned down Mongols a bit, they are on par with HRE and Byzantium, as far as the AI boost for different difficulties goes. Russians are pretty much able to repel them for quite a bit, however constant pressure slowly removes them from the steppes. On VH Mongols took a fair bit of steppes in mere 15 turns, however by no means Russians handed them lands peacefully (they had 3 stacks near some castle last time I checked, and were ready to retake a city).
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  6. #46

    Default Re: XAI 4.0 For KGCM

    Quote Originally Posted by Achilla View Post
    A word of note - recommended campaign difficulty is medium. H and VH have been benchmarks mainly for diplomacy and AI aggressiveness given correct means. Campaign recruitment isn't perfect for the simple sake of the nature of the mod (it's pretty much vanilla), where western factions in general have both more and better units. Morale and experience boosts for AI in campaign were implemented for bigger challenge as well as matter of experimenting, however it is fairly easy to disable them and restart the campaign (main motive was that dread generals in player's hands are way too powerful, and that it isn't possible to simulate testing dread generals in custom battles). Campaign in itself hasn't been given as much attention as the battles balance, because we had to focus mainly on BAI in order to release the 4.0 within moderately reasonable time frame.
    Achilla what are some of the key differences between Medium campaign difficulty and Hard difficulty? I've been playing a Hard Campaign and i'll post some feedback later but I'm curious as to what the differences are between Medium and Hard campaign difficulties
    Last edited by dknight237; April 21, 2010 at 03:32 AM.

  7. #47
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 Baseline BETA of KGCM

    the differences are not huge, but affect diplomacy, and aggressiveness of the AI in the campaign.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  8. #48

    Default Re: XAI 4.0 Baseline BETA of KGCM

    I played as Byzantines campaign hard/ battle medium for 50 turns and these were my observations

    1) Yes the AI is a lot more aggressive that's for sure, I was almost always at war with another faction but all the wars made sense (Hungary, Venice, Turks, ie no random declarations like in vanilla). One time I did get a random declaration from France but that was it.

    Hungary seems to be a bit overpowered but that might be more KGCM than XAI. Also, Teutonic order seems to be very weak but again that might be KGCm

    2) As far as diplomacy goes I noticed that it was more common for factions to have dubious/deceitful reputations and that it was harder to keep my allies happy (had to pay tribute/offer gifts more often). Ironically, I did not get any alliance backstabs like you do in vanilla

    3) Mongols eventually did start turning up the heat on the Rus. Nice

    4) I was very impressed with the Crusade/Jihad pathfinding. Mongols were actually able to make it all the way to Jerusalem! One thing I noticed though was that some factions prefer to use ships and some prefer to march. I was wondering if this might have to do something with the descr_sm faction file

    In it, some factions prefer naval invasions and some don't. I noticed that those that did used ships for Crusades while those who didn't just marched to the Holy Land.



    Bottom line: I would stick to Medium like the first post recommended. I've beated Vanilla on VH but XAI hard is just too hard

  9. #49
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Bottom line: I would stick to Medium like the first post recommended. I've beated Vanilla on VH but XAI hard is just too hard
    Thank you Dknight you just made our flipping year!! Because this is the type of experience we have been striving for.

    And don't let the levels fool you, easy is still not easy, as there are only higher threshold for the AI to attack and a bonus to diplomacy. The biggest difference is the diplomacy and will have more friends and allies. Hard and Medium rest on the same diplomacy threshold, but has a less aggressive campaign AI.

    I am VERY pleased to hear that there are many factions using ships, to do Crusades!! Guess we fixed that!! To answer your question, yes that is the file that has the strongest influence to using ships, vs. land. But we are working on some other theories as well.
    Last edited by xeryx; April 22, 2010 at 01:08 PM.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  10. #50

    Default Re: XAI 4.0 Baseline BETA of KGCM

    been playing a campaign on M/M as the Byzantines and here are some other observations
    Im at about turn 50
    At one point, Rus became vassals to Mongols then I finally was able to ally myself to the mongols

    A short couple of turns later, the Mongols declared war on their own vassals and I had to choose between remaining allies with the Mongols or the Rus

    That was kinda strange

    Also, at one point Jerusalem declared war on Antioch. I always thought those two were close

    These are just exceptions though. For the most part diplomacy and faction relations make way more sense than in vanilla

  11. #51
    Achilla's Avatar Vicarius
    Join Date
    Jan 2008
    Location
    Poland
    Posts
    2,577

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Quote Originally Posted by dknight237 View Post
    been playing a campaign on M/M as the Byzantines and here are some other observations
    Im at about turn 50
    At one point, Rus became vassals to Mongols then I finally was able to ally myself to the mongols

    A short couple of turns later, the Mongols declared war on their own vassals and I had to choose between remaining allies with the Mongols or the Rus

    That was kinda strange

    Also, at one point Jerusalem declared war on Antioch. I always thought those two were close

    These are just exceptions though. For the most part diplomacy and faction relations make way more sense than in vanilla
    Allies do backstab each other, when they are desperate or grow overly powerful compared to former ally.

    Game would lack depth if allies never backstabbed each other, especially in the case of player.

    However, these cases are still rather rare, perhaps too rare.

    The protectorate/attack schema is pretty simple ... you vassal someone to shift your forces elsewhere onto new conquest, judging that your new vassal is so weak he won't pose a threat ... and when you happen to not be interested in conquest elsewhere despite forming a protectorate, then you naturally finish the job and stab your useless vassal. In case of violent Mongols, with not really much room for expansion, it feels quite natural.

    Also, don't count too much on alliance with Mongols, when you happen to be close to their border. It's much better to simply have trade rights with them and stay neutral, while indirectly supporting factions at war with Mongols. You want to stop this menace from becoming too strong, or eventually they will heavily interfere in your own campaign goals.
    Last edited by Achilla; April 22, 2010 at 06:17 PM.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  12. #52
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Thanks for the info on vassals. Can you keep good notes on them, maybe even go back and replay some turns and look for the cause of the break up. Maybe the vassal tried to attack. There may need to be some things adjusted with that.

    Yeah what Achilla Said, NEVER trust the mongols..as the Rus found out, and that could be why they got attacked too. ( I may have to check their rules out this weekend)
    Last edited by xeryx; April 22, 2010 at 09:07 PM.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  13. #53

    Default Re: XAI 4.0 Baseline BETA of KGCM

    hmm, I think it might have to do with the Mongols reputation being despicable. The same thing happened with my allies HRE and Sicily.

    I am at turn 50 now and I have been allied with Sicily and HRE up to that point. They started out as mixed in the beginning but over time became despicable.

    Even though I had perfect relations, paid tribute, they both betrayed my alliance and/or declared war on me. All my other allies are either reliable/mixed and I haven't had any problems with them. So I think it might just be the reputation

    It's easy to get a ceasefire with HRE and Sicily but no matter what I can't restore the alliance. They're both pretty powerful too at this point

  14. #54
    Achilla's Avatar Vicarius
    Join Date
    Jan 2008
    Location
    Poland
    Posts
    2,577

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Quote Originally Posted by dknight237 View Post
    hmm, I think it might have to do with the Mongols reputation being despicable. The same thing happened with my allies HRE and Sicily.

    I am at turn 50 now and I have been allied with Sicily and HRE up to that point. They started out as mixed in the beginning but over time became despicable.

    Even though I had perfect relations, paid tribute, they both betrayed my alliance and/or declared war on me. All my other allies are either reliable/mixed and I haven't had any problems with them. So I think it might just be the reputation

    It's easy to get a ceasefire with HRE and Sicily but no matter what I can't restore the alliance. They're both pretty powerful too at this point
    I'd love to see few screenshots of your campaign map.

    Sicily, and Italian factions overall WILL be aggressive towards Byzantines, especially when Byzantium is played by the player, for the simple reason of easier and less dangerous prey, unlike super-powers such as HRE or the ever-strong France and Hungary.

    Very big and powerful factions tend to disrespect smaller ones as well. HRE can afford few wars at a time, however Byzantines are usually pushed back by the Turks from the east, and fight a 'sitting' war with the Magyars and Italian factions, as neither can deal a decisive blow. Byzantium is a decadent empire, and I made sure they will be tough to play as. One of my favourite factions over KGCM btw.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  15. #55
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Reputation, is their Global standing. It is their general reputation, and how trustworthy they are. You relations, are faction to faction specific. It deals with your faction standing. How they see you!
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  16. #56

    Default Re: XAI 4.0 Baseline BETA of KGCM

    If I haven't said this before thanks for making this game complete. This is what vanilla should have been.

    I'll try and post some pics. To clarify I was talking about the Reputation of the Mongols, HRE and Sicily not their relations with me

    Strangely, my relations with HRE and Sicily usually range from Very Good to Amiable yet they still betray the alliance and/or declare war on me every once in a while

    Is there a script/xml file that can limit the number of factions an AI faction can be at war with? Say if HRE is already at war with 3 or 4 factions then can you mod it so they can't be allowed to declare war on another faction?

    Vanilla had a big problem with this and XAI has definitely improved on this

  17. #57
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 Baseline BETA of KGCM

    You are very observant darknight ( my favorite super hero ) no need for scripts here! Remember we only use them when we absolutely have too!

    Just know this we have gone to great lengths to keep the ai from over extending themselves. But that does not mean the won't do it sometimes. There are special instances where they maybe trying to help an ally. I am also sure there may need to be some tweeks in some areas to.

    Also make sure to thank Dave Scarface and Soul firez too because they really did a great job too. If you haven't rep everyone.

    Since you are getting into the game feel free to write an aar ( after action report). Or get into some detailed reportingit really helps others know that it isn't all hype!

    Diplomacy has a few things I need to check. But we have buit in randomness to the ai as well so that thing have some unpredictibility.

    You pay us the highest compliment that is for sure. Thank you for taking the time to play. Tell all your friends! Dust off that cd, I've got something for you, that you have to play to believe. Yes we know it is not perfect. But dang has it come a long ways.
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


  18. #58

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Quote Originally Posted by xeryx View Post

    Just know this we have gone to great lengths to keep the ai from over extending themselves. But that does not mean the won't do it sometimes. There are special instances where they maybe trying to help an ally. I am also sure there may need to be some tweeks in some areas to.
    !

    I was just wondering if there was a file where I could make direct changes on setting a limit like the faction standings in descre_strat or descre_sm factions

    I'll probably start a new post and provide a detailed ongoing aar

  19. #59

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Anything I need to do about the pathfinding file?

  20. #60
    xeryx's Avatar Follow the White Rabbit
    Join Date
    Nov 2006
    Location
    Wyoming, Usa
    Posts
    4,337

    Default Re: XAI 4.0 Baseline BETA of KGCM

    Just see how well it works, in sieges, and open battles, after you install the 2 files in your data directory
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."-The Matrix


Page 3 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •