perhaps something like this unit for a medium tier line infantry?...
http://www.twcenter.net/forums/showt...228580&page=28 post #546
perhaps something like this unit for a medium tier line infantry?...
http://www.twcenter.net/forums/showt...228580&page=28 post #546
DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader
Two possible ideas for Imladris Rangers.
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
..another Idea, cut out the shield though
Spoiler Alert, click show to read:
Now these are images (a few I've already shown) but I feel that they are (arguably) nearly perfect for Imladris Rangers.
Spoiler Alert, click show to read:
This here is a straight up copy of the Warhammer Shadow Warrior...
Spoiler Alert, click show to read:
I really like the covered face and the elaborate...and yet simple armor.
Ideas...suggestions, opinions?
Last edited by Everto; May 04, 2010 at 07:43 PM.
I'd love to see LOTS of AOR units! not possible probably.. but that would be awesome!
I know it's possible.. But it would involve a LOT of work! And the team have their priorities elsewhere.
The Sindar were not clearly protrayed in the Prologue. But, remember
that most of Thingol's armoury was forged by the Naugrim (Dwarves).
In the first battle in the wars of Beleriand:
"...the victory of the Elves was dear-bought. For those of Ossiriand
were light-armed, and no match for the Orcs..."-Silm p.96
Thus quoteth the Unfininshed Tales on Legolas's Grandfather:
"Oropher had the wisdom to foresee that peace would not return unless
Sauron was overcome. He therefore assembled a great army of his now
numerous people, and joining with the lesser army of Malgalad of Lorien
he led the host of the Silvan Elves to battle. The Silvan Elves were
hardy and valiant, but ill-equiped with armour or weapons in comparision
with the Eldar of the West; also they were independent, and not disposed
to place themselves under the supreme command of Gil-galad. There losses
were thus more grievous than they need have been, even in that terrible
war. ...Oropher was slain in the first assault upon Mordor...Thranduil
his sun survived..."p.271.
Noldorian Armor-The Noldorian armorers are greatest craftsmen of middle earth. Due to the
time spent in Valinor, under the tutelage of the Vala Aûle, they are fabled for their unearthly or
magical comprehension of metallurgy. Noldorian smiths produce the lightest and the strongest
armor in Middle Earth. Only the Dwarves armories of the elder days produced hauberks that
surpassed Noldorian craftsmanship for protection. Even the mythical Numenorian Armories failed
to match the High Elves. tempered steel platemail. In the third Age of middle earth some Noldor
armories are still found in Imladris (Rivendell) and Mithlod (Grey Havens). I would presume that
only a handful of the craftsmen from Eregion (Hollin) would have come to Lothlorien following the
demise of that realm at the hands of Sauron in the second age.
A couple of cut and paste for ideas''''''''''''''''
"Spaniards can be impressed by the courtesy of the conqueror,
French by his riches, Greeks by his respect for the arts, Jews by
his moral integrity, Africans by his calm and authoritative bearing,
but Germans are impressed by none of these things. They must be
struck into the dust, struck down again as they rise. Struck again
while they lie groaning, while their wounds still pain them; they will
respect the hand that dealt them."
-Germanicus Caesar
Roman general
(15 B.C.- 19 A.D.)
I would love to see a 'short' bow unit. Something a bit in between a regular archer and a skirmisher unit. It must excel at hiding (perhaps even be able to 'hide' while walking?).
This unit should have a shorter range perhaps only half that of the regular archers, but have a much faster firing from regular bows. It should be very lightly armoured be able to move fast and have a good 'surprise' attack (charge = high?) but NOT be able to hold a line or fight prolonged melee battles since they carry no shield, only long knives or something.
These units would make excellent ambushers, superb at harassing an advancing enemy and be able to 'attack from behind the enemy line' units if properly used.
Also it would be nice if the different archers had slightly different roles: a defensive archer that moves around slower, perhaps has a little less range but carries more ammo and the more mobile offensive archer? As it is now, the higher tier archers are more or less upgraded archers.
Everto i have had a good look true this thread and im with you on your idea here.. eldar do need more units. more on horse back for sure. and the art concept of the first age i think would be better.
Im glad you put these helmets up here Sarastro, I haven't been able to find them on the internet. +Rep for that mate
I believe that the first two would be a nice addition to an elite cavalry unit... For Instance
Helmet for Noldorin Knights
Spoiler Alert, click show to read:
Helmet for High Elve Nobles (I really like this helmet, and possibly if not nobles, than some other form of elite unit, but I think it looks plenty perfect for the High Elven Nobility
Spoiler Alert, click show to read:
This Helmet on the other hand seems very ceremonial, but it could be definently implemented in the Silvan Roster for a guard Unit.
Spoiler Alert, click show to read:
I definently agree with you there bazziman. I am currently working on renderings of AOR light, medium and elite (and i mean elite) ranged units.
My ideas revolve around Lindon Sentinels, essentially light archers, but extremely fast, same range as light elven archers, but more ammo, and better at concealing themselves. Also they will have a stronger attack (by like one point) but same defense. They will only recruitable in Lindon.
In Imladris there are currently two unit ideas. The first are Imladris Rangers. They will be recruibtale at the same time as regular Elven Archers (so medium tier). Their range will be further than regular elven archers, but less than eldar archers, they will have less armour, but more offensive melee attack than the other archers. Also they will be able to hide anywhere... (again AOR for Imladris)
In Imladris and Ost-En Edhil, i want to create an elite formation of archers who carry dual handed blades and whose archer mastery is superior to that of the Eldar Archers (higher ranged attack) and their melee is equal to that of the Eldar Swordsmen. They will be recruitable only one at a time, very expensive, very limited, extremely kick asss!
im sorry. i dont think i should even be posting this.
but i mean, the units that most of you are mentioning arent very lore like dont you think?
i like the units available. the elves were not warriors first, they were either farmers, woodsmen, or simple craftsmen. hey became warriors out of necessity, and they are great warriors. thats why the elves have 2 kinds of forces: the militias, and the professional soldiers. the soldiers are veterans of many wars, while the militia are just that. simple folk that took the call to battle by their lords. they dont need more variety.
eugenioso i do understand what you mean. but dont you think that if they have being fighting so long that they would make new and different units to combat the wide variety of enemy units? I think they should. there has to be more in the lore than just the few units that they have. like if you look at the Warhammer games workshop units they have lots,
The elves have a martial tradition that goes back thousands of years, they have been fighting evil for millenia, i wouldn't exactly call your average elf a "simple folk" kinda individual. They had professional armies and well trained troops, vast armies that marched against foes far greater than those present in the third age. This is a culture and civilization based on harmony, aesthetic beauty and perfection, agreed, but by no means is this a purely "peaceful" society. The elves of middle earth are a people who fight, and have fought far longer than men, to retain their freedom. All three charecteristics I listed are something they pursue in their martial skills just as in all other aspects of life.
Elves are nothing but "just" farmers, woodsmen or my personal favorite "simple craftsmen", they are everything but simple. I disagree with you to a T that the elves don't need any more diversity. Really no need for any more discussion.
Quintessentially I don't understand your view of no more units for the Elves, and most people disagree with your view so sorry manno. We're trying to make a game that is more fun and diverse... not less
Last edited by Everto; May 12, 2010 at 03:38 PM.
I think that elven generals must don't have helmets like of gondor units,there is a helmet wich is same like elven infantry.
I tried to make a patch which will include deapaladin aditional units without modified eldar units and I succeded but I couldn't include eregion smits from lore mode.In battle they a ghoust.I think problem is with desc_battle model but I dont rezolved this problem,the game crashes.It is for patch 1.3-----Someone please help me and
so High Elfes will become even stronger.
Last edited by Jean=A=Luc; May 12, 2010 at 12:48 PM.
Agreed, the elven Generals need new helmets, and inmho a completely new look.
lol, the Warhammer models are a bit of a taboo amongst developers and the higher echelons of the TATW community, but they do present some ideas worth looking at.
Btw, these models my Koultouras, incredible! hopefully they'll be in the next release
Oropher's Chosen...still cannot get over how awesome they look
Spoiler Alert, click show to read:
Last edited by Everto; May 12, 2010 at 03:53 PM.