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Thread: More Than One Texture In One Unit?

  1. #1
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    Default More Than One Texture In One Unit?

    How do you do it, and, is it even possible?

  2. #2
    maxsim666's Avatar Miles
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    Default Re: More Than One Texture In One Unit?

    yes just add the texture with PFM many units has two types of hats
    "In hostem celerrime volant"


    - Voloire -

  3. #3
    Miles
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    Default Re: More Than One Texture In One Unit?

    would mean units could have as much variety as in MTW?(clothing)

  4. #4
    Zaitochisan's Avatar Civis
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    Default Re: More Than One Texture In One Unit?

    Yeah dude each soldier could carry 99 red ballons attached to his hand if there were the meshes and textures ....
    or 99 different hats with 99 different pants.

  5. #5

    Default Re: More Than One Texture In One Unit?

    you cannot change textures. you can change the items, which have preassigned textures. those textures are then automatically colored. if you are using a french item for a prussian unit however, you will need to add that unit to the prussian faction in the units table.

  6. #6
    Zaitochisan's Avatar Civis
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    Default Re: More Than One Texture In One Unit?

    More than one texture?.....

    I think so!!!

    Spoiler Alert, click show to read: 





    Spoiler Alert, click show to read: 






    Last edited by Zaitochisan; April 18, 2010 at 08:02 PM.

  7. #7

    Default Re: More Than One Texture In One Unit?

    changing models requires changing the textures to match the uv coordinates. otherwise you will have an invisible model or one with little specks of textures covering it.

    each model is compatible with only its specific texture atlas. those different leg colors are all based on the same texture atlas. that's why the uv matches. for example, the german shako can use both the naked and the wax cover texture, these are textures that have been assigned to it. using the kiver texture for example, will render the model invisible or poorly uv'd.

  8. #8

    Default Re: More Than One Texture In One Unit?

    Quote Originally Posted by cinco View Post
    changing models requires changing the textures to match the uv coordinates. otherwise you will have an invisible model or one with little specks of textures covering it.

    each model is compatible with only its specific texture atlas. those different leg colors are all based on the same texture atlas. that's why the uv matches. for example, the german shako can use both the naked and the wax cover texture, these are textures that have been assigned to it. using the kiver texture for example, will render the model invisible or poorly uv'd.

    wait, but if one could assign multiple items (say hats...) couldn't one just assign 2x texture and 2x meshes and get around that problem

    just checked in PFM, yes one could...If you want explanation, just look in "hats" for the vanilla french fusiliers
    Last edited by richardsharpe; April 18, 2010 at 11:19 PM.

  9. #9
    maxsim666's Avatar Miles
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    Default Re: More Than One Texture In One Unit?

    Quote Originally Posted by richardsharpe View Post
    wait, but if one could assign multiple items (say hats...) couldn't one just assign 2x texture and 2x meshes and get around that problem

    just checked in PFM, yes one could...If you want explanation, just look in "hats" for the vanilla french fusiliers
    yes, you got it!!!!
    only limitation is if there is or there is not in the "faction" atlas the hats you want to add. So check in the atlas if it is listed, if it is not listed you have to add it.
    happy modding to you
    "In hostem celerrime volant"


    - Voloire -

  10. #10
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    Default Re: More Than One Texture In One Unit?

    So I can also add and remove as many entries as I want in the variant files for parts?

  11. #11
    maxsim666's Avatar Miles
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    Default Re: More Than One Texture In One Unit?

    Quote Originally Posted by Amaz View Post
    So I can also add and remove as many entries as I want in the variant files for parts?
    About adding there is a limit in avalaible room in dds. British one is almost already full
    about swapping texture (remove existing textures and adding new ones) you must be carefull to not affect other units using same atlas and dds.
    to breakthrough this two limitations you can create your new one set of atlas and dds
    "In hostem celerrime volant"


    - Voloire -

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