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Editorial note: Imagine its Jeremy Clarkson reading this aloud
The Apocalypse. As according to bible, its the "unveiling", the final sell-out showdown between Jesus and Evil Jesus. In the media, however, its not so much a biblical fight between two divine beings to determine the fate of the world and more as a giant fireworks display across the world. With nukes.
Fallout, Stalker, and many films and literary works show our dread fascination with the green gloop that will give you a second head and a glowing left toe, and its in this setting Metro 2033 slots into place. Taking place in a post-apocalyptic Moscow, the game sees you, Artyom, Gordon Freeman's mute and Russian cousin, travelling through the extensive Russian Metro (clue in the title) desperately trying to work your way through the cobweb of tunnels, fending off attacks from monsters that bear an uncanny resemblance to Amy Winehouse after a night in the boozer.
Or you can try to fend them off, as the combat system will undoubtedly leave you wondering how you haven't managed to stick the barrel of your gun up where the sun don't shine and pull the trigger. Combat is clumsy and awkward, with your bullets seeming to be more attracted to the walls and objects around your enemies, the bullets cleverly reasoning that the big feral thing with claws is not really worth its time, and that the tin can next to it will cause untold pain should anyone step on it. In addition to being broken, the combat is slow to boot, and while some games do this well (Operation Flashpoint for example), its a real game-breaker as the army of Amy Winehouses (now THAT'S a scary thought) can leap halfway across the area and take away most of your health while your idiotic character tries to figure out which way the magazine goes in. Not that you can tell if you've lost any health as the visual system it works upon is so erratic you might as well be playing roulette with chips. Except that the roulette is a gun and the chips are bullets.
At least you can die in agony in a beautifully-atmospheric environment, for if there is one thing that the game developers haven't managed to cock up, its the character of the game. The tunnels are decked out in the harsh orange glow of oil lamps, contrasting with the soft glow of strange mushrooms that will most likely do more to you if you eat them than making the air multi-coloured. The ambient sounds also add to the experience, such as the guitar tunes echoing across the settlements, really giving the feel of a world in ruins. Or maybe just the game.
Metro 2033 leaves a taste more sour than a polonium-flavoured lollipop, and can only be described as an uninspired shoot 'em up (and miss) through a set of gimmicky ill-thought-out features and uninspired storyline, which does no justice to the book upon which its based. Avoid this game like the radiation which is one of the many features which makes this game awful. Apart from the game.
Gameplay: 2/10
Graphics: 8/10
Innovation: 3/10
Overall: 4/10