Description of the mod Pirates ber Alles & Russian Sompany.
All the political map of the world is living a completely new life!
So, Pirates ber Alles & Russian Sompany - a project that began with the modernization of the pirate factions and complete a full conversion of the playing space. In what ways, I will explain, but I will begin with the pirates.
1. Scenarios for the Pirates.
In place of a pirate faction created two. Each of them have their own scenario, its own history of events and descriptions. Fashion highlights from the pirate world game two antagonistic camps. This - the noble pirates faction Yellow Rose (Edward Teach) and the fraction of the Coastal Brotherhood villains. Leaders - kings wearing pirate factions title: "Sea Devil."
In a modification of established charismatic ruler pirate forces, such iconic characters as Blekbord (Edward Teach) and the one-legged Silver. I was disturbed monoseksizm game - I introduced her a lot of women: wives pirate, pirate, thieves, courtesans, kreolok, refugees from the slave ships, priestesses voodoo Cossack Greek Amazons and - other miscellaneous groups to recreate the atmosphere of the era.
Serves the same purpose and the exaltation of men's teams. For example, among the pirates there are several different Irish crews, where each unit has its own little story.
Discover new army with new roles and models were still the most important in the work on the modification. The most important is - do these troops are functionally different figures on the battle map! Moreover, it was necessary to provide exclusive pirates battle tactics of the game, because it is simply unacceptable in a historical sense, it would give them a pattern of figures of the European "checkerboard": line infantry, militia, light cavalry, heavy cavalry, grenadiers, elite infantry, and so more ... That is, the challenge was to invent chess, where pieces of different parties differ not only in color, but also to the function of the figures, their arrangement, form and method of travel. In this case, it should keep a strict starting parity - the balance between black and white. Invent, so to speak - a world of equal opportunities. Otherwise, the game would cease to be a game, but would simply be a demonstration of the era.
To think happened, created new types of functional units and functional new weapons. For example, there were troops, whose weapons - grenade with a short fuse. These grenades explode in the air. The result is that they are much more efficient coverage and do not give the enemy no chance to escape from the place of attack, as is the case with conventional grenades, which only a few seconds lying on the ground and explode only when they burn down the wick. In hiring troops appeared with ship guns removed from ships to land battle; appeared horse thieves and thieves, inconspicuous during movement; engineers with heretics "hyperboloids", appeared not retreating religious fanatic that can deprive the enemy of the maneuver, and - any other, where each unit is subject to its tactical task.
Maritime piracy of the game, of course, is also enriched. The game was introduced exclusive group of registered vessels, sometimes linked to the name of the crew, a belligerent as well as on land. In some cases, courts have historical names, and in some - fictional. Mecca ship on the map of the Americas, due to the historical realities of the 18th century, focused on the Boston shipyards. Large vessels can build and acquire, except Boston, only in Europe. However, any pirate ships are not dangerous enough to pirate factions. For the pirates at sea has developed a number of exclusive types of shots on their sides found additional weapons, teams of pirates boarding combat stronger and more numerous on the assault ships, than not pirated counterparts in rank. Each of the two pirate factions has its own scenario gaining fleet. Edward Teach, for example, at the start can only have two of its historic sloop and a couple of small boats. Boston will open for a much greater opportunities. Europe - even greater. Pirates of the other pirate factions have relatively powerful fleet from the start.
Alone in the presence of a third fashion pirates. This - pirate boats hired by Indian factions as allies. On the battle map, they appear under different historical pirate flags. On board, they are a team with a pirate pirate captain and a group of Indians allied with the leader! Guns on these boats is also very dangerous for seafarers.
Fourth pirate fashion, is a Greek Mediterranean pirates. In accordance with the historical events of the 18th century, they are available for hire in the game for Russia to study its new gaming technology, "Organization of the Black Sea Navy."
Modification uses models of ships vanilla game base. But this does not affect us in the creation of new game based on the roles of the available models. For example, the game was introduced commando boat - Brander. His role model performs vanilla bombardirnogo Ketch. This model is consistent with notions of historical form fire-ship, which was used in the Battle of Cesme, for example.
Brander were designed to self-destruct in the midst of the enemy ships. Being filled with combustible material, they had to blow up and burn the emitted fragments of the enemy fleet. As a result of fire-ship in the game, on the battle map, a new tactical shape.
Like all historical Brander, a game can not carry fire-fighting distance and limited maneuverability, for its prototype often swam to the enemy without the team, which was started by the wind, or - the current. Brander's easy to shoot from a distance, but if all of a sudden he got to the destination, boarding party, before leaving, had time to attach it to one of the sides of the victim, the apocalypse was not inevitable. Now, it is in the game.
As for the acquisition of the fleet pirate factions, here comes into force, I have already mentioned, the historical world order. - Large-scale and full-scale ship's construction is feasible or in the Boston shipyards or in the shipyards in Europe. Moreover, such a fact is valid for all factions of the world. In other parts of the world in the 18th century to build a major battle fleet, according to the available sources, it was not technically and legally feasible.
As I already mentioned, each of the pirate factions own set of exclusives.
Unlike the pirates of the Coastal Brotherhood, abundantly supplied with vessels registered from the beginning of the game, the faction Edward Teach will long to have access only to only two of its historic name sloop. Until it gets to Boston.
Ability of the courts to travel by sea in one turn, a modification has its own scheme. According to it, the small ships and boats, is a coastal fleet and can not do on the sea in one turn too far forced marches. The largest capital ships - on the contrary, do a pretty big transition for the course. Therefore, the same Blekbordu, for example, at the start - owner of two sloops, sail away from the American continent, without the seizure of Boston, will be difficult.
Speaking of Edward Teach fractions that pirate called the Yellow Rose, it presents a description of the starting player rather unusual story intrigue. Description faction begins in the first person. Here it is:
"We are thrown into the cold French coast, our ships burned around ... Inuit Indians ... and French ... Britain turned away from us ... We could give her Montagnier, but she does not need our victory. With us and a small group of colonists. ... All ... Our friends on the island is about to raise a rebellion, to send ships to help us and to join our war ... But you have time? .. We have to hold on ... Surrounded by enemies and betrayal. This campaign will end if help does not arrive in time. Edward .... "- A note with this content found some Lieutenant Maynard of Spotswood in a bottle on the bay and prikinuv current velocity and direction, got ready to go.
Background: in 1700, the famous British marque, with a small band of filibusters landed some of the island and offered it to the governor to get out immediately! The garrison, which consisted of a detachment of colonial militia, went over to the pirate. Having declared himself an independent governor, his power captain named the Yellow Rose. A team, without hesitation, took it and proclaimed him king of all pirates of the Caribbean! However, the Brotherhood of the Coast of the sea had their own, so to speak, the Kings. And endure reproduction crowns was not in their plans. Therefore filibusters of Trinidad and Tobago declared war on the Yellow Rose, and her ever-rising from the dead leader, the origin of which, by the way, in the vast sea of seventy, was not sure anybody. Meanwhile, considering the situation, British diplomacy has once again demonstrated its ingenuity and rose to the occasion. While the army of His Majesty bore plans for the destruction of unwanted subject and for the return of the islands under the full authority of the Crown, on behalf of the same Crown, diplomats suggested the immortal Captain Union protectorate, the title of governor of the island, and the right of Marque to all competitors in Britain. For the captain had to immediately start privateering activity near some French colony called Montagnier. This was the proposal on which the captain and wondered up until his departure from the island. Army captain was not great, and attach to it the additional forces seemed possible only through the expansion of the adjacent islands. Many Caribbean pirates sought to join the legendary captain, but the captain had to periodically leave the island and to visit different regions, where they swarmed loafers. Leave the island without a union with the British authorities was dangerous, because Britain could at any time to land on the island of troops loyal to the Crown and to abandon its alliance with a pirate. However, under a contract with the Crown, the Governor granted the right to use its military operations department of the East India Trading Company, and even some of the king's army. "
From this description it follows that the first pirate faction stationed on the islands of Trinidad and Tobago in the Caribbean. And that's where we'll find Blekborda in this whole affair is. And we find it - to seize a small office building of the former French colony on the peninsula Montagnier. For possession of the territory for some time unsuccessfully fought England. For a set of pirate forces place is not good. English people are not present, then the area is full of Indians and Inuit outraged by French troops from neighboring French colonies. Assemble a team and most Blekborda led it, the player can only next turn. Despite sizable fighting qualities Blekborda small company, to win the crowds of bloodthirsty Inuit, the player will not be possible. Even if you are very lucky to beat off several attacks, for the Inuit come Frenchmen. Sail not - no ship. As written by the Blekbord: "This campaign will end if help does not arrive in time." But in the background figures are an island. Its role is to address the island of Jamaica. There is Blekborda associates. They need a little time to revolt against the English garrison and join the captain, or - at least send him to help a couple of sloops for leaving Montagnier. If Blekbord last until the accession of Jamaica, the campaign will continue. But if Blekbord not last, it will have to start the campaign again ... However, the rebellion on the island and resistance in Montana designed so that in almost every case, at the time of loss Montagnier, a faction Edward joins Jamaica. But the player does not know it.
2. Active political map. Northern War.
While the fraction of Edward Teach born in the throes of the west, north-east of Europe unfolds battleground Northern War!
From 1704 to 1710 years, has the following historical events:
- Invasion of Poland protege of Charles XII - King Stanislas Leszczynski. At the head of the Polish-Swedish troops, King Stanislaw appears in the northeast of Poland, and in almost every case, to sit on the throne in Warsaw, expelling King Augustus. Stanislav comes in two parts, so Poland is divided into two Poland - Poland and King Augustus King Stanislaus. Stanislav operates under strict protectorate of Charles XII. Thus, not only solved the problem of creating a historical scenario, but the problem of the historical Polish swelling in the vanilla version of the game. For Russia, an ally of August loosen so much that can not be safely developed, under his protection, like a stone wall. But August is held for a long time. And, as a fraction - not disappear.
Stanislaw August and the campaign in the war. Their war intensifies Sweden, Prussia and Austria. Denmark is able to more effectively than in the original version of the game, to resist Sweden. Stanislav allies and Carl are a war with Russia. This complicates the development of Russia. At the same time, to its south is the historic rebellion led by the Don Cossack chieftain Kondrat Bulavin. It covers four southern region, is almost the real site of the uprising. Kondrat if not suppressed, then the regions covered by the uprising, a new faction - the faction Kondrat Bulavin. Of course, the line troops are completed in accordance with the historical realities: the Kondrat - Cossacks, archers, Cossack artillery peoples of the steppe, etc.
At this misfortune did not end in Russia. In the south-east of Karl XII there is a new historic and very zealous ally - to make of Peter, Hetman Mazepa. He appears as a fraction of the capital city of Lviv. And, without hesitation, Mazepa immediately attacked Russian Kiev. As a part of his troops have allied line infantry Swedes and Cossack units loyal parts.
The Crimean Tatars are very strong in this historical period and strengthened me in fashion, from the very beginning of the campaign tirelessly devastate Russian territory to the south. England to quarrel with Russia and likely dropped off on its banks strong reconnaissance troops. But this expansion it will end on time because she will be forced to deal with rebellions in Scotland and Ireland. In the colonies, in the form of independent factions, but will be under the protection of the metropolitan British, French and Portuguese trade campaign.
Thus, Russia will remain completely hostile environment. Not counting the Balkans. Moldova is separated from the Ottoman Empire, and will come under the protectorate of Russia. In Transylvania happen historic uprising which led Ferenc Rkczi II, a distant relative of Count Dracula. As a result of this rebellion on the map of Europe will be cut - independent Principality of Transylvania. Historically, the union, and the Russia-friendly, but it has no common borders.
The Ottoman Empire and its allies are traditionally hostile to Russia, but the Ottoman Empire torn uprising in Greece and Moldova.
State, in the original version of the game wore name Georgia and Chechnya, change these names to more acceptable from a historical point of view. And, of course, completely, and in all they have to change their culture vanilla type issued by the game developers. From a European - in original, not European.
3. Russia's domestic policy. Reform.
To survive in such a difficult situation, the campaign scenario for Russia, interwoven series of internal historical events marked by a substantial renovation process tree. Russia until it is eaten, it is necessary to have time to implement a series of reforms of Peter the Great. This reform (technology) - social, industrial, agricultural and military. Without them, Russia will not be able to say goodbye to a rather weak start army. Consisting of different genera musketeer troops, cavalry and local forces foreign formation. The reforms of Peter discovering Russia strong and modern army.
The reforms of Peter the Great's military reforms follow Count Munnich, the military reforms of Prince Potemkin, naval reform and military doctrines of Count Suvorov and Admiral Ushakov. It all adds Russia new regiments, which in different levels of military buildings replace some of the old army. Regional rents troops also subordinated to the general scenario.
The range is vast armies of Russia and is full of new models of soldiers. It has everything - from convicts and Cossack troops wives, to a large variety of different purposes grenadiers.
As is the case with the pirates, Russia has added a number of historic ships, new figures for the ground tactical battles, and, as a consequence - the potential for an exclusive tactic of land combat.
4. The whole world.
All factions made general changes in their technological development. European factions added a number of artillery reforms: Gribovalya and - Horse Artillery. Added new technology: The regimental artillery, Hussars, with a short fuse grenades, Recruiting and many others.
Elaborated and complicated the whole system of artillery troops. Eliminated historical confusion in the discovery and application of shrapnel and shrapnel.
All fire and the power balance of the game now calculated on the basis of a new tactical paradigm. It includes a new behavior when firing squads and power attack. New linear shooting to be effective, and other random shooting. Indiscriminate firing does not require restructuring and is in any direction, but it will be less effective on aggregate. Added a number of new types of shots.
While constructing buildings increased.
Fashion has its own system appears garrison troops in the world.
Indians, all in full, with the interface and technology of integrated add-on warpath in a major campaign. They added new buildings, agents, and a lot of new.
Made an attempt to model the behavior of the new artificial intelligence. The number of physical types of men and horses increased in line with the objectives of this new model.
The states of the world, on a new line of organized troops. Each faction mod adds a number of new units. The development of all the armies of the world is divided into three stages:
1. Mercenary armies.
2. Army recruiting.
3. Later the army.
Maude is equipped with a large set of special SUB MODS, different functional purpose - adding troops, graphics, music and everything else.
Translation of text descriptions in English, an interpreter is made primarily Google.