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Thread: Portuguese Unit Pack V1.72 - Announcement 27/01/2012

  1. #41
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Awesome!

  2. #42
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    Default Re: Portuguese Unit Pack V1.3.5.1 - first Brazilian unit

    I got the imperium globale mod to work on top of ottoman realism ... would your mod work with imperium globale?

  3. #43
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.5.1 - first Brazilian unit

    Quote Originally Posted by superiguana View Post
    I got the imperium globale mod to work on top of ottoman realism ... would your mod work with imperium globale?
    No idea. Imperium Globale has a different startpos. I have a list above of the mods I am running PUP mod with.
    nonight
    32_factions_in_custom_battles
    american_mod
    aum_mod_dm
    b10kz
    b11kz
    b12kz
    b1kz
    b2kz
    b3kz
    b4kz
    b5kz
    b6kz
    b7kz
    b9kz
    British_General_Staff
    british_mod
    brit_mod_drth
    darthmod
    Das_Oesterreichische_Heer
    ermod
    Espańa_units_dm
    ETF
    French_General_Staff
    french_mod
    gaz_prussian_mod
    GDsRealismsoundpack
    german_states_drth_mod
    Hessian_General_Staff
    Hessian_mod
    Indian_h_mod
    Indian_mod
    isil_mod_dm
    KOSJ_Grenadiers_Bearskin_MOD
    KoSJ_Replacement_Light_Infantry_Mod
    kz00
    kz01
    kz02
    kz03
    kz04
    kz05
    kz06
    kz07
    kz08
    legoshipsKZ
    mod_espańa_fix
    mod_ornamentum_french
    mod_ornamentum_poltava
    MOD__polish_line_LATE
    Period Portraits
    Piedmont Savoy Retexture
    Pshaders3
    savoyunitspack
    SirDCC_austrian_hungarian_grenadiers_mod
    SirDCC_RED_austrian_hungarian_grenadiers_mod
    spain_mod
    Spanish_General_Staff
    SvenskaArmen1_5
    TGOTRElight15
    tuca_music
    Xbox360KZ
    Xbox360KZ2
    Last edited by Geronimo2006; April 27, 2010 at 11:30 AM.
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  4. #44

    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Love the mod. Just curious in the screen shots there are swords on the side of the infantry units. How did you do that?

  5. #45
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Quote Originally Posted by Cborg1700 View Post
    Love the mod. Just curious in the screen shots there are swords on the side of the infantry units. How did you do that?
    They were already part of the model. I used Danova's Foot Guard model from the Poltava mod for the early line infantry units.
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  6. #46

    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Hey, just downloaded this mod but i can't figure out how to use it. Could anyone please help?? Sorry i'm new to this kind of stuff.

  7. #47
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Quote Originally Posted by Khemet View Post
    Hey, just downloaded this mod but i can't figure out how to use it. Could anyone please help?? Sorry i'm new to this kind of stuff.
    Unzip and place in your Data folder. Then select it in Modmanager and launch the game with the Modmanager Launch button.
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  8. #48
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    OH! its that damned mod manager! Well i dont use it ... that explains everything

  9. #49
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    V 1.6 unit wip.Colonial Line Infantry:
    Spoiler Alert, click show to read: 
    Portugal Bearskin Grenadier wip:
    Spoiler Alert, click show to read: 
    1.6 will also incorporate the Portugal Marines mod, thereby replacing the existing Portuguese Naval Crews with the early Green/White uniformed marines. The Marines will also be available for recruitment as land-units.
    Last edited by Geronimo2006; May 05, 2010 at 10:13 AM.
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  10. #50

    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Hey, I haven't used .pack mods before and was wondering if anybody could help me to install this mod. Sorry i'm a bit new to this.

  11. #51
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Quote Originally Posted by Luis de San Joćo View Post
    Hey, I haven't used .pack mods before and was wondering if anybody could help me to install this mod. Sorry i'm a bit new to this.
    Download and then extract to the Empire Total War Data Folder. Download Modmanager and start it. You will see a list of mods (in the Data folder) including this one. Tick the box beside it to select it. Then press the Modmanger "Launch" button and the game will start with the mod.
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  12. #52
    TheGeat's Avatar Miles
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Looks like your'e doing pretty good +Rep for those nice units. Btw, what version of Toons "american_mod" are you using? I tried to install the version for ETW 1,4 but i get a CDT at startup. Do you have another version? I really don't whant to install the entire TAR-mod. Cheers!

  13. #53
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Thanks TheGeat. After CA patch I reinstalled ETW from scratch and the startup CTD's stopped 90% of the time. Another way of reducing startup crashes is to delete your user script files in AppData/scripts folder and/or the files in the fx-cache folder in Appdata/The Creative Assemblyfx_cache folder. I'm using the pre-TAR separate American mods by Toontotal war i.e. american, british mod, french mod, hessian mod etc. Toontotalwar said he now only supports the TAR mod, so the pre-TAR mods haven't been changed for several months. However, I think the relevant thread containing the downloads is in the TAR section and that it warns you need to run all the old pre-TAR american/french/hessian/spanish/generals etc.-unit packs together or it may crash, if you are using the 24-bit versions. Hope that helps.
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  14. #54
    TheGeat's Avatar Miles
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Quote Originally Posted by Geronimo2006 View Post
    Thanks TheGeat. After CA patch I reinstalled ETW from scratch and the startup CTD's stopped 90% of the time. Another way of reducing startup crashes is to delete your user script files in AppData/scripts folder and/or the files in the fx-cache folder in Appdata/The Creative Assemblyfx_cache folder. I'm using the pre-TAR separate American mods by Toontotal war i.e. american, british mod, french mod, hessian mod etc. Toontotalwar said he now only supports the TAR mod, so the pre-TAR mods haven't been changed for several months. However, I think the relevant thread containing the downloads is in the TAR section and that it warns you need to run all the old pre-TAR american/french/hessian/spanish/generals etc.-unit packs together or it may crash, if you are using the 24-bit versions. Hope that helps.
    Yeah, i think toontotalwar mentioned something about using all those mods together to avoid ctd. I'm currently using all parts exept the one for indian factions, don't know if that file is nessesary. I haven't tried to delete the Creative Assemblyfx_cache though but i did delete the old scriptfile. Annyways, thanks for the help!
    Last edited by TheGeat; May 02, 2010 at 03:02 PM.

  15. #55
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Coming in 1.6. Porto Grenadiers:
    Spoiler Alert, click show to read: 
    Marines (early):
    Spoiler Alert, click show to read: 
    Marines Officer:
    Spoiler Alert, click show to read: 
    Colonial Line Infantry:
    Spoiler Alert, click show to read: 
    Reskinned/modeled drummers:
    Spoiler Alert, click show to read: 
    Credits to Toontotalwar for his Marine Grenadier skin which were so helpful in creating the Porto Grenadier unit.
    Last edited by Geronimo2006; May 02, 2010 at 05:56 PM.
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  16. #56
    hip63's Avatar Give me some BASS!
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Once this mod is completed I may be interested in adding it the DMUC

    hip63

  17. #57
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Quote Originally Posted by hip63 View Post
    Once this mod is completed I may be interested in adding it the DMUC

    hip63
    An honour, hip63. +1
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  18. #58

    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    D

  19. #59

    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Quote Originally Posted by Geronimo2006 View Post
    Download and then extract to the Empire Total War Data Folder. Download Modmanager and start it. You will see a list of mods (in the Data folder) including this one. Tick the box beside it to select it. Then press the Modmanger "Launch" button and the game will start with the mod.
    Thanks will do.

  20. #60
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    The colonial Line Infantry unit will be based on the 2 units on the left. The man with the blue-cuffs and the red-sash will be the officer (Portuguese officers wore red-sashes from the 18th century to the 1930s), while the man to the left of him will be one of the men under his command. The reason is that the two men in the white-red uniforms look like my Cabo-Frio unit so for diversity I will make the white-blue soldiers into a unit instead.
    Spoiler Alert, click show to read: 
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