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Thread: Portuguese Unit Pack V1.72 - Announcement 27/01/2012

  1. #21
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.2.

    Campo-Maior drummer wip:
    Spoiler Alert, click show to read: 
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  2. #22
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.

    Unit wip. Early Goa Guard (recruitable in SW India):
    Spoiler Alert, click show to read: 
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  3. #23
    Ludicus's Avatar Comes Limitis
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    Default Re: Portuguese Unit Pack V1.3.

    Outstanding historical re-creation.

  4. #24
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.

    Thanks Ludicus. I am waiting for a book (300 anos uniformes exercito) to help making new historical uniforms.

    Portuguese Unit Pack 1.3.1. is now released with 2 new early units (Portalegre Regiment and Goa Guard). Goa Guard is only recruitable in SW India.
    Last edited by Geronimo2006; April 19, 2010 at 10:18 AM.
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  5. #25
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.2

    I have uploaded 1.3.3. on page 1 with some reskinned officers and with spontoons. They will have red sashes in the historical Portuguese style.

    Toontotalwar, please find the texture files you asked about attached below.
    Last edited by Geronimo2006; April 21, 2010 at 01:31 AM.
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  6. #26
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    Default Re: Portuguese Unit Pack V1.3.3 - Officers reskinned/spontoons added (21/04/10)

    Finally some attention to the portuguese, thanks Geronimo2006!

    However Iīm curious, why your game looks so bad with such monster of pc?

  7. #27
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.3 - Officers reskinned/spontoons added (21/04/10)

    Quote Originally Posted by intrepid View Post
    Finally some attention to the portuguese, thanks Geronimo2006!

    However Iīm curious, why your game looks so bad with such monster of pc?
    I don't agree with you there intrepid. But each to their own.



    Last edited by Geronimo2006; April 21, 2010 at 11:19 AM.
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  8. #28
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Portuguese Unit Pack V1.3.3 - Officers reskinned/spontoons added (21/04/10)

    Geronimo - You need to lose those Vanilla Standard Bearers they look crap mate, just use one of your line as the bearer instead!! just an observation mate

  9. #29
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.3 - Officers reskinned/spontoons added (21/04/10)

    Quote Originally Posted by ToonTotalWar View Post
    Geronimo - You need to lose those Vanilla Standard Bearers they look crap mate, just use one of your line as the bearer instead!! just an observation mate
    I have uploaded V1.3.4. with the replaced standard-bearers.
    Spoiler Alert, click show to read: 
    Last edited by Geronimo2006; April 21, 2010 at 11:02 AM.
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  10. #30
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.4

    Dragoes Reais De Minas cavalry wip. Recruitable in the Americas. In battle:
    Spoiler Alert, click show to read: 
    Officers:
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    Men:
    Spoiler Alert, click show to read: 
    Last edited by Geronimo2006; April 22, 2010 at 12:27 PM.
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  11. #31
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Portuguese Unit Pack V1.3.4

    Geronimo- here is the amended mask, just replace over the current one

  12. #32
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.4

    V1.35 now released on page 1. Swiss Halberdier, the separate new names/description entries can be downloaded below.
    Last edited by Geronimo2006; April 24, 2010 at 08:15 PM.
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  13. #33
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    Default Re: Portuguese Unit Pack V1.3.5 - first Brazilian unit

    Hey is this compatible with Ottoman Realism 1.2.1?

  14. #34
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.5 - first Brazilian unit

    Quote Originally Posted by superiguana View Post
    Hey is this compatible with Ottoman Realism 1.2.1?
    I don't know superguana. It does work with the following mods though:
    Spoiler Alert, click show to read: 
    nonight
    32_factions_in_custom_battles
    american_mod
    aum_mod_dm
    b10kz
    b11kz
    b12kz
    b1kz
    b2kz
    b3kz
    b4kz
    b5kz
    b6kz
    b7kz
    b9kz
    British_General_Staff
    british_mod
    brit_mod_drth
    darthmod
    Das_Oesterreichische_Heer
    ermod
    Espaņa_units_dm
    ETF
    French_General_Staff
    french_mod
    gaz_prussian_mod
    GDsRealismsoundpack
    german_states_drth_mod
    Hessian_General_Staff
    Hessian_mod
    Indian_h_mod
    Indian_mod
    isil_mod_dm
    KOSJ_Grenadiers_Bearskin_MOD
    KoSJ_Replacement_Light_Infantry_Mod
    kz00
    kz01
    kz02
    kz03
    kz04
    kz05
    kz06
    kz07
    kz08
    legoshipsKZ
    mod_espaņa_fix
    mod_ornamentum_french
    mod_ornamentum_poltava
    MOD__polish_line_LATE
    Period Portraits
    Piedmont Savoy Retexture
    Pshaders3
    savoyunitspack
    SirDCC_austrian_hungarian_grenadiers_mod
    SirDCC_RED_austrian_hungarian_grenadiers_mod
    spain_mod
    Spanish_General_Staff
    SvenskaArmen1_5
    TGOTRElight15
    tuca_music
    Xbox360KZ
    Xbox360KZ2
    Last edited by Geronimo2006; April 25, 2010 at 05:38 PM.
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  15. #35
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    Default Re: Portuguese Unit Pack V1.3.5 - first Brazilian unit

    Well I don't see why it wouldn't then ... You just unzip everything in the Data folder right?

  16. #36
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.5 - first Brazilian unit

    Quote Originally Posted by superiguana View Post
    Well I don't see why it wouldn't then ... You just unzip everything in the Data folder right?
    Yes.

    I will say this though: long before I ever made this mod, I was never able to get the Ottoman Realism mod to work for me. Don't know why. A shame because the units look great. Perhaps the language-barrier was the reason.
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  17. #37
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    Default Re: Portuguese Unit Pack V1.3.5 - first Brazilian unit

    Well I guess they arent compatible then because I have ottoman realism working great but portuguese mod not working ...
    By the way ... I have been wondering about whether you can create a mod that enables special buildings for Lisbon ...
    In the Ottoman realism mod portugal is unlocked as being playable as well as mughal, crimea, and persia.
    If you could make the special buildings work and with the unit pack and marines mod ... it would be amazing if it was incorperated w/ or just compatible w/ the ottoman mod.

    [Now I find out if what I just said is even possible]

    Now it turns out that the ottoman mod cant work with anything because it changes stats on units
    Last edited by superiguana; April 25, 2010 at 08:00 PM. Reason: new info

  18. #38
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.5.1 - first Brazilian unit

    Well superguana, boicote's Imperium Global mod has prestige buildings in Portugal like the Mafra National Palace. I will try to add some to my mod.
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  19. #39
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Portuguese Unit Pack V1.3.5.1 - first Brazilian unit

    V 1.4 will include the following units and a Portuguese Cavalry Unit (5 Brazilian and one Portuguese). These screenshots are from the WIP:Regimento de Cavalaria de Cais:
    Spoiler Alert, click show to read: 
    Cabo Frio Line Auxiliaries:
    Spoiler Alert, click show to read: 
    Pardo Line Infantry:
    Spoiler Alert, click show to read: 
    Sao Jose Auxiliaries:
    Spoiler Alert, click show to read: 
    Candelaria Auxiliaries:
    Spoiler Alert, click show to read: 
    Santa Rita Auxiliaries:
    Spoiler Alert, click show to read: 
    Last edited by Geronimo2006; April 26, 2010 at 05:01 PM.
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  20. #40
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Portuguese Unit Pack V1.5 - 6 units added (26/04/10)

    Here is unit card fix

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