Campo-Maior drummer wip:Spoiler Alert, click show to read:
Campo-Maior drummer wip:Spoiler Alert, click show to read:
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Unit wip. Early Goa Guard (recruitable in SW India):Spoiler Alert, click show to read:
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Outstanding historical re-creation.
Thanks Ludicus. I am waiting for a book (300 anos uniformes exercito) to help making new historical uniforms.
Portuguese Unit Pack 1.3.1. is now released with 2 new early units (Portalegre Regiment and Goa Guard). Goa Guard is only recruitable in SW India.
Last edited by Geronimo2006; April 19, 2010 at 10:18 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
I have uploaded 1.3.3. on page 1 with some reskinned officers and with spontoons. They will have red sashes in the historical Portuguese style.
Toontotalwar, please find the texture files you asked about attached below.
Last edited by Geronimo2006; April 21, 2010 at 01:31 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Finally some attention to the portuguese, thanks Geronimo2006!
However Iīm curious, why your game looks so bad with such monster of pc?
Last edited by Geronimo2006; April 21, 2010 at 11:19 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Geronimo - You need to lose those Vanilla Standard Bearers they look crap mate, just use one of your line as the bearer instead!! just an observation mate
I have uploaded V1.3.4. with the replaced standard-bearers.Spoiler Alert, click show to read:
Last edited by Geronimo2006; April 21, 2010 at 11:02 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Dragoes Reais De Minas cavalry wip. Recruitable in the Americas. In battle:Officers:Spoiler Alert, click show to read:Men:Spoiler Alert, click show to read:Spoiler Alert, click show to read:
Last edited by Geronimo2006; April 22, 2010 at 12:27 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Geronimo- here is the amended mask, just replace over the current one
V1.35 now released on page 1. Swiss Halberdier, the separate new names/description entries can be downloaded below.
Last edited by Geronimo2006; April 24, 2010 at 08:15 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Hey is this compatible with Ottoman Realism 1.2.1?
Last edited by Geronimo2006; April 25, 2010 at 05:38 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Well I don't see why it wouldn't then ... You just unzip everything in the Data folder right?
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Well I guess they arent compatible then because I have ottoman realism working great but portuguese mod not working ...
By the way ... I have been wondering about whether you can create a mod that enables special buildings for Lisbon ...
In the Ottoman realism mod portugal is unlocked as being playable as well as mughal, crimea, and persia.
If you could make the special buildings work and with the unit pack and marines mod ... it would be amazing if it was incorperated w/ or just compatible w/ the ottoman mod.
[Now I find out if what I just said is even possible]
Now it turns out that the ottoman mod cant work with anything because it changes stats on units
Last edited by superiguana; April 25, 2010 at 08:00 PM. Reason: new info
Well superguana, boicote's Imperium Global mod has prestige buildings in Portugal like the Mafra National Palace. I will try to add some to my mod.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
V 1.4 will include the following units and a Portuguese Cavalry Unit (5 Brazilian and one Portuguese). These screenshots are from the WIP:Regimento de Cavalaria de Cais:Cabo Frio Line Auxiliaries:Spoiler Alert, click show to read:Pardo Line Infantry:Spoiler Alert, click show to read:Sao Jose Auxiliaries:Spoiler Alert, click show to read:Candelaria Auxiliaries:Spoiler Alert, click show to read:Santa Rita Auxiliaries:Spoiler Alert, click show to read:Spoiler Alert, click show to read:
Last edited by Geronimo2006; April 26, 2010 at 05:01 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Here is unit card fix