Page 14 of 15 FirstFirst ... 456789101112131415 LastLast
Results 261 to 280 of 293

Thread: Portuguese Unit Pack V1.72 - Announcement 27/01/2012

  1. #261

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Hello

    What are the diferrent with unit pack early or unit pack late?

    Thank you

  2. #262
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Quote Originally Posted by jurassik View Post
    Hello

    What are the diferrent with unit pack early or unit pack late?

    Thank you
    Just early/late marines on ships.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  3. #263
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    I will be releasing an overhaul of the mod in the next few weeks, including more units and new models by wangrin. Wip Screenshot below:
    Spoiler Alert, click show to read: 










    Last edited by Geronimo2006; July 20, 2011 at 02:06 AM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  4. #264

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Downloaded this mod, great work guys!!!

  5. #265
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Thanks Zebramanii.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  6. #266

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Geronimo, this seems like an excellent mod but I am encountering the same problem as mrx47, I have done what you stated (Verify integrity, deleted scripts, fx_cache files and redownloaded the files) and still no success, when entering a battle with your units it always CTD. Any advice?
    Last edited by Furyon; August 03, 2011 at 06:53 AM.

  7. #267
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Quote Originally Posted by Furyon View Post
    Geronimo, this seems like an excellent mod but I am encountering the same problem as mrx47, I have done what you stated (Verify integrity, deleted scripts, fx_cache files and redownloaded the files) and still no success, when entering a battle with your units it always CTD. Any advice?
    You need to "Run as Administrator". Rightclick on Steam and select "Run as Administrator". Loading screen CTDs are usually because players neglect to do this with Windows 7 and Vista. It relates to permission-related issues. When the battle is loading the game needs to access the models and texture files and with Vista and 7 it won't let you unless you run as administrator. That is why some people get CTDs on the loading screen. So just "Run as Administrator" and the problem should be fixed.
    Last edited by Geronimo2006; August 03, 2011 at 09:34 AM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  8. #268

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    I am running Windows XP and I am already administrator and the game is now set for administrator but no fix?

  9. #269
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Quote Originally Posted by Furyon View Post
    I am running Windows XP and I am already administrator and the game is now set for administrator but no fix?
    What other mods are you running alongside this mod? This game runs much better with Windows 7 64 which on can use more than the 4GB RAM limit a 32 bit OS can use. You need to run Steam as an administrator.
    Last edited by Geronimo2006; August 03, 2011 at 10:37 AM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  10. #270

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Steam is running as administrator. I am running no other mods apart from this one. As for Windows 7, I am quite happy with XP.

  11. #271
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Quote Originally Posted by Furyon View Post
    Steam is running as administrator. I am running no other mods apart from this one. As for Windows 7, I am quite happy with XP.
    What's your video-card and is your OS the 32 bit or 64 bit version?
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  12. #272

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    NVIDIA GeForce 430 and 32bit

  13. #273
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Quote Originally Posted by Furyon View Post
    NVIDIA GeForce 430 and 32bit
    Well I've certainly had few CTDs since I installed Windows 7 64 bit. I recommend you do that. Also make sure your video-card drivers are up to date.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  14. #274

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Well I still run vanilla fine, it is only your units that are causing the crash. Video drivers are up to date.

    *I've lost hope, ended up just deleting it, cheers.
    Last edited by Furyon; August 03, 2011 at 05:04 PM.

  15. #275
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Sorry to hear that about your difficulties Furyon. You can also play my Portuguese units in the TAR mod as this mod is part of it.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  16. #276

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Yes, I've decided to wipe Empire and start a fresh install then install TAR and hopefully that may clear up any underlying issues. I can only *assume* it may be due to old mods that I haven't cleared up properly but haven't been an issue so it's easier to wipe and restart.

  17. #277
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Quote Originally Posted by Furyon View Post
    Yes, I've decided to wipe Empire and start a fresh install then install TAR and hopefully that may clear up any underlying issues. I can only *assume* it may be due to old mods that I haven't cleared up properly but haven't been an issue so it's easier to wipe and restart.
    Make sure if you have an anti-virus program to configure it so it doesn't delete some TAR files by mistake which has been known to happen to some people when using Norton Antivirus.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  18. #278
    kenniston5's Avatar TAR local moderator
    Join Date
    Jul 2010
    Location
    San Diego,California,USA
    Posts
    330

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Quote Originally Posted by Furyon View Post
    Yes, I've decided to wipe Empire and start a fresh install then install TAR and hopefully that may clear up any underlying issues. I can only *assume* it may be due to old mods that I haven't cleared up properly but haven't been an issue so it's easier to wipe and restart.
    Glad you are going to install TAR 2.0 beta,hope you enjoy it
    like you I wanted to play this mod with a Imperial spiendour 2.4 and I had the same problems started to play around by picking one unit at a time then found that every unit i picked that did not have the vanilla unit officers and drummer I.E. ....EURO_OFFICER2/EURO_DRUMMER2
    they all gave a ctd when loaded so I used PFM and converted the unit officers and drummers to vanilla and now the mod loads fine with no CTDs.....the problem is the officer/drummer skins causing a conflict with certain mods also had the same problem with the Denmark mod, fixed it by reverting thr=e officers and drummers back to vanilla.
    hope this helps in solving the issues,agaimn a fantastic mod GERONIMO +rep and takecare

  19. #279
    Geronimo2006's Avatar TAR Local Moderator
    Join Date
    Oct 2007
    Location
    Ireland
    Posts
    7,405

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Quote Originally Posted by kenniston5 View Post
    Glad you are going to install TAR 2.0 beta,hope you enjoy it
    like you I wanted to play this mod with a Imperial spiendour 2.4 and I had the same problems started to play around by picking one unit at a time then found that every unit i picked that did not have the vanilla unit officers and drummer I.E. ....EURO_OFFICER2/EURO_DRUMMER2
    they all gave a ctd when loaded so I used PFM and converted the unit officers and drummers to vanilla and now the mod loads fine with no CTDs.....the problem is the officer/drummer skins causing a conflict with certain mods also had the same problem with the Denmark mod, fixed it by reverting thr=e officers and drummers back to vanilla.
    hope this helps in solving the issues,agaimn a fantastic mod GERONIMO +rep and takecare
    Interesting. Will look into it.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  20. #280

    Default Re: Portuguese Unit Pack V1.72 (25/10/10) - texture fix for naval officer

    Geronimo,

    After reinstalling ETW, I had to download again the Portuguese Unit Pack. I also downloaded the Ornamentum Mod. However, I have a few questions:

    - When I installed back the PUP, the units name don't show up. For example, in the Regiment of Elvas, instead of seeing "Regiment of Elvas (Line Infantry)", you only see "(Line Infantry)". This happens to all the units, including those of the Ornamentum mod. It does not happen to those that are part of the game though... How do I solve this?

    - I want remove the "Cazadores" unit from both Portugal and Spain and remove Ornamentum's "Caçadores" from Spain. How do I do it?

    I appreciate attention. Thank you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •