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Thread: How to mod a new unit with PFM

  1. #101
    Emperor BLUBBS VII's Avatar Yoda
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    Default Re: How to mod a new unit with PFM

    Amaz!! I have learned how to do this by my self now!! I am forever happy!
    Advance to Contact. Duffer Mod.

  2. #102
    v_V-_CaNgRy_-V_v's Avatar Yari-hei
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    Default Re: How to mod a new unit with PFM

    I can't find does tables anywhere!!!???

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  4. #104
    ♔Oggie♔'s Avatar Senshi
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    Default Re: How to mod a new unit with PFM

    Very useful. It's a lot to understand, my head is spinning right now
    I will re-read this tomorrow and keep trying.

  5. #105
    ♔Oggie♔'s Avatar Senshi
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    Default Re: How to mod a new unit with PFM

    I have a question:

    In this step:
    Change in db/uniformsfirst and third colum with irish_inf_line_irish_line_infrantry
    the same in first column or db/uniform_to_faction_colours. In last row of uniform
    table put inf_line_irish_line_infrantry, same string put in all the others tables as
    unitID.



    I have this:


    First: what's egy?
    Second what do I do now? Oh wait I have to delete the stuff in the first and third column and replace it with the britain_egy_inf_elite_british_foot_guards.soldier.unit_variant?
    This too for the first column in uniform to faction colours?

    BTW in the last row of the Db table: britain_units_to_groupings_military_permisions. I have it completely empty. Does that mean I can delete that one?
    Last edited by ♔Oggie♔; January 14, 2011 at 04:46 AM.

  6. #106
    husserlTW's Avatar Artifex
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    Default Re: How to mod a new unit with PFM

    In first column you'll assign a unique name which you will use also in uniform_to_faction_colours (only in these 2 table), e.g if you call your new unit my_unit, use my_unit_uniform. In last column you will use the name of the unit as you have it in units table (and all the others), e.g. my_unit. So you are saying to the game that your custom unit will use this uniform and those colours. You can delete britain_units_to_groupings_military_permissions.


  7. #107
    ♔Oggie♔'s Avatar Senshi
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    Default Re: How to mod a new unit with PFM

    Quote Originally Posted by husserlTW View Post
    In first column you'll assign a unique name which you will use also in uniform_to_faction_colours (only in these 2 table), e.g if you call your new unit my_unit, use my_unit_uniform. In last column you will use the name of the unit as you have it in units table (and all the others), e.g. my_unit. So you are saying to the game that your custom unit will use this uniform and those colours. You can delete britain_units_to_groupings_military_permissions.
    Thanks mate, I will try that
    I'm completely new at this, so I get lost pretty quick

    + rep

  8. #108
    ♔Oggie♔'s Avatar Senshi
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    Default Re: How to mod a new unit with PFM

    Fuuuuu.... I tried to follow it to the end. Mod manager says: 10 confilcts with patch 4... So I have to start all over to work from patch 4 Men this is hard!

  9. #109
    husserlTW's Avatar Artifex
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    Default Re: How to mod a new unit with PFM

    MM conflicts are not necessarily a problem.


  10. #110
    ♔Oggie♔'s Avatar Senshi
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    Default Re: How to mod a new unit with PFM

    Oh, then it's something stupid I've done... I'll look into it...
    My goal was to give British foot guards an Iberian Top Hat.

  11. #111
    ♔Oggie♔'s Avatar Senshi
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    Default Re: How to mod a new unit with PFM

    Yeey!!! I managed to change something in NTW! I downloaded Quads british 18th century retexture mod and looked what he changed and what not. I tried to copy that.
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Btw, why are those hats so weirdly textured? Can you explain what I've done wrong?

    Sorry for asking so much questions. I don't want to be annoying.
    I managed to get the Iberian top hats on the British line infantry. Those look normal, because the texture was already included I presume.
    Therefore I think that these swedish top hats aren't included within the British textures. So how do I get those in?
    Last edited by ♔Oggie♔; January 15, 2011 at 08:30 AM.

  12. #112
    BazzBrother's Avatar Shisai
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    Default Re: How to mod a new unit with PFM

    question

    how do i give a new unit its own name?

  13. #113

    Default Re: How to mod a new unit with PFM

    Anyone know why when I import a csv file back into PFM it does not show the changes I made?

    Working on unit upkeep and limits for the 40+ units per stack for some gameplay experimenting and I exported the units table, edited some unit limits, upkeep cost, saved, reopened and changes are good, I import back into pfm and it shows no changes.

    Thanks in advance!

  14. #114

    Default Re: How to mod a new unit with PFM

    I got it working, used openoffice.

  15. #115
    peaceandwar's Avatar Ikko-Ikki
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    Icon9 Re: How to mod a new unit with PFM

    jeez i was planning on starting a new unit mopd today but it looks like its gonna take alot longer than i thought it would.

  16. #116
    peaceandwar's Avatar Ikko-Ikki
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    Default Re: How to mod a new unit with PFM

    Quote Originally Posted by BazzBrother View Post
    question

    how do i give a new unit its own name?
    I believe you can change it in the screen name section of units table or perhaps the localisation pack?

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