1) When it's done, something that will take multiple years.
2) No. But it will be a standalone and not interfere with TATW or any other mod.
1) When it's done, something that will take multiple years.
2) No. But it will be a standalone and not interfere with TATW or any other mod.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
Qustion do you mean that it will be done in different builds like TATW and SS or are you not going to release until its total done.
House of the Fountain - increase the culture growth in a settlement by like + 10% 15% and, units of the house
House of the Heavenly Arch what you said already, units of the house
House of the Hammer of Wrath what you said already works great I think, units of the house
House of the Swallow like Archers guild and, units of the house
House of the Tree increase framing income, units of the house
House of the Tree Golden Flower Infantry + experience, increase the culture growth in a settlement, units of the house
Pentecostal Knight had good ideas, but I would migt changed them a bit;
- Swallow or Explorers guild?
- Tree Population growth bonus instead of farming bonus?
- Fountain Increase public order instead of culture growth?
- Golden Flower Only exp. and unit
Edit:
- Swallow should have archer guild AND explorers guild.
- Perhaps Fountain should get public order + the solider experience, instead? Echtelion killed Gothmog, great Glorfindel "only" fought some unnamed balrog after all.
- Golden flower could increased farmning then? Could they also increase battle recovery?
Last edited by Ngugi; January 31, 2011 at 04:40 PM.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
We'll release when factions and map are done, later on more stuff will be added (scripts, traits, ancillaries, etc, that didn't make it into the first build).
Thank you both for ideas, I'll certainly be using a lot of those (though not all). And Ngugi, could you explain what you mean by 'explorers guild'?House of the Fountain - increase the culture growth in a settlement by like + 10% 15% and, units of the house
House of the Heavenly Arch what you said already, units of the house
House of the Hammer of Wrath what you said already works great I think, units of the house
House of the Swallow like Archers guild and, units of the house
House of the Tree increase framing income, units of the house
House of the Tree Golden Flower Infantry + experience, increase the culture growth in a settlement, units of the house
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
Explorers guild increase movement speed of land and sea units
Check http://www.twcenter.net/forums/showthread.php?t=77577
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
My bad.
The idea of them to be given the expl. guild was solely based upon their name, as the swallow is a very fast bird.
Though a archer guild could be enough and well it just seemed fun to give them something more, increased movement or LOS for example.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Here's a random idea. Despite being land-locked, Gondolin had a fair number of skilled mariners, since Turgon often sent messengers into the West to seek the Valar. Few ever returned, but some did. You could represent this in a variety of ways: a mariner unit, a trait (e.g. "experienced mariner" or "has voyaged into the West") or a building like a mariners' guild. Just thinking out loud.
Those of the marines who tried to go west all died, but one singel man, he who took Tuor to Gondolin.
Do not remeber correctly though, but did Turgon sent any other sailsmen other then those away from the hidden city? In case they all might been dead once they turned mariner
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
I really like this idea
Hey! I just got an idea! What about addimg a petty-dwarf faction? I know that Mim, Khim and Ibun where the last of 'em, but if the campain starts before n.a there could have been a few hundreds. In Amon Rudh where after all big halls and black-smithes.
Yeah, we start only 16 years or so before Túrins travelling and all.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
OK, I just though I read somewhere in the beginning of the thread that you should start just after noldor arrived.
Hello everybody
I'm new in the forum, but I've followed it for a long time and I think the whole work you're doing is great !
just got an idea: considering the immportance of weddings and matrimonial alliances in Middle Earth, why shouldn't Elven and Human factions have the princess like vanilla MTW? is it a choise or a technical complication or smthing else?
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.