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Thread: War of the Silmarils

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    Default War of the Silmarils



    Gondolin Preview


    Gondolin

    Gondolin will be a separate faction. Apart from the Houses shown in the preview, it will have its own army of seven Divisions as described in the Unfinished Tales.

    "Gondobar am I called and Gondolindrimbar, City of Stone and City of the Dwellers in Stone; Gondolin the Stone of Song and Gwarethminas am I named, the Tower of the Guard, Thurigardh or the Secret Place".

    - The seven names of Gondolin as they were told to Tuor, the mortal son-in-law of Turgon.


    Map preview





    Note that Gondolin will be a large/huge city capable of recruiting the Houses of Gondolin (and no other units!) whilst the other settlements will produce common House of Fingolfin units, with Thoronost and Orfalch Echor being high-tier castles and Anghabar a minor mining settlement.


    In the land of Beleriand, within the Echoriath, the Encircling Mountains, just west of Dorthonion and east of the River Sirion, lies a round level plain with sheer walls on all sides and a ravine and tunnel leading out to the southwest known as the Hidden Way. The location of the hidden valley of Tumladen was revealed to Turgon son of Fingolfin in a dream by the Vala Ulmo, Lord of Waters. In the fifty-third year of the First Age Turgon journeyed from his halls in Nevrast and found the vale, with the guidance of Ulmo. In the middle of this vale there is a steep hill which is called Amon Gwareth, the "Hill of Watching": it was here that Turgon decided to found his Hidden City, designed after the ancient city of Tirion in Valinor — which the Noldor had left when they rebelled against the Valar and went into exile — for it would be protected by the mountains and hidden from the eyes of the Dark Lord Morgoth.

    Turgon and his people built the city in secret, and the first building took fifty-two years to complete. When the city was completed, in the year 116 of the First Age, Turgon took with him to dwell in the Hidden City his entire people in Nevrast — almost a third of the Noldor of the House of Fingolfin — as well as nearly three quarters of the northern Sindar, who secretly entered the valley of Tumladen. Turgon was recognized as King of the Hidden City, and he gave it the name Ondolindë, which is “The Rock of the Music of the Water” in Quenya, because of the fountains of Amon Gwareth; but in Sindarin it became known as Gondolin, the “Hidden Rock”. After their arrival in the new city, the Gondolindrim continued to labour in its building, until it was said to rival even Tirion itself: its walls stand high and white above the plain, and its most prominent feature is the great Tower of the King, where, among the fountains, Turgon made Glingal and Belthil, trees of gold and silver made in memory of the Two Trees of Valinor. The Hidden Pass in the mountains is protected by seven gates, all constantly guarded by an army of seven Divisions: the first of wood, then stone, bronze, iron, silver, gold, and steel. And the City is divided into twelve noble Houses, all of which have their own leaders. And many Elf-lords dwell in Gondolin: Ecthelion of the Fountain is among them, and Galdor of the Tree, and Glorfindel the golden-haired, and Enerdhil the master smith, and Pengolodh the loremaster of the Noldor, tallest of all the Elves in the city. Great is the bliss and the beauty of Gondolin, and great is the wisdom of its people.

    Now the Hidden City slowly became wealthy and prosperous, concealed from friend and foe alike and guarded from trespassers by the Eagles of Thorondor, who had made their eyries on the Encircling Mountains on the bidding of Manwë; and the Elves of Gondolin have lived undisturbed by the events outside their fair city for more than three centuries, and their days have been full of joy and peace. Every summer they celebrate a great festival on Midsummer’s Eve, when all the people of Gondolin are upon the walls at night to await the rising sun, singing songs at its uplifting; for the morrow is the great feast that they name the Gates of Summer. But the Gondolindrim also love mining and quarrying after metals and jewels, and many of them work in the mountains distant from the city, seeking after metals for their smithying of things both of peace and war. And the smiths of Gondolin have mastered the arts of Aulë and they became unrivalled in their craft, using Noldorin techniques to forge powerful enchanted weapons and bright mail, impervious to rust and corrosion and the slow decay of time.

    But now the times have changed; for Morgoth has recently broken the long Siege of Angband in the North, and the inevitable doom of the Noldor fell upon them. One winter’s night, the fires of Angband destroyed the leaguer of the Noldor in the Dagor Bragollach, the “Battle of Sudden Flame”; and many valiant Elves and Men perished, and their lands were taken by the creatures of Morgoth. The vast green field of Ard-galen in the north was burnt, and it is now called Anfauglith, the "Gasping Dust". Dorthonion fell in the east, and in the west the tower of Finrod on Tol Sirion was captured by Sauron, lieutenant of Morgoth; and it is now known as Tol-in-Gaurhoth, the “Isle of Werewolves”. And Fingolfin, High King of the Noldor, rode alone in his wrath and despair as Oromë himself to the very gates of Angband, and none dared to stop him; and he challenged Morgoth to come forth to single combat, and called him a coward and a master of slaves; and Morgoth came. There Fingolfin died, most proud and valiant of the Elven-kings of old, and the High Kingship has now passed to his elder son Fingon, brother of Turgon of Gondolin. Dark and uncertain times lie ahead, and the people of the Hidden City must now prepare for whatever may come…

    The Houses of Gondolin

    House of the King

    “Mighty was the array of the House of the King and their colours were white and gold and red, and their emblems the moon and the sun and the scarlet heart.”

    Clad in bright mail forged by the master smiths of the Gondolindrim, these Elves are well protected from evil and harm. On their long shields either of the three emblems of Ondolindë are displayed: the golden Sun, the silver Moon, and the scarlet Heart of Fingolfin, the royal emblem of Turgon their King. The spears they wield are long and sharp, and none can stand against the mighty phalanx of the King of Gondolin; for they march in battle with their shields locked together, presenting a deadly forest of spears to the enemy, and they can easily break through the ranks of the Orcs of Morgoth. Yet their main task is not to fight; not because they lack in bravery or honour, but because the men of the House of the King are also the guard of the King, comprising his family and household, and they go where the King goes and stay where the King stays. Even when threatened by death they will stand their ground and protect their Lord caring naught for themselves, till the very End of the World or their own demise.
    Spoiler for Screenshots




    House of the Fountain

    “Then came from the south of the city the people of the Fountain, and swords very long and bright and pale did they wield, and then went into battle to the music of flutes”.

    These are the folk of the House of the Fountain, one of the Twelve noble Houses of Gondolin, and their leader is Ecthelion of the Fountain, a valiant Elf-lord famed for his unrivaled skill in music among the Gondolindrim. Being true Noldor they enjoy silver and diamonds, whose glitter and colour brightens their garments in times of peace; yet in battle they go clad in the finest mail and armed with sharp and deadly blades, forged with secret techniques that only the smiths of Gondolin can master. They bear no shield for they wield heavy longswords with both hands, capable of cutting any Orc-chieftain in half no matter how thick his armour. They are the guard of the fountains of the city, primarily those of the King, and they are also the defenders of the seventh gate of Gondolin. Yet the folk of the Fountain are not only fearsome warriors: they are also musicians of great renown like Ecthelion their lord, and they always march into battle to the sweet sound of elven-flutes.


    Spoiler for Screenshots





    House of the Golden Flower

    “Yellow flowers have fared thither and blow ever now about that mound in those unkindly places; but the folk of the Golden Flower wept at its building and might not dry their tears."

    Of all the great houses of Gondolin, the Elves of the House of the Golden Flower are the most fair and noble and wise, and they remember well the light of the Two Trees, Telperion and Laurelin; for they were born in Aman even before Melkor and Ungoliant brought darkness to the world by destroying the Trees of Valinor. For that and for all his evil deeds they harbour eternal hatred for Morgoth, the Black Enemy΄ and though there is no hope in their hearts of defeating Morgoth by force, they will not sit helplessly and do nothing as he corrupts the earth, marring all that was once fair and good. Led by Glorfindel with the golden hair, a mighty Elf-lord dearly loved by all the Gondolindrim, they go about dressed in garments as green as a field in spring, and their device is charged with a rayed sun, reminiscent of the golden flowers of Laurelin, the last of which was sent by the Valar into the sky as the Sun. And should the Hidden City ever be threatened, they will put on their tall helms and arm themselves with sturdy shields and bright mail and unforgiving swords, and march into battle prepared to fight to the last man; for they would gladly give their own lives for their lord.


    Spoiler for Screenshots






    House of the White Wing

    “All of these wore wings as it were of swans or gulls upon their helms.”

    Trained in the arts of war and weaponry since childhood, the folk of the Wing are among the finest warriors Beleriand has ever known; for they have constantly been improving their skill at arms for more than three centuries since they left the Outer World and moved to Ondolindë, the City of the Seven Names. They are the stoutest of the King's men, and it has been prophesised that Turgon's heir will one day lead them in a glorious battle over their beloved city. And even though their numbers are small, still they are always prepared for that day, armed with bright long swords and clad in the finest mail the masterful smiths of Gondolin can fashion. Upon their tall helms they bear wings of swans and gulls, and the device of their shields is a swan-wing on a blue field. Each Elf of the noble House of the White Wing is ever ready for battle, eager to stand their ground without fear against any foul creature of Morgoth, be it an orc or a werewolf or a terrible demon of fire, to the very end in victory or death.


    Spoiler for Screenshots









    House of the Hammer of Wrath

    “Now the last of the battalions was furnished by the folk of the Hammer of Wrath, and of these came many of the best smiths and craftsmen.“

    Centuries of hard labour have strengthened the arms of these Elves, allowing them to march in battle wielding heavy maces with deadly force, crushing armour and bones and beating upon helm and head, as if hewing the hot bending iron on the anvil. They carry large shields for protection, outweighing an entire suit of armour; and yet they wear even heavier mail than their kin, making them almost impervious to all harm. Their emblem is the stricken anvil, yet their shields show a hammer that smiteth sparks about it. They have mastered the arts of Aulë, and red gold and black iron is their delight. Their leader is Enerdhil the master smith, second in valour to Galdor of the Tree, and mightiest of all Elves who ever walked the earth save Fingolfin himself. As their bodies are the strongest, so their hearts are also the bravest among the Noldor, for many of them were once thralls in the dungeons of Angband, and having endured both pain and death they now fear neither one or the other. No army of Morgoth has ever managed to stand their ground against the House of the Hammer of Wrath, the largest and most valiant house of Gondolin; for their thunderous charge is swift and deadly like the wrath of Tulkas.


    Spoiler for Screenshots









    House of the Heavenly Arch

    “But they of the Heavenly Arch being a folk of uncounted wealth were arrayed in a glory of colours, and their arms were set with jewels."

    Of all the noble Houses of Gondolin the Elves of Egalmoth's house are the wealthiest and enjoy riches and jewels and gold. They wear shiny silver mail of the finest quality, and on their tall helms is set a large opal. Their shields are sky-blue like the heavens on a sunny day, showing in the centre a jewel built of seven gems: ruby, amethyst, sapphire, emerald, chrysoprase, topaz and amber: the colours of the rainbow; for indeed, what is the Heavenly Arch more than a reference to the rainbow? They are well-trained in battle and warfare, and they are among the most skilled warriors of the Hidden City, having mastered both the art of the sword and the bow; yet their hearts lie in the swiftness of the bow rather than the might of the sword. Some of the finest archers of Gondolin hail from the House of the Heavenly Arch, and it is said that they can shoot an arrow farther and higher than any other Elf or Man; and it is their task to defend the walls of Gondolin by raining arrows upon any foe foolish enough to get within range of their powerful longbows.


    Spoiler for Screenshots










    House of the Swallow

    “Now the folk of the Swallow bore a fan of feathers on their helms, and they showed an arrowhead on their shield.”

    It is rare for heraldry to represent a house as truly as in the case of the House of the Swallow: for it is said that the swallow is reminiscent of an arrow flying swiftly through the air with speed and grace and always finding its mark. They are the finest archers of Gondolin, and their lord and captain is Duilin the master archer, swiftest of all Elves to run and leap. The folk of the Swallow carry powerful longbows and elven-blades in battle, dressed in white and dark blue and in purple and black. They will blot out the sun with volleys of sharp and deadly arrows to defend their beloved city, pouring arrows like the dark rains of autumn; yet when the enemy draws near and their arrows are spent, they will not hesitate to draw their bright swords and join their kin below the walls and fight to the last breath for the beauty of Ondolindë.


    Spoiler for Screenshots








    House of the Tree

    “There were those of the Tree, and they were a great house, and their raiment was green.”

    The Elves of the House of the Tree guard the western entrance to the Arch of Ingwë day and night. Their lord and captain is Galdor, a Noldorin Elf who has led them in countless charges against the foul creatures of Morgoth, and he is seen as the most valiant of the Gondolindrim save Turgon alone; yet his men, the Folk of the Tree, do not lack in valour or bravery either, and they will be among the first to throw themselves into the fray. Like all warriors of the Hidden City, when called to arms they equip themselves with fine coats of mail forged by the masterful craftsmen of Gondolin – some of the finest mail ever made in both Aman and Middle-earth. In battle they bring swift slings and iron-studded clubs, and they carry sturdy wooden shields on which the Tree is displayed as the heraldry of their noble house; and they bear no helm. Though the lack of heavy armour makes them more vulnerable to harm than their kin, it also makes them excellent light support infantry, able to cross the battlefield swiftly and strike hard and fast where the enemy is weaker.


    Spoiler for Screenshots









    ~ There are also four remaining Houses, of the Pillar and of the Tower of Snow, led by Penlodh; and the House of the Harp, led by Salgant. And last of all is the House of the Mole, led by Maeglin, son of Eöl and Aredhel; but of these for now we will say no more. ~


    Credits:

    J.R.R.Tolkien for the inspiration,
    Squeaks+ for the wonderful models,
    JorisofHolland+ and Ellin Athinaios for the descriptions,
    Earl of Memory for concept art and two shield textures,
    And last but not least, Colonel Cleg McLeg for the map.

    And of course King Kong and the TA team, for making all this possible.


    Doriath Preview

    Doriath

    "Lo! there amid immortal flowers
    the nightingales in shining bowers
    sang o’er the head of Melian,
    while water for ever dripped and ran
    from fountains in the rocky floor.
    There Thingol sat. His crown he wore
    of green and silver, and round his chair
    a host in gleaming armor fair…"


    — Lay of Leithian, Canto IV, lines 981-1011 —


    Map Preview








    In the time before time, during the Years of the Trees, the Elves first awoke under the stars by the clear waters of Cuiviénen. From there it was that Elwë of the Teleri, along with Ingwë of the Vanyar and Finwë of the Noldor, departed with the Vala Oromë as ambassadors to Valinor; and there he saw the Light of the Trees, and upon his return he persuaded many of his kindred to follow him back to the Undying Lands. But on the Great Journey to the West the Teleri came to love Middle-earth, and they did not arrive at the coast until after the departure of the moving island of Tol Eressëa, and thus they stayed in the land of Beleriand for many years. During that time Elwë encountered Melian the Maia in the woods of Nan Elmoth and, enchanted by her beauty, he fell in love with her; and there they lived entranced together for two centuries, and many of the Teleri searched for their lord and would not leave without him. Thus when the Vala Ulmo returned for them, a part of that people remained behind, and the Sea filled them with sorrow.

    After Elwë awoke from the trance, many of the Teleri had grown to love Beleriand and decided to stay. These later became known as the Sindar, the Grey Elves, or the Elves of the Twilight; and they have ever been extremely gifted in music, and their voices are very fair; and when Elwë returned, revealed as a lord of great reverence, he became the King of that people and ruled with his Queen from the land of Doriath, where he established his kingdom. There he summoned all the wandering Sindar, and that land was originally known as Eglador, meaning "Land of the Forsaken", for so those of the Teleri that remained in Beleriand called themselves. For years uncounted the Sindar dwelt in peace and plenty; they roamed throughout Beleriand, from the shorelands of the Falas in the west to the Blue Mountains in the east, and all acknowledged Elwë Singollo as their lord. And in those days he became known as Elu Thingol, “Greymantle” in the Sindarin tongue, and thus he has been known ever since. His hair is silver and long and his eyes are keen like stars, and he is the tallest of all the Children of Ilúvatar and the mightiest of the Eldar save Fëanor only.

    Now Doriath is a land of forests in the centre of Beleriand, and it means “Fenced Land”, for Melian the Queen fenced the realm with unseen walls of shadow and put a girdle of enchantments and mists about it, so that none can enter without the leave of King Thingol; and this became known as the Girdle of Melian. The vast forests of Doriath are adjoining the Great River Sirion and its eastern tributaries: Mindeb, Esgalduin, Celos and Aros. The kingdom lies in two parts, separated by the river Esgalduin: the lesser northern beech forest of Neldoreth, and the main southern forest of Region, yet there is also the small oak forest of Nivrim at the West March, and the eastern woods of Arthórien between Aros and Celon, where many of the Green-elves of Ossiriand now dwell as refugees since the First Battle of Beleriand. The forests of Brethil and Nan Elmoth are also held as part of the realm, though they lie outside the Girdle of Melian. Yet Elu Thingol sees all of Beleriand as his realm, from the Gelion to Belegaer, the Great Sea: he is the King of Doriath, King of the Sindar, High-king and Lord of Beleriand.

    Towards the end of Melkor's captivity, Melian had counselled Thingol that the peace of his realm would not long endure, and so with the aid of the Dwarves of the Blue Mountains he delved the wondrous halls of Menegroth, the “Thousand Caves”, which became Thingol's capital city and fortress in Doriath. The gates of Menegroth are carved into a rocky hill alongside the river Esgalduin, accessible only by a great stone bridge over the river. The vast caverns beneath are considered one of the finest works of the Elves either in Middle-earth or Valinor. Its many halls and chambers are carved to look like a beech forest with stone pillars in imitation of trees, complete with sculptures of birds and animals, illuminated by torches.

    King Thingol formed a defence of his realm with companies of stealthy archers that guard the borders day and night, the Marchwardens, and he made sure that the Sindar of Doriath would be well-armed and prepared against the invading wolves and Orcs. Through trade and with the help of the Dwarven-smiths of Belegost and Nogrod, the deep armouries of Menegroth were stored with great wealth of weapons: spears and swords and axes, shields and tall helms, and long coats of bright mail; for the hauberks of the Dwarves were so fashioned that they rusted not but shone ever as if they were new-burnished. And that would prove well for Thingol in the time that was to come.

    Now when the Noldor returned to Middle-earth at the beginning of the First Age, the borders of Doriath were already closed for defence against Morgoth, and King Thingol welcomed not with a full heart the coming of so many princes in might out of the West, eager for new realms; and he would not open his kingdom, nor remove its girdle of enchantment, and he would allow entry only to the children of Finarfin, who are related to him through his brother Olwë. And when Thingol heard word of the terrible deeds of the Noldor and the slaying of his own kin at Alqualondë, his heart was filled with hatred for the sons of Fëanor, and the very use of the High Speech of the West has been forbidden throughout Beleriand ever since; and all the Sindar heard his command, and they refused the tongue of the Noldor, and shunned those that spoke it aloud. And when in later years Men first arrived in Beleriand, they were also refused passage through, but at the request of Finrod son of Finarfin the Folk of Haleth were allowed to live in the forest of Brethil as vassals to Thingol, charged with the protection of the Crossings of Teiglin.

    Lúthien the Fair is the only daughter of Thingol and Melian, and she is the most beautiful of all the Children of Ilúvatar; for her eyes are grey as the starlit evening, and her hair is dark as the shadows of twilight. As the light upon the leaves of trees, as the voice of clear waters, as the stars above the mists of the world, such is her glory and her loveliness. And she is often seen dancing upon the unfading grass in the woods of Neldoreth, in the glades beside Esgalduin, filling the hearts of those around her with wonder and light and hope.

    But now a time of great peril and darkness has fallen upon all; for Morgoth has recently broken the Long Siege of Angband in the North, and the proud armies of the princes of the Noldor were scattered in the four winds. One winter’s night, the fires of Angband destroyed the leaguer of the Noldor in the Dagor Bragollach, the “Battle of Sudden Flame”; and many valiant Elves and Men perished, and their lands were taken by the creatures of Morgoth. And though the Hidden Kingdom is still protected and shielded from evil eyes by the Girdle of Melian, the Wardens of Doriath must now guard the borders with ever greater vigilance, and prepare to face the coming of the shadow of Angband…

    __________________

    Units of Doriath

    Woodland Levies

    Before the darkness of Morgoth returned to Middle-earth and forced the Sindar to retreat within the safety of Doriath, many of them walked freely through Beleriand and lived in harmony and peace; and still there are many who dwell beyond the Girdle of Melian, hardened by the constant threat of Orc raids and the skirmishes fought near their woodland homes. And should the Lord of Beleriand call the Sindar to war, these valiant Elves would take up arms and march into battle proudly under the banner of the King of Doriath. Clad in dark forest colours and protected by leather armour and helmets and sturdy shields, they are armed with crude javelins and sharp elven hand-axes for close combat. Their light armour and their ability to hide in the woods allows them to be swift and lethal skirmishers, providing support for the heavier troops of Doriath's armies. Though not disciplined or highly trained soldiers, these woodland levies are grim and steady warriors bearing cold hatred for the creatures of Morgoth, from which they have defended their homes for years uncounted.
    Spoiler Alert, click show to read: 






    Doriath Militia

    The folk of Doriath are unaccustomed to the ravages of war, having lived long under the protection of the Girdle of Melian. However, when roused to martial action, the Elves of Doriath are capable of filling a battle line and presenting an effective defence against any foe; for they had not always been at peace, and have on occasion been moved to skirmish against Orc raiders sent by the Dark Lord into Beleriand. Clad in muted hues, they are able to hide in the woods and blend with their surroundings easily, using this advantage to effectively ambush a better armed foe; for the Doriath Militia receive only the dregs of Thingol’s armouries, and are rarely girded with more than toughened leather armour; and they carry only a crude spear and a round wooden shield in battle, thus being unable to stand long against the assaults of more sternly outfitted troops.

    Spoiler Alert, click show to read: 






    Doriath Archers Militia

    These archers are raised from those Elves who have not chosen a martial path in life, and therefore are not well armed or acquainted with the arts of war. However, from a young age the Grey Elves are taught two things above anything else: how to play the string of the harp and of the bow. Accuracy and speed are highly valued, as they learn to bring their quarry to a quick and painless death when hunting. When roused to anger, the Sindar bring these skills to bear: even the most pacific of these Elves can fire with lethal accuracy, and in groups their volleys become even more deadly. As is the custom among the Sindar of Doriath, muted colours of grey and green and brown hues are traditionally worn when campaigning to facilitate ambushing their foes, and they are known to wear hooded cloaks woven with the mastery of the Grey Elves, making them further difficult to detect in day or night.

    Spoiler Alert, click show to read: 







    Doriath Riders

    The Kingdom of Doriath has long employed a system of heralds to pass messages by relay across great distances. In times of war, these mounted heralds are often asked to increase their duties, performing as scouts as well. Lightly armed, they carry only enough to defend themselves when cornered, preferring to escape with haste on their light horses or hide in under leaf and branch rather than fight. They commonly wear the dusty, travel-worn garb of one who spends a great deal of time on horseback. When riding to battle these Elves bear a wooden lance and a small shield for protection, and are often able to draw a leather jerkin from their post, depending on the speed of their mounts rather than the strength of their arms.

    Spoiler Alert, click show to read: 







    Sindar Spearmen

    Heavy spearmen are a rare necessity among the Sindar, who prefer to use the swift bow or the sharp axe. Though few among the Grey Elves choose the regimented path joining such a warband requires, those that do become disciplined and skilled fighters. To reward their sacrifice, the King's armouries and forges are at the disposal of the captains of these men, rendering them some of the better-equipped troops of Doriath's armies. They march to battle equipped with dwarven mail, bright helms, long spears and sturdy shields bearing the device of Elu Thingol, and they are able to form a spear wall and stand their ground effectively against most enemies. Like their brethren these spearmen are clad in muted hues and grey cloaks, allowing them to hide from all but the most skilled and cunning spies of Morgoth.

    Spoiler Alert, click show to read: 







    Sindar Swordsmen

    Though their native swords are not as well-crafted as those of their Noldorin cousins in the North, the Grey Elves of Doriath keep in the armouries of Menegroth great wealth of sharp blades forged by the masterful smiths of Nogrod and Belegost. Armed with such swords and clad in the linked mail of the Dwarves, these Elves bear tall helms and carry sturdy shields for protection. Though less disciplined than their spear-bearing brethren, the swordsmen of Doriath are nonetheless more versatile, depending on individual skill rather than massed infantry tactics. They often employ javelins just before rushing an enemy line to break the integrity of the formation and give themselves space for the dirty work of close combat. Like all the folk of Doriath, these Sindar swordsmen wear subdued colours and grey cloaks, allowing them to blend with their environment and ambush their enemies amid the trees.

    Spoiler Alert, click show to read: 







    Sindar Axemen

    Long before the first dawn of the Sun, the Naugrim came forth from their mountain halls, and King Thingol welcomed them; and they established trade with the Sindar and taught each other much. When evil creatures first came to Beleriand, wolves and Orcs and other fell beings of shadow, Thingol took thought for arms, which before his people had not needed; and these at first the Naugrim smithied for him, for they are greatly skilled in such work. Their smithcraft and the tempering of steel indeed soon the Sindar learned of them: by forging the ore of their deep delvings, terrible metals were constructed, and the tools and implements of war crafted from them. Of these the Dwarves found the axe most powerful in battle, and taught the Sindar its use, and they embraced it. The armouries of Menegroth are now full of such elven axes, elegant in shape and yet sharp and deadly, and these warriors of Doriath bear them in battle. They are clad in the link-mail of the Dwarves, and they wear tall helms, and they carry sturdy round shields bearing the device of Thingol. In battle they are traditionally employed in breaking the enemy line, throwing javelins before the charge; and for that they are chosen among the tallest and most stout of the Elves of Doriath.


    Spoiler Alert, click show to read: 







    Sindar Archers

    The skill of the Elves with the bow is renowned, and not without cause. These archers serve at Elu Thingol’s request in the hosts of Doriath, and only the finest of bowmen are given invitation to these warbands. They carry great bows of yew, and swift arrows with shafts made of hard ash or oak fill their quivers. Drawing upon the vaults of the King, they march to battle clad in linked mail armour and bright helms. Protected by grey cloaks, they are able to move in stealth when required, drawing upon their common past as huntsmen of wood and glen to ambush their enemies. Their volleys are the most devastating among the archers of Beleriand, second only to Beleg Cúthalion’s Marchwardens, and the Orcs of Morgoth fear the silent bows of the Sindar as much as they fear the bright swords of the Noldor.

    Spoiler Alert, click show to read: 







    Guards of Menegroth

    The guardsmen of the Thousand Caves, Menegroth in the tongue of the Grey Elves, are an elite force hand-picked by Mablung the Heavy-Handed from amongst the finest warriors of Doriath's armies. Like their Lord and King Thingol Greymantle they wear long grey cloaks, and their garments are wealthy and decorated with bright gems and elvish patterns. Equipped with the finest arms from the royal treasuries and vaults of Menegroth, they are clad in scale hauberks made of metal wrought like fishes' mail and shining like water in the moon; and they bear tall helms adorned with green emeralds, and they carry sharp spears and long leaf-shaped ornate shields gleaming silver in the starlight. Though these Elves mostly serve as ceremonial guards of the King and his Halls, they are still more than capable of forming a deadly spear wall and are renowned for their precision in drill and close-order fighting; and they will gladly give their lives to protect their Lord and Lady from anyone foolish enough to threaten them.

    Spoiler Alert, click show to read: 







    Heavy Sindar Swordsmen

    These Elves form the heavy infantry of the hosts of Doriath, and their ranks are filled with the finest warbands of swordsmen in Thingol's armies. They are outfitted with the finest arms and armour available in the realm; for the deep armouries of Menegroth are filled with great wealth of swords and armour and shields and helms forged by the smiths of Nogrod and Belegost, or by elven-wrights more skillful still; for some were even wrought by Fëanor in his mastery, than whom no craftsman was greater in all the days of the world. They march to battle clad in long coats of bright mail, impervious to the slow decay of time; for the hauberks of the Dwarves are so fashioned that they rust not but shine ever as if they are new-burnished. They bear tall crested helms and carry large heavy shields for further protection, and they wield long bright swords in Noldorin fashion; and the grey cloaks of Doriath hang from their shoulders. A brother’s rivalry exists between these royal swordsmen and their axe-wielding brethren; disputes arise from their choice of arms — employment of the axe or the sword. Both contend that their implement of choice is the better weapon, and cite deeds of valour on the field of battle as proof of their prowess.

    Spoiler Alert, click show to read: 







    Heavy Sindar Axemen

    The Sindar have always favored the use of the axe throughout time, ever since they were taught its use by the Dwarves. These Elves form the heavy infantry of the hosts of Doriath, and their ranks are filled with the finest warbands of axemen in Thingol's armies. They are outfitted with the finest arms and armour available in the realm; for the deep armouries of Menegroth are filled with great wealth of axes and armour and shields and helms wrought by Telchar himself, or even by his master Gamil Zirak the Old. They are clad in full mail hauberks made of the linked rings first contrived by the Naugrim, impervious to rust and corrosion; and they go to battle wielding sharp elven ornate axes. They bear tall crested helms and carry large heavy shields for further protection, and long grey cloaks hang from their shoulders. These warriors are chosen among the strongest and stoutest of the Elves, for in battle their part is to break the enemy formation through the sheer momentum of their thunderous charge. A brother’s rivalry exists between these royal axemen and their sword-wielding brethren; disputes arise from their choice of arms — employment of the axe or the sword. Both contend that their implement of choice is the better weapon, and cite deeds of valour on the field of battle as proof of their prowess.

    Spoiler Alert, click show to read: 







    Marchwardens

    Led by Beleg Cúthalion, the Marchwardens of Doriath are perhaps the most renowned of the Sindarin warbands. Alone they keep the entrances to Doriath safe, preventing Orc and wolf from approaching near to the Girdle of Melian, and protecting those not within the safety of the Queen’s powerful enchantments. Their place is such that they receive gifts from the very hand of the King and Queen themselves, as these Elves are the most skilled of all bowmen and ambushers, equally capable in close or ranged combat. Given of the hand of Melian are enchanted arrows which return unfailingly to the quiver, bowstrings unable to be drawn by any but their master, hounds and birds as intelligent as any man; and last of all the secret recipe of lembas, the waybread of the Elves, made by Melian herself, bringing healing and reviving effects on weary body and soul. Of Thingol their King they receive bright long swords from the royal armouries, and full suits of linked mail covered under grey hooded cloaks, making these wardens silent and invisible and deadly, invulnerable against all but the most potent weapons of the Dark Lord.

    Spoiler Alert, click show to read: 







    Mounted Wardens

    At times of need the Marchwardens of Doriath are known to ride their steeds to battle. Led by Beleg Cúthalion, these Elves are perhaps the most renowned of the Sindarin warbands. Alone they keep the entrances to Doriath safe, preventing Orc and wolf from approaching near to the Girdle of Melian, and protecting those not within the safety of the Queen’s powerful enchantments. Their place is such that they receive gifts from the very hand of the King and Queen themselves, as these Elves are the most skilled of all bowmen and ambushers, equally capable in close or ranged combat. Given of the hand of Melian are enchanted arrows which return unfailingly to the quiver, bowstrings unable to be drawn by any but their master, swift horses and hounds as intelligent as any man; and last of all the secret recipe of lembas, the waybread of the Elves, made by Melian herself, bringing healing and reviving effects on weary body and soul. Of Thingol their King they receive bright long swords from the royal armouries, and full suits of linked mail covered under grey hooded cloaks, making these mounted wardens fast and invisible and deadly, invulnerable against all but the most potent weapons of the Dark Lord.

    Spoiler Alert, click show to read: 







    Sentinels of Neldoreth

    The archers of the Forest of Neldoreth are renowned for their ability with the longbow. Selected by the King for their accuracy, range, and strength, these archers are considered to be among the finest in Beleriand, even more skilful than the Marchwardens. They are girded with arms from the very royal vaults of Menegroth: linked mail of dwarven-make, great bows of yew, and heavy double-bladed axes wielded with both hands, which they use for the slaying of any foe lucky enough to survive their swift arrows. Like most of the folk of Doriath they are clad in grey elven cloaks, and they wear their hoods over their shiny gilded helms. Protected by their fine cloaks they can easily hide in the woods, and having mastered the art of ambush and stealth they will deliver quick death to anyone who trespasses their lands. They are the Sentinels of Neldoreth, silent guardians of the enchanted forests where Lúthien the Fair dances in the moonlight.

    Spoiler Alert, click show to read: 








    _________________


    ~ Elu Thingol, King of Doriath ~

    Spoiler Alert, click show to read: 







    _________________

    Credits:

    J.R.R.Tolkien for the inspiration,
    glassakias for making the models,
    Squeaks for the Heavy Sindar Swordsmen & Axemen units,
    Earl of Memory for helping with skins and shield textures,
    Ellin Athinaios, LostLT and JorisofHolland for the descriptions,
    Colonel Cleg McLeg for the map,
    And koultouras for the permission to use his elven axe from FRoME.

    And once again we'd like to thank King Kong and the TATW team for making all this possible.
    _________________



    The team as per last update:


    A lot of information about the mod, put it in a spoiler because the post was getting very long by now.
    Spoiler for Last update: 30/05/2011

    Cultures & Factions
    Spoiler Alert, click show to read: 
    Cultures (as in UI):
    Noldor
    Sindar
    Edain - House of Hador
    Edain - Haladin
    Easterlings
    Orcs/Creatures of Melkor
    Dwarves

    Factions (sorted per religion, called culture, just like in vanilla TATW)

    Sindar
    Egypt (High Elves) -> Falathrim
    Mongols (Silvan Elves) -> Laiquendi of Ossiriand
    Russia -> Kingdom of Doriath

    Noldor
    Denmark -> House of Fëanor
    Poland -> House of Finarfin
    Portugal -> House of Fingolfin

    Edain
    Hungary -> House of Hador (Dor-lómin)
    Scotland (Dale) -> Haladin of Brethil

    Easterlings
    Spain (Harad) -> People of Bor
    Venice (Rhűn) -> People of Ulfang

    Creatures of Morgoth
    HRE (OotMM) -> Sauron
    England (Mordor) -> Morgoth

    Dwarves
    Moors (Dwarves) -> Dwarves of the Ered Luin (Blue Mountains)


    Faction Leader titles:

    Faction Leader Titles

    House of Fingolfin -> Fingon, High King of the Noldor
    Sons of Fëanor -> Maedhros, Lord of the House of Fëanor
    House of Finarfin -> Finrod Felagund, King of Nargothrond
    Doriath -> Elu Thingol, King of Doriath
    Falathrim -> Círdan, Lord of the Falas
    Laiquendi of Ossiriand -> Someone, Chosen Warden of the Green-elves
    Naugrim -> Azaghâl, Lord of Belegost
    House of Hador -> Húrin, Lord of Dor-lómin
    Haladin of Brethil -> Haldir, Lord of Brethil
    People of Bór -> High Chieftain Bór
    People of Ulfang -> High Chieftain Ulfang
    Morgoth -> Morgoth, The Dark Lord
    Sauron -> Sauron, Lieutenant of Morgoth

    Faction Heir Titles

    House of Fingolfin -> Lord Turgon, King of Gondolin
    Sons of Fëanor -> Maglor, Prince of the Noldor
    House of Finarfin -> Prince Orodreth
    Doriath -> Prince Dior Eluchíl
    Falathrim -> High Shipwright Someone
    Laiquendi of Ossiriand -> Someone, Marchwarden of Ossiriand
    Naugrim -> Lord Someone
    House of Hador -> Lord Túrin
    Haladin of Brethil -> Forest Warden Handir
    People of Bór -> Chosen Chief Borlach
    People of Ulfang -> War Chief Ulfast
    Morgoth -> Gothmog, High-captain of Angband
    Sauron -> Draugluin, Lieutenant of Barad Gaurhoth


    Faction Rosters; done by several people and I'm too lazy to look them up right now.
    Faction Rosters
    [U]
    Green-elves of Ossiriand Roster:[/U
    ]

    Tier 1
    Ossiriand Levies: green clothes (short tunics), sharpened wooden spear, simple round wooden shield (with wooden texture), able to hide anywhere
    River Elves: green clothes with blue decoration, sharpened wooden spear, 2-3 sharpened wooden javelins (throwing before charge), able to hide anywhere [AOR at rivers]
    Laegrim Scouts: green clothes, hoods thrown back, shortbow with sharpened wooden arrowheads, simple stone dagger, able to hide anywhere
    Laegrim Slingers: green clothes, slings, wearing hoods & thrown back, simple stone dagger, able to hide anywhere

    Tier 2
    Laiquendi Spearmen: green clothes, hoods thrown back, spears with flint spearheads, round wooden shields of beautifully sculpted and decorated wood (with plant and flower designs), additional flint knife and horn on the belt, able to hide anywhere
    Laiquendi Bowmen: green clothes, hoods thrown back, bow with obsidian arrowheads, secondary flint dagger, additional flint knife and horn on the belt, able to hide anywhere
    Laiquendi Skirmishers: green clothes, hoods thrown back, 7-8 javelins with obsidian points, secondary flint dagger, additional flint knife and horn on the belt, able to hide anywhere
    Laiquendi Riders: green clothes, hoods thrown back, 5-6 javelins with obsidian points, secondary spear with flint spearhead

    Tier 3
    Warband of Denethor: green clothes and long green cloak with hoods thrown back, green leather armour in the shape of leaves, primary weapon: longbow with bronze arrowheads, secondary: spear with bronze point and a wooden shaft decorated with sculpted leaves around the shaft. Wearing a crown of green leaves and white/yellow flowers on their hair, and a second variation, red leaves and dark red grapes. Oxen horn and a harp on their belt as additional details. Elite 'ceremonial' bodyguard unit in memory of the lost king, able to hide anywhere
    Green-elven Rangers: green forest attire, wearing hoods, longbow with bronze arrowheads, bronze dagger, additional flint knife and horn on the belt, able to hide anywhere
    Laegelrim Warriors: green clothes with hood thrown back, leather armour, flint hand-axe/hatchet with long wooden shaft (AP), secondary bronze dagger, round wooden decorated shield reinforced with leather, additional flint knife and horn on the belt, able to hide anywhere
    Laiquendi Horse Archers: green clothes, hoods thrown back, bows with bronze arrowheads, secondary spears with bronze spearheads

    Special Unit
    Ents: well, Ents. 'nuff said. (recruitable from a special building and as mercenaries)



    Sons of Fëanor (main colours: blue and red)

    Tier 1
    Noldor Militia: padded blue shirt, sword, round shield (no helmet)
    Light Noldor Archers: blue clothes, bow, dagger (no helmet)
    Noldor Cavalry: padded blue shirt, sword, round shield (no helmet) [in essence, mounted Noldor militia]
    Tier 2
    Noldor Spearmen: mail shirt, tall white-silver helm, blue clothes, spear, tower shield (can form spearwall)
    Noldor Swordsmen: mail shirt, blue clothes, tall white-silver helm, sword, round shield
    Noldor Archers: gambeson, blue clothes, tall helm, bow, shortsword
    Noldor Horse Archers: mail shirt, tall helm, blue clothes, bow, sword
    Fëanorian Cavalry: silver scale mail, red cloak, tall helm, longsword, shield
    Tier 3
    Guard of Fëanor: full chainmail, red cloak, tall plumed helm, longsword, tower shield
    Noldor Nobles: full chainmail, blue cloak, tall helm, longsword, tower shield
    Heavy Noldor Archers: mail shirt, red cloak, tall helm, longbow, sword
    Noldor Lancers: full chainmail, tall helm, red cloak, lance, shield (can form wedge)
    Guard of Himring: scale mail, red cloak, tall white helm, spear, tower shield (AOR for Himring, can form phalanx)


    House of Finarfin (main colours: golden-white and blue)
    Tier 1
    Noldor Militia: padded white shirt, sword, round shield (no helmet)
    Light Noldor Archers: white clothes, bow, dagger (no helmet)
    Noldor Cavalry: padded white shirt, sword, round shield (no helmet) [in essence, mounted Noldor militia]
    Tier 2
    Noldor Spearmen: mail shirt, white helm, white clothes, spear, tower shield (can form spearwall)
    Noldor Swordsmen: mail shirt, white clothes, white helm, sword, round shield
    Noldor Archers: gambeson, white clothes, white helm, bow, shortsword
    Sentinels of Nargothrond: blue clothes, green-golden cloak with hood thrown back, longbow, sword
    Noldor Horse Archers: mail shirt, white helm, white clothes, bow
    Tier 3
    Guard of Finarfin: full golden chainmail, blue clothes, white-golden cloak, golden helm, spear, tower shield (can form phalanx)
    Noldor Nobles: full golden chainmail, blue clothes, golden cloak, golden helm, longsword, tower shield
    Heavy Noldor Archers: mail shirt, blue clothes, white-golden cloak, golden helm, longbow, sword
    Noldor Lancers: full golden chainmail, blue clothes, golden helm, white-golden cloak, lance, shield (can form wedge)
    Guard of Nargothrond: golden scale mail, white clothes, white cloak, golden helm, spear, round shield (AOR for Nargothrond)

    We could use the vanilla Eldar units for the House of Finarfin, with a few tweaks, their golden armour fits perfectly


    House of Fingolfin (main colour: silver-blue and white)

    Tier 1
    Noldor Militia: padded blue-silver shirt, sword, round shield (no helmet)
    Light Noldor Archers: blue-silver clothes, bow, dagger (no helmet)
    Noldor Cavalry: padded blue-silver shirt, sword, round shield (no helmet) [in essence, mounted Noldor militia]
    Tier 2
    Noldor Spearmen: mail shirt, tall white-silver helm, blue-silver clothes, spear, tower shield (can form spearwall)
    Noldor Swordsmen: mail shirt, tall white-silver helm, sword, round shield
    Noldor Archers: gambeson, blue clothes, tall helm, bow, shortsword
    Noldor Horse Archers: mail shirt, tall helm, blue-silver clothes, bow, sword
    Coastal Guard of Nevrast: padded shirt, javelins, sword (AOR for Vinyamar, mixed Sindar & Noldor troops)
    Tier 3
    Guard of the King: full bright silver chainmail, blue-silver cloak, tall white helm, spear, tower shield (AOR for Gondolin, can form phalanx)
    Noldor Nobles: full bright silver chainmail, blue-silver cloak, tall helm, longsword, tower shield
    Heavy Noldor Archers: mail shirt, blue-silver cloak, tall helm, longbow, sword
    Noldor Lancers: full bright silver chainmail, tall helm, blue-silver cloak, lance, shield (can form wedge)
    Heavy Noldor Horse Archers: full bright silver chainmail, tall helm, blue-silver cloak, bow, sword
    Guard of Mithrim: scale mail, silver cloak, tall helm, spear, round shield (AOR for Mithrim in Hithlum)
    Guard of Eithel Sirion: scale armour, blue-silver cloak, tall helm, halberd (AOR for Barad Eithel)



    Gondolin

    Tier 1 (exactly the same as the House of Fingolfin, without the cavalry)
    Νoldor Militia: padded blue-silver shirt, sword, round shield (like the Noldor Militia)
    Noldor Archers Militia: blue-silver clothes, bow, dagger (like the Light Noldor Archers)

    Tier 2
    Gondolin Swordsmen (1st Division): iron mail, tall helms, longswords, shields (like the Noldor Swordsmen of the House of Fingolfin)
    Grey Phalanx (2d Division): full mail, grey clothes, grey cloak, helms of the WETA design (the helms of the Eldar units in TA), spears, great round shields with the device of Fingolfin (fighting in hoplite manner as a phalanx)
    Sindar Axemen (3d Division): pale red bronze mail, helms, axes with red blades, pale red shields
    Gondolin Archers (5th Division): gambeson, white clothes, tall silver helm, bow, shortsword (like the Noldor Archers of the House of Fingolfin, but dressed in white)

    Tier 3
    Eagle Guard (4th Division): full black mail, black cloaks, black helms, masks shaped as an eagle's peak (inspired by the Eagles of Thorondor), spears with black spearheads, great round black shields (fighting in hoplite manner as a phalanx)
    Golden Archers (6th Division): shiny full golden mail, tall helms with tall golden plumes, longbows, swords, big round fire-red shields on their backs
    Gondolin Knights (7th Division): shiny full silver mail, tall silver helms, silver cloaks, silver V-shaped shields, long swords

    Pros:
    Good heavy infantry and ap units, and good archers.

    Cons:
    Lacks cavalry, except for the 3d tier knights (horses are not common in Gondolin)
    There will also be the Noble Houses, in each city you will be able to recruit one of your choice:

    House of the King: full bright chainmail, cloak, clothes in white, red and gold, tall helm, longsword, tower shield with "the moon and the sun and the scarlet heart" as emblems on it (won't be recruitable but used as bodyguard for the Gondolin faction)
    House of the White Wing: full chainmail, blue cloak, winged helm (like the Fountain Guard), longsword, blue tower shield with the emblem of a swan's wing on it (won't be recruitable either, will be an extremely powerfull unique unit)
    House of the Swallow: mail shirt, clothes in white, dark blue, purple and black, tall helm, longbow, small round shield with the emblem of an arrowhead on it
    House of the Heavenly Arch: full chainmail, wealthy clothes with jewels and gold, helm with a great opal on top, longbow, longsword (secondary), sky-blue shield with a great jewel in the centre
    House of the Golden Flower: full chainmail, green and golden clothes and cloak, tall helm, longsword, round shield with a golden sun on it
    House of the Hammer of Wrath: chain shirt, clothes in black and red, helm, mace, heavy red tower shield with a black a hammer with yellow sparks about it
    House of the Tree: chain shirt, green clothes and cloak, iron-studded clubs, slings (?) (no helmet)
    House of the Fountain: full chainmail with silver and diamonds, tall helm, spear, round shield with jewels and diamonds


    Easterlings

    1st tier:
    Corsairs (Harad), short swords/knives/scimitars and small shields
    Corsair Archers (Harad), same
    Balchoth (Rhun), armed with javelins, axes and small shields
    Corsairs (Harad), armed with spears and small shields as well
    Easterling Clansmen (Rhun), armed with axes, and small shields, but better than balchoth

    2d tier:
    Easterling Spearmen, armed with spears, helmets, and Very large shields
    Easterling Archers (Rhun)
    Variag Raiders (Rhun)
    Dismounted Variags (Rhun)

    3d tier:
    Rhunnic Swordsmen (Rhun)
    Mounted Clanguard (Rhun)
    Halberdiers (Rhun)

    Special:
    Soldiers of Bor, closely serving Maedhros, they wear armor related to the elves, such as chainmail. Perhaps wielding straight swords?
    Soldiers of Ulfang, they would have armor influenced by the dark lord, but not so much as to make it evident to the elves. Carry maces.
    Easterling Champions, armed with a vicious sword, heavy armor and helmet. (already have a concept for these guys)
    Barbarians from the eastern lands (mercs): axemen, spearmen, and mounted spearmen.



    Falathrim

    Tier 1
    Teleri Spearmen: gambeson, spear, shield
    Coastal Watch: leather armour, spear, shield, 2-3 javelins (throwing before charge) (AOR at coasts)
    Light Elven Archers: light blue clothing, bow, dagger
    Teleri Scouts: riders in light blue clothing, 5-6 javelins, shortsword

    Tier 2
    Falathrim Mariners: padded shirt, shortsword, buckler, helm
    Brithombar Axemen: scale mail shirt, axe, shield, helm (AOR)
    Sindar Archers: gambeson, bow, axe, helm
    Falathrim Sailors: 5-6 javelins, leather armor, long knife (no helm)
    Sindar Cavalry: mounted Teleri Spearmen, with helms

    Tier 3
    Eglarest Haven Guards: full scale mail, pike, helm. (AOR)
    Falathrim Nobles: full scale mail, sword, shield, light blue cloak, helm
    Falathrim Bowmen: longbow, scale mail, sword, helm
    Mariners of Balar: bow, leather armour, small shield and long knife (AOR)
    Guard of Barad Nimras: full scale mail, halberd, helm (AOR)


    Ancillaries

    NAMED WEAPONS
    Aeglos - the spear of Gil-galad
    Anglachel (or Gurthang) - sword forged by Eöl
    Anguirel - sword forged by Eöl
    Aranrúth - the sword of Thingol
    Belthronding - the bow of Beleg
    Dramborleg - the axe of Tuor
    Glamdring - the sword of Turgon
    Grond - mace of Morgoth
    Narsil - sword forged by Telchar
    Orcrist - sword of Gondolin
    Sting (or whatever its actual name was) - blade of Gondolin
    Ringil - sword of Fingolfin
    Angrist - sword of Curufin, made by Telchar
    Dragon-helm of Dor-lómin (Helm of Hador) - made by Telchar

    NAMED ARTIFACTS
    Silmarils (3)
    Elessar (Elfstone) - a green jewel made by the jewel-smith Enerdhil of Gondolin
    Nauglamír - necklace made by the dwarves
    Nimphelos - a valuable pearl, big as a dove's egg, fished from Belegaer
    Ring of Barahir - Beren's ring
    Elven-cloak - grey cloaks made by the Elves of Mithrim
    Fëanorian lamp - famous Noldorin lamps that gave blue radiance from a flame trapped within a white crystal
    Galvorn - a kind of jet-black metal
    Lembas - made by Melian of Doriath
    Ent-draughts - for Ossiriand
    Miruvor - a warm and fragrant clear cordial of the Elves

    OTHER POSSIBLE ANCILLARIES
    White Helm of Fingon
    Spiked Helm of Ecthelion
    Iron Crown of Morgoth
    Black Axe of Gothmog
    Elvish Rope - made in Doriath
    Dragonscale
    Map of Beleriand
    Mask-like Helm, or Firemask (Dwarves)
    Noldorin Helm
    Noldorin Sword
    Noldorin Dagger
    Sword of Gondolin
    Sindarin Blade
    Dwarven Axe
    Orc Scimitar
    Bow of the Green Elves
    Chainmail of Belegost
    Maglor's Harp
    Silver Trumpet of the Noldor
    Orc Horn
    War Drums (for orcs)
    Horn of Dor-lómin (Hador)
    Horn of Brethil (Haleth)
    Flute of the Laiquendi
    Horn of the Naugrim
    Horn of Doriath
    Banner of Fingolfin
    Banner of Fëanor
    Banner of Finarfin
    Banner of Thingol
    Banner of Círdan (swanship)
    Banner of Hador
    Banner of the Naugrim (a mask-helm)
    Banner of Haleth
    Standard of Morgoth (black) (-the same standard for Sauron too-)
    Werewolf Skin
    Balrog Whip
    Carcharoth (for Morgoth)
    Huan the Wolfhound of Valinor
    Elf-friend (one of the Edain, for Elves)
    Elven Friend (an Elf - for Men)
    Mîm (Petty Dwarf)
    Ibűn (Petty Dwarf)
    Khîm (Petty Dwarf)
    Druadan
    Eagle
    Werewolf
    Vampire
    Troll
    Troll Trainer
    Orc Captain
    Wolf-rider
    Dwarven-smith of Nogrod
    Dwarven-smith of Belegost
    Elf-maid of Melian
    Elf minstrel (maybe even Daeron himself)
    Thuringwethil the vampire (for Sauron)
    Draugluin the werewolf (for Sauron) - unless we have him as a general (which I prefer)

    ~ And of course lots of region titles and other titles will be included.
    Last edited by JorisofHolland; January 21, 2013 at 02:29 PM. Reason: Ellin wanted me to change the name.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  2. #2
    Venia's Avatar Auxilium meum a Domino
    Join Date
    Sep 2009
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    Holland
    Posts
    1,031

    Default Re: First Age mod

    Quote Originally Posted by JorisofHolland View Post
    I know, it's a lot of work.
    I know, I can't do it all by myself. That's why I ask the TATW community for help. If anyone is willing to help me, that would be great.

    I have though about it a few times, but every time I decided not to do it because lack of time and ability. But now I've tought of this: for a (playable) release only two things are needed:
    1) A map of Beleriand
    2) Factions that take place on it.

    With only these two things to do, it is more likely the mod will 'survive' until it's ready to be released. Later on many other things might be added (traits, ancillaries, faction symbols, new units, etc). For now, these two things will be enough work.

    The map will be the most time consuming part, for the factions can use the vanilla TATW models. Spliting up all factions can be done in just a few hours of (boring) work, and I'm able to do that.

    The only thing that I can't do by myself is the map. I don't have the skills to craft an entire map of Beleriand. I am able to provide whoever is kind enough to make the map with information. I also can do a few things on mapping (placing settlements on the map, placing rivers), but not enough to make a good-looking large map.

    If anyone is willing do (a part of) the map that would be great. I will start my research as soon as someone joins me.
    Well you can always count on my help for skinning and maybe some mapping
    SOI skinner/video maker/moderator
    http://www.twcenter.net/forums/forumdisplay.php?f=1496,

  3. #3
    JorisofHolland's Avatar Equites
    Join Date
    Jan 2009
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    In a house
    Posts
    3,782

    Default Re: First Age mod

    That's good to hear Do you think you can start on the map if I find some information?
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  4. #4
    Ellin Athinaios's Avatar Sōkō no yari
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    Default Re: First Age mod

    Well there is already a First Age mod in progress by a Russian team, but I don't really agree with the way they chose to depict it. And I always wanted such a mod, so I'd love to help in any way I can (though I can't do very much ).

  5. #5
    Eöl's Avatar Divide and Conquer
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    Default Re: First Age mod

    A long time ago, I made an idea for a first age custom campaign submod for tatw. I called it: The Union of Meadhros (TUOM) and it began just before the Nirnaeth Arnoediad. I also made the regions map:


    I choose this time set, because there were multiple evil factions and all the elves weren't very united also.
    If you have interest in my ideas, please ask

    Under the patronage of Přntifex Maximus

  6. #6
    JorisofHolland's Avatar Equites
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    Default Re: First Age mod

    Quote Originally Posted by Ellin Athinaios View Post
    Well there is already a First Age mod in progress by a Russian team, but I don't really agree with the way they chose to depict it. And I always wanted such a mod, so I'd love to help in any way I can (though I can't do very much ).
    Help is always usefull. I will probably need some help with the research.
    Quote Originally Posted by Eöl View Post
    A long time ago, I made an idea for a first age custom campaign submod for tatw. I called it: The Union of Meadhros (TUOM) and it began just before the Nirnaeth Arnoediad. I also made the regions map:


    I choose this time set, because there were multiple evil factions and all the elves weren't very united also.
    If you have interest in my ideas, please ask
    It looks good, could you send me your files? Though I intended to start a little bit earlier (just after the arrival of the Noldor, or perhaps when most Houses of Edain are in their respective Kingdoms) the map will be the same.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  7. #7
    Eöl's Avatar Divide and Conquer
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    Default Re: First Age mod

    Quote Originally Posted by JorisofHolland View Post
    It looks good, could you send me your files? Though I intended to start a little bit earlier (just after the arrival of the Noldor, or perhaps when most Houses of Edain are in their respective Kingdoms) the map will be the same.
    Later. No time to search it all up now.
    Why that time? In the time I thought of, we could have sauron as a seperate evil force set in minas tirith. The evil men showed up. And the sindarin weren't very nice to the noldor.

    Under the patronage of Přntifex Maximus

  8. #8
    JorisofHolland's Avatar Equites
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    Default Re: First Age mod

    Quote Originally Posted by Eöl View Post
    Later. No time to search it all up now.
    Okay.

    Why that time? In the time I thought of, we could have sauron as a seperate evil force set in minas tirith. The evil men showed up. And the sindarin weren't very nice to the noldor.
    I was just thinking, I'm not sure yet. I want in as many factions as possible (within the borders of realism). Before the Nirnaeth Arnoediad the Edain still lived in Dorlomin, right? It's a while ago I read that history, and I'm looking up things on the internet and in the books I have.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  9. #9
    Ellin Athinaios's Avatar Sōkō no yari
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    Default Re: First Age mod

    Quote Originally Posted by JorisofHolland View Post
    Help is always usefull. I will probably need some help with the research.
    I could also help with things like text work and family trees. And by the way I think I agree with Eöl's idea about the starting time of the mod, seems like a more interesting time to me, and IIRC the Noldor were at their greatest power just before that battle.

  10. #10
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    Default Re: First Age mod

    Quote Originally Posted by Ellin Athinaios View Post
    I could also help with things like text work and family trees. And by the way I think I agree with Eöl's idea about the starting time of the mod, seems like a more interesting time to me, and IIRC the Noldor were at their greatest power just before that battle.
    You are probably right. I'm reading through some text and after that I probably think it's the right time
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  11. #11
    Skeleton Of The West's Avatar Shusai
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    Default Re: First Age mod

    I really love the first age and I wish you good luck with this mod. I would have offered my help but I have no time for another mod to work on.

    For the map you can ask gigantus if he wants to help, he is an excellent mapper and fast worker, and I last time I checked his user title was "maps anyone?", so he might help you .

  12. #12
    Venia's Avatar Auxilium meum a Domino
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    SOI skinner/video maker/moderator
    http://www.twcenter.net/forums/forumdisplay.php?f=1496,

  13. #13
    Louis Lux's Avatar Into the Light
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  14. #14
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
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    Default Re: First Age mod

    HI !
    Happy to see somebody else is working on First Age.

    The russians are however very very advanced in their work -althought I don't agrre their vision of Tolkien'world.

    I was in the past (1 year) the leader of a french mod about the first age, we worked a lot too but have stopped because 1) our dev forum was lost (!!!!!) and 2) the russian competition was too strong.

    But if you need help, documentation, advices, maps, and all the concepts we had already worked, I'm at your service.

  15. #15
    JorisofHolland's Avatar Equites
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    Default Re: First Age mod

    Quote Originally Posted by Skeleton Of The West View Post
    I really love the first age and I wish you good luck with this mod. I would have offered my help but I have no time for another mod to work on.

    For the map you can ask gigantus if he wants to help, he is an excellent mapper and fast worker, and I last time I checked his user title was "maps anyone?", so he might help you .
    Thank you, I'll ask him once I'm sure about settlements, time period and some other stuff.

    I am now sure the best time is a few years before the Nirnaeth Arnoediad. Dorthonion was captured by the Easterlings by then, which makes a faction for there rather pointless, but this is replaced by an evil faction of Easterlins. Not a bad thing, because I think there won't be many evil factions around.

    The kingdoms of the Noldor were still there, as said, at the peak of their height and loosely led by Maedhros (though led is the wrong word, more 'unified'). The Edain lived in Brethil and Hithlum (Dor-lómin). Those factions will require new units, but for now that's not a matter of importance.

    I've googled a few maps of Beleriand. Most are incomplete, so I think I will pick one and write/draw a few notes on it. Paint.exe for the world!

    Quote Originally Posted by Louis Lux View Post
    Nice link, I think I've seen a better wiki-like site though.
    Quote Originally Posted by Nirnaeth Arnoediad View Post
    HI !
    Happy to see somebody else is working on First Age.

    The russians are however very very advanced in their work -althought I don't agrre their vision of Tolkien'world.

    I was in the past (1 year) the leader of a french mod about the first age, we worked a lot too but have stopped because 1) our dev forum was lost (!!!!!) and 2) the russian competition was too strong.

    But if you need help, documentation, advices, maps, and all the concepts we had already worked, I'm at your service.
    I've seen the Russian mod, it's to bad their forum is Spanish (?!?) I would like to hear/see what you have done so far
    Last edited by JorisofHolland; April 04, 2010 at 10:53 AM.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  16. #16
    Centurio
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    Default Re: First Age mod

    Whats wrong with the russians view on Tolkiens world? I mean how do they see it then?

    Using vanilla TA units is a good start but apart from Dale and Wild men of Dunlending (FROME) i cant really see anyone else fitting in the First Age, well every faction ofcourse have some units that do.

    I think everyone gets different imagination when they read a book but in my mind the soldiers wernt very heavily armored (tho i got an idea that Elves from Gondolin had some nasty epic armors and weapons and Dwarves ofcourse but the followers (men) seemed like using leather or mail to me.

    Im hoping someone will make First Age mod for ETW or Napoleon due to their nice features that would give a lot more options to make a more fitting mod but as far as ive heard they havent even released mod tools for these 2 or something.

    Good luck anyway, dont really see how i could help, even if i wanted to, unless you want some signature made

    PS: Some time before Nirnaeth Arnoediad is perfect time to start rewriting the history of Beleriand, if you want my opinion, ive actually thought about it where would this mod start if i would make it, and thats probably the best time, many Elves were wiped off in that battle along with most men so starting after that battle would be bit harsh.
    Last edited by IHV; April 04, 2010 at 10:47 AM.

  17. #17
    Yoshihara
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    Default Re: First Age mod

    Hi! Well I am not sure, if the russian mod you are mentioning is called Tales of Arda, or something like that, because what I know is, that there is/was a quite developed modding project for RTW-LOTR. The name was something with Arda, could be the tales. They had most of the units done, valar and maiar alike, so maybe you could look for inspiration over there. I´ll try to find a link.

  18. #18
    Yoshihara
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    Default Re: First Age mod

    Found it : http://www.lotr-tw.net/viewforum.php...5d22b2621f4ab7. It´s called Arda total war and it seems to be up and running..

  19. #19
    Elphir of Dol Amroth's Avatar Centurio
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    Default Re: First Age mod

    This is the Russian mod: http://www.twcenter.net/forums/showthread.php?t=322725

    Tales of Arda is a dead mod for Alexander. The mod you are talking about is Arda Total War, but that one is for the second age I believe: http://lotr-tw.net/viewforum.php?f=24

  20. #20
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
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    Default Re: First Age mod

    I'll also tried to find our old threads, if the moderatos of our old dev site could find them.

    Concerning the date, we had chosed, according to books and logic, the time just before the battle of the fire (at the end of the peace of Beleriand).

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