View Poll Results: Which should be the start date: 455, at the start of Dagor Bragollach, when all the Noldor princes were still alive and strong, or 468, when the Union of Maedhros was formed, the time of Húrin and Túrin, for a harder and closer to lore campaign?

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  • 455, start of Dagor Bragollach

    17 80.95%
  • 468, Union of Maedhros

    4 19.05%
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Thread: War of the Silmarils - Gondolin Preview added! (23/4/16)

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    Default War of the Silmarils - Gondolin Preview added! (23/4/16)





    War of the Silmarils

    Welcome to the War of the Silmarils! The mod had indeed been inactive for a long time, but, being a leading member of the original team, since last year I took it upon myself to revive and finish it, retrieving all the content made by the team so far and starting the modfolder from scratch, and finishing the map, which during the last year I have vastly improved and perfected. Over the coming weeks I shall post new previews as development continues, so stay tuned!

    War of the Silmarils is a submod of Third Age: Total War for Medieval II: Total War Kingdoms, aiming to bring the heroic wars of Beleriand into the Total War engine. It will feature more than a dozen new factions with unique and original unit rosters while taking care to follow the lore of J.R.R.Tolkien as closely as possible, and a new campaign map covering all the lands west of the Blue Mountains in the First Age of Middle-earth.

    War of the Silmarils takes place at a time many thousands of years before the events of The Lord of the Rings, a time when Men had just awakened and mighty Elven kingdoms dominated the west of Middle-earth. A time when the first Dark Lord, Morgoth, commanded Balrogs, dragons, werewolves and innumerable hosts of Orcs from his stronghold of Angband in the North. The campaign starts at the year 455 of the First Age, just before the Dagor Bragollach, when all the Elven princes are still alive and strong. Set amidst a grand tale of theft, exile, blood-curdling oaths and terrible wars, as recounted in Tolkien's Silmarillion, War of the Silmarils lets you take command of one of the many factions vying for power in Beleriand, and fight for survival or destruction in a time of total war!

    __________________________________________________________________________________________

    Previews:

    Map Preview

    Preview of the Campaign Map
    Beleriand and the Lands in the North




    The map regions and faction placement. 106 regions in total!

    The Falas

    Spoiler Alert, click show to read: 







    Realm of Nargohrond

    Spoiler Alert, click show to read: 







    Forest of Brethil

    Spoiler Alert, click show to read: 




    Doriath


    Spoiler Alert, click show to read: 







    March of Maedhros


    Spoiler Alert, click show to read: 







    Taur-im-Duinath

    Spoiler Alert, click show to read: 




    Ossiriand

    Spoiler Alert, click show to read: 






    Ered Luin


    Spoiler Alert, click show to read: 






    Dorthonion


    Spoiler Alert, click show to read: 






    Gondolin

    Spoiler Alert, click show to read: 




    Nevrast

    Spoiler Alert, click show to read: 





    Dor-lómin

    Spoiler Alert, click show to read: 




    Hithlum

    Spoiler Alert, click show to read: 






    Angband

    Spoiler Alert, click show to read: 





    Credits and Information:

    First draft of the map was made by gigantus, years ago, and then worked on for a time by Colonel Cleg McLeg. It was vastly improved, perfected and finally finished by yours truly (Ellin Athinaios) during the last year.

    TATW strat_map settlement models and resource models were used, credits and thanks go to King Kong and his team for the kind permission to use their content! The settlements' size will be permanent and unupgradeable, so that there will be only certain strategic large settlements on the map and many smaller ones, based on lore, so as to avoid having a First Age map full of large settlements (but also to prevent any mess up with upgraded settlements models), something that I think will add to the difficulty and immersion of the game.

    All settlement names are based on Tolkien's lore, taken from the Silmarillion, the Unfinished Tales, and the HoME.
    (I know Gamil Zirak is not a settlement name, but I find it fitting for a Nogrod smith-settlement being named after the old master smith.)

    And of course, credits to professor J.R.R. Tolkien for the amazing world he sub-created!


    Gondolin Preview
    Preview of Gondolin





    "Gondobar am I called and Gondolindrimbar,
    City of Stone and City of the Dwellers in Stone;
    Gondolin the Stone of Song and Gwarethminas am I named,
    the Tower of the Guard, Thurigardh
    or the Secret Place".

    *The seven names of Gondolin as they were told to Tuor, the mortal son-in-law of Turgon.

    In the land of Beleriand, within the Echoriath, the Encircling Mountains, just west of Dorthonion and east of the river Sirion, lies a round level plain with sheer walls on all sides and a ravine and tunnel leading out to the southwest known as the Hidden Way. The location of the hidden valley of Tumladen was revealed to Turgon son of Fingolfin in a dream by the Vala Ulmo, Lord of Waters. In the fifty-third year of the First Age Turgon journeyed from his halls in Vinyamar and found the vale, with the guidance of Ulmo. In the middle of this vale there is a steep hill which is called Amon Gwareth, the "Hill of Watching": it was there that Turgon decided to found his Hidden City, designed after the ancient city of Tirion in Valinor — which the Noldor had left when they rebelled against the Valar and went into exile — for it would be protected by the mountains and hidden from the eyes of the Dark Lord Morgoth.

    Turgon and his people built the city in secret, and the first building took fifty-two years to complete. When the city was completed, in the year 116 of the First Age, Turgon took with him to dwell in the Hidden City his entire people in Nevrast — almost a third of the Noldor of the House of Fingolfin — as well as nearly three quarters of the northern Sindar, who secretly entered the valley of Tumladen. Turgon was recognized as King of the Hidden City, and he gave it the name Ondolindë, which is “The Rock of the Music of the Water” in Quenya, because of the fountains of Amon Gwareth; but in the unique Elvish dialect they developed it became known as Gondolin, the “Hidden Rock”. After their arrival in the new city, the Gondolindrim continued to labour in its building, until it was said to rival even Tirion itself: its walls stand high and white above the plain, and its most prominent feature is the great Tower of the King, where, among the fountains, Turgon made Glingal and Belthil, trees of gold and silver made in memory of the Two Trees of Valinor. The Hidden Way in the mountains is protected by six gates, all constantly guarded by the Seven Divisions of Gondolin; the first of wood, then stone, bronze, iron, silver, gold, and steel. And the city itself is divided and guarded by eleven noble Houses, all of which have their own leaders with unique heraldic customs in all of Middle-earth, their devices set against a single-coloured background upon long and tapering shields. Many and mighty Elf-lords dwell in Gondolin, and Ecthelion of the Fountain is among them and Galdor of the Tree, and Glorfindel the golden-haired, and Enerdhil the master smith and Pengolodh the loremaster of the Noldor, the tallest of all the Elves in the city. Great is the bliss and the beauty of Gondolin, and great is the wisdom of its people.

    Now the Hidden Kingdom slowly became wealthy and prosperous, concealed from friend and foe alike and guarded from trespassers by the Eagles of Thorondor, friends and allies of Turgon who had made their eyries on the Encircling Mountains on the bidding of Manwë; and the Elves of Gondolin have lived undisturbed by the events outside their fair city for more than three centuries, and their days have been full of joy and peace. Every summer they celebrate a great festival on midsummer’s eve, when all the people of Gondolin are upon the walls at night to await the rising sun, singing songs at its uplifting; for the morrow is the great feast they name the Gates of Summer. But the Gondolindrim also love mining and quarrying after metals and jewels, and many of them work in the mountains distant from the city, seeking after metals for their smithying of things both of peace and war. And the smiths of Gondolin have mastered the arts of Aulë and they became unrivalled in their craft, using Noldorin techniques to forge powerful weapons and bright mail, impervious to rust and corrosion and the slow decay of time; and Turgon has accepted into his court Maeglin his sister-son, who inherited great knowledge and mastery in smithing and craftsmanship from his father Eöl the Dark Elf. And the King gave orders for an outpost to be built on the isle of Balar, from where with the help of Círdan they might sail the Great Sea and reach Aman.

    But now the times have changed; for Morgoth has suddenly broken the long Siege of Angband in the North, and the inevitable doom of the Noldor shall fall upon them. One winter’s night in the year 455 of the First Age, the fires of Angband burnt and destroyed the vast green field of Ard-galen in the north, and many of the Noldor were slain, and thus the battle known as Dagor Bragollach, “Battle of Sudden Flame”, has began. Dark and uncertain times lie ahead, and the people of the Hidden Kingdom have to prepare for whatever future may come…


    ____________________________________________________

    * Gondolin is a mixed yet predominantly Noldorin faction, with powerful and versatile infantry yet lacking in cavalry (not many horses there), starting with four regions: Gondolin, Orfalch Echor, Anghabar, and a small outpost on the isle of Balar. The roster is a unique mix of the old Houses of Gondolin with the Seven Divisions described in the Unfinished Tales, which were indeed the evolution of the Houses in Tolkien's mind.

    1st Tier:


    First Division, Dark Guard

    The army of the Hidden Kingdom is divided into seven Divisions, and those who belong to the House of the Pillar serve in the First Division, under the command of Elemmakil. They are Noldor of the House of Fingolfin, and their lord is Penlodh, and they form the backbone of the army of Gondolin. They are mail-clad and armed with long swords and tall helms, and their shields bear the royal emblems of the king, and the device of Idril Celebrindal the fair, and the heraldry of their own house. They are the Dark Guard, for they are charged with the duty to patrol the secret tunnel leading to the First Gate of the Orfalch Echor, the Gate of Wood: a wide arch with tall pillars upon either hand, hewn in the rock, with a great portcullis of crossed wooden bars, marvellously carved and studded with nails of iron, known also as the Dark Gate; for the Hidden Way that leads to it is dark and unlit, yet constantly guarded. Once an intruder has been captured by the Dark Guard, they are not permitted to return the way they have come, and by law they are slain where they stand.

    Spoiler Alert, click show to read: 







    Second Division, Grey Guard

    The army of the Hidden Kingdom is divided into seven Divisions, and those who belong to the House of the Harp serve in the Second Division. They are mostly of the northern Sindar in origin, armed with long spears and iron helms and robed in grey, wearing similar cloaks in kind as their kin in Mithrim, and tassels of silver and gold; and in battle they fight as one man, presenting a forest of spears to the enemy. They have also masterted the art of playing the harp, and so it is that their heraldry presents a silver harp on sable background, save only for Salgant their lord, who alone bears the device of a golden harp. They are charged with the duty to guard and defend the Second Gate of the Orfalch Echor, the Gate of Stone: a great archway blocked with a single mighty stone amid a great wall built across the ravine from side to side, with stout towers of stone at either hand.

    Spoiler Alert, click show to read: 






    House of the Tree

    The folk of the House of the Tree guard the western entrance to the Arch of Ingwë day and night. They are a great house of both Noldor and of Sindar, and their lord and captain is Galdor, a Noldorin Elf who is seen as the most valiant of the Gondolindrim save Turgon alone; and the Folk of the Tree do not lack in valour or bravery either, and they will be among the first to throw themselves into the fray. Their raiment is green, and in battle they prefer to fight with swift slings from afar; yet if the enemy draws near, they will defend themselves with iron clubs and stones, and they carry sturdy wooden shields displaying the heraldry of their house; yet they bear no helm nor mail. And though the lack of heavy armour makes them more vulnerable to harm than their kin, it also makes them excellent light support infantry, able to cross the battlefield swiftly and strike hard and fast to weaken the enemy before heavier troops join the fight.


    [Special AOR Unit]

    Spoiler Alert, click show to read: 






    Mariners of Gondolin

    These valiant and adventurous Elves of Gondolin have set out by command of the Hidden King to build an outpost on the isle of Balar and from there sail the Belegaer with the help of Círdan, in an attempt to reach Aman and beg the Valar for forgiveness and deliverance from the growing darkness in the North. They are of the high folk of the Noldor, grey-eyed and dark-haired, and their clothes are simple and grey. No arms do they carry save for a short sword and a round shield in the fashion of the Falathrim, yet fierce and deadly they are in battle; for the light of Aman still burns in their eyes, and their hearts ever long to glimpse the wonders and beauty of Tirion once again: the ancient city of the Noldor upon the green hill of Túna, which Gondolin itself in many ways is said to resemble.

    [Recruitable only from settlements with ports]



    Spoiler Alert, click show to read: 





    2nd Tier:

    Third Division, Bronze Guard

    The army of the Hidden Kingdom is divided into seven Divisions, and those who belong to the House of the Tower of Snow serve in the Third Division, and their lord is Penlodh. They are for the most part of the kindred of the Sindar of Nevrast, and they are clad in bronze helms and scale mail that glows like dull fire, and they wield deadly axes, the traditional weapon of that people; and the blades of their axes are red, and their hatred for the Orcs burns hot. They are the Bronze Guard, charged with the duty to hold and defend the Third Gate of the Orfalch Echor, the Gate of Bronze: a great twofold door hung with shields and plates of bronze, werein are wrought many figures and strange signs, amid a great wall crowned with three square towers, roofed and clad with copper that by some device of smith-craft are ever bright and gleam as fire in the light of the red lamps set like torches along the wall. It is said that the very name of their house reflects the snow-covered peaks of the Echoriath above the ravine of the Orfalch Echor, their long shoulders mantled with white snow in the cold mountain wind.

    Spoiler Alert, click show to read: 





    Fourth Division, Iron Guard

    The army of the Hidden Kingdom is divided into seven Divisions, and those who belong to the House of the Mole serve in the Fourth Division. They are for the most part Noldor, ore-delvers and miners at the mines of Anghabar, and their leader is Maeglin son of Eöl the Dark Elf. Black are their mantles and their mail and their long shields, and they are armed with short spears, and their faces are masked with visors bearing each an eagle’s peak, in honour of the Eagles of Manwë; and it is said that their armour is made of an alloy of iron and Galvorn, a rare and strong black metal the secrets of which had been passed on to Maeglin by his father before he died. They are the Iron Guard, and they are charged with the defence of the Fourth Gate of the Orfalch Echor, the Gate of Writhen Iron: an iron gate wrought and hammered into the shapes of trees with writhing roots and woven branches laden with leaves and flowers, amid a high and black wall crowned with four towers of iron; and in their midst is set an image of a great eagle wrought in iron, in the likeness of King Thorondor himself, as he would align upon a mountain from the high airs.

    Spoiler Alert, click show to read: 






    Fifth Division, Moon Guard

    The army of the Hidden Kingdom is divided into seven Divisions, and those who belong to the House of the Swallow serve in the Fifth Division, and their lord and captain is Duilin the master archer, swiftest of all Elves to run and leap. These are the finest archers of Gondolin, and it is said that the swallow is reminiscent of an arrow flying swiftly through the air with speed and grace and always finding its mark. They are robed in white and they wield powerful longbows and swords, and they are clad in silver mail and bright white-crested helms; and in battle they will blot out the sun with volleys of sharp and deadly missiles to defend their posts, pouring arrows like the dark rains of autumn. They are the Moon Guard, for they are charged with the defence of the Fifth Gate of the Orfalch Echor, the Gate of Silver: amid a low and broad wall built of white marble, its parapet being a trellis of silver between five great globes of marble, there stands a gate shaped as three parts of a circle, and wrought of silver and pearl of Nevrast in likeness of the Moon; and above the Gate stands an image of the White Tree Telperion, wrought of silver and malachite, with flowers made of great pearls of Balar.

    Spoiler Alert, click show to read: 






    House of the Golden Flower

    Of all the great houses of Gondolin, the Elves of the House of the Golden Flower are the most fair and noble and wise, and they remember well the light of the Two Trees, Telperion and Laurelin; for they were born in Aman even before Melkor and Ungoliant brought darkness to the world by destroying the Trees of Valinor. For that and for all his evil deeds they harbour eternal hatred for Morgoth, the Black Enemy, and though there may be no hope in their hearts of defeating Morgoth by force, still they will not sit helplessly and do nothing as he corrupts the earth, marring all that was once fair and good. Led by Glorfindel with the golden hair, a mighty Elf-lord dearly loved by all the Gondolindrim, they are dressed in garments as green as a field in spring, and their device is charged with a rayed sun, though their long and tapering shields are emblazoned with a golden flower resembling a celandine. And should the Hidden City ever be threatened, they will put on their tall helms and arm themselves with bright mail and long swords, and they will march into battle prepared to fight to the death; for they will gladly give their own lives for their lord.

    [Special AOR Unit]

    Spoiler Alert, click show to read: 





    3d Tier:

    Sixth Division, Sun Guard

    The army of the Hidden Kingdom is divided into seven Divisions, and those who belong to the House of the Heavenly Arch serve in the Sixth Division, and their lord and leader is Egalmoth, famous for being the only Elf ever to wield a curved blade. Arrayed in a glory of gold, they are a folk of uncounted wealth, and their arms are set with jewels. In battle they wield longbows and swords, and their mail is gilded, and large opals and tall golden plumes are set on their helmets; and their great round shields are red as flame, holding in the centre a jewel built of seven gems: ruby, amethyst, sapphire, emerald, chrysoprase, topaz and amber: the colours of the rainbow; for what is the Heavenly Arch more than a reference to the rainbow? They are the Sun Guard, for they are charged with the defence of the Sixth Gate of the Orfalch Echor, the Golden Gate, the last of the ancient gates of Turgon: amid a wall built of yellow marble with a parapet of red gold, there stands a gate adorned with discs of gold, many-rayed, in likeness of the Sun, set among devices of garnet and topaz and yellow diamonds; and in the midst upon a golden pyramid is set an image of Laurelin, the Tree of the Sun, with flowers wrought of topaz upon chains of gold.

    Spoiler Alert, click show to read: 







    Seventh Division, Knights of Gondolin

    The army of the Hidden Kingdom is divided into seven Divisions, and those who belong to the noble House of the Fountain serve in the Seventh Division, and their lord and captain is Ecthelion of the Fountain, Warden of the Great Gate, a valiant Elf-lord famed for his unrivaled skill in music among the Gondolindrim. Being Noldor of the House of Fingolfin, they enjoy the glitter of silver and diamonds, and they are clad all in silver, and upon their shining helms there is set a spike of steel pointed with a diamond; and they wield swords very long and bright and pale, and they ride magnificent horses decorated with diamonds and gems, and they go into battle to the music of flutes, their armour shimmering in the starlight as they move. These are the knights of Gondolin, the guards of the fountains of the king, and defenders of the Seventh Gate of the Orfalch Echor, the Great Gate, the Gate of Steel that Maeglin himself wrought: no wall or door stands there save for a mighty fence of steel that glitters cold and white, with two round towers of great height on either hand, with turrets of bright steel; and seven great pillars of steel there are, tall with the height and girth of strong trees yet ending in a spike as sharp as a needle; and between them stand seven cross-bars of steel, and in each space seven times seven rods of steel upright sharp like blades; and above the central pillar, a mighty image of the king-helm of Turgon is raised, the Crown of Gondolin, set with diamonds.

    Spoiler Alert, click show to read: 






    House of the Hammer of Wrath

    Centuries of hard labour have strengthened the arms of these elven-smiths, allowing them to march in battle wielding heavy maces like hammers with deadly force, crushing armour and bones and beating upon helm and head as if hewing the hot bending iron on the anvil. They carry large heavy shields, outweighing an entire suit of armour; and yet they wear even heavier mail than their kin, making them almost impervious to all harm. Their emblem is the stricken anvil, yet their shields show a hammer that smiteth sparks about it, and of these come many of the best smiths and craftsmen of Gondolin. They have mastered the arts of Aulë, and red gold and black iron is their delight. Their leader is Rog, second in valour to Galdor of the Tree, and mightiest of all Elves who ever walked the earth save Fingolfin himself. As their bodies are the strongest, so their hearts are also the bravest among the Noldor, for many of them were once thralls in the dungeons of Angband who escaped long ago, and having endured both pain and death they now fear neither one or the other. No army of Morgoth could ever hope to stand their ground against the House of the Hammer of Wrath, the largest and most valiant House of Gondolin; for their thunderous charge is swift and deadly like the wrath of Tulkas.

    [Special AOR Unit]

    Spoiler Alert, click show to read: 






    House of the White Wing

    The folk of the Wing are the stoutest of the King’s men, and they are the bodyguard and household of Tuor, messenger of Ulmo himself; and though their numbers may be small, they are among the finest and bravest warriors Beleriand has ever known. Their cloaks are long and blue, and they are clad in the finest mail the masterful smiths of Gondolin can fashion, and they wield long and unforgiving swords. Upon their helms they wear wings of swans and gulls, in memory of the swans that showed Tuor the way to Vinyamar; and they carry long and tapering shields displaying a swan-wing on a blue field, such as the shield that Tuor found in those deserted ruins; for this was the heraldry of Turgon in Nevrast long ago, ere he built Gondolin. Each and every one of them will stand their ground without fear against any foul creature of Morgoth, be it an Orc or a werewolf or a dragon or a terrible Balrog, following their leader to the very end in victory or death.

    [AOR Unit. recruitable after Tuor arrives in Gondolin]

    Spoiler Alert, click show to read: 






    House of the King

    Mighty is the array of the House of the King, and their colours are white and gold and red, and on their shields three emblems are displayed as the royal device of Turgon: the Sun, the Moon, and the Scarlet Heart of Finwë Noldóran in blue field. The spears they wield are long and sharp, and none can stand against the mighty phalanx of the King of Gondolin; for they march into battle with their large shields locked together, presenting a deadly forest of spears to the enemy, and they can easily break through the ranks of the Orcs of Morgoth; and they are clad in bright mail forged by the master smiths of the Gondolindrim, protecting them from evil and harm. In battle they fly the banners of the King, as well as the device of their beloved princess, Idril Celebrindal the fair: Menelluin Írildeo Ondolindello it is called, the Cornflower of Idril from Gondolin, echoing her golden hair. Yet their purpose is not only to go to war; for those of the House of the King are also the guard of the King, comprising his family and household, and they go where the King goes and stay where the King stays. Even when threatened by death they will stand their ground and protect their Lord caring naught for themselves, until the very End of Arda or their own demise.

    [AOR Unit and Bodyguard]

    Spoiler Alert, click show to read: 











    Turgon's War Machines

    These are the secret war machines of Gondolin, built by the ingenuity and craftsmanship of the Noldor for the defence of the Hidden City. Guarded and operated by a detachment of the First Division, they are capable of firing massive stones with deadly efficiency from long distance, causing death and destruction to anyone unlucky enough to stand in their path.

    Spoiler Alert, click show to read: 





    Credits:

    Shredder for the banner carriers and one model (Eldar Archers)
    Louis Lux & Lu Bu for most of the faces & hair
    sgawara84 for one model, based on Shredder's work
    King Kong for the Sindar Axemen unit and the Gondorian Trebuchet
    Smolka for one model from Planetwar (Horus Spearmen)
    Taro_M for bodies, some helms, swords and textures, and one model (Wardens of the White Tower)
    Rusichi:Total War for various things and the marka horses
    glassakias for one body (First Division)
    Earl of Memory for working with most of the models and textures
    Ellin Athinaios for unit concepts, descriptions, mapping, retexturing, revamping and putting together the finished roster
    J.R.R.Tolkien for the inspiration and the source material (The Silmarillion, Unfinished Tales, HoME)
    And of course, King Kong and the Third Age team for making this possible!


    __________________________________________________________________________________________

    The Factions:

    Noldor:

    - House of Fingolfin
    - Nargothrond
    - Sons of Fëanor
    - Gondolin

    Teleri:

    - Doriath
    - Falathrim
    - Laiquendi of Ossiriand

    Edain:

    - House of Bëor
    - House of Hador
    - Folk of Haleth

    Naugrim:

    - Belegost
    - Nogrod

    Creatures of Morgoth:

    - Angband

    Easterlings:

    - People of Bór (unplayable, spawned by script)
    - People of Ulfang (unplayable, spawned by script)

    ( * A few unplayable microfactions will also be included for the sake of lore and immersion, as well as the Host of Valinor, which will be scripted to arrive under specific conditions.)

    __________________________________________________________________________________________

    The Team:

    - Ellin Athinaios - coding, scripting, mapping, skinning, 2D art, descriptions, lore research, unit concepts


    Old team members:

    - JorisofHolland+ - coding, scripting, lore research, unit concepts
    - Earl of Memory - lore research, concept art, modelling, skinning
    - glassakias - modelling, skinning
    - Colonel Cleg McLeg - mapping
    - Squeaks+ - modelling, skinning, name logo, signatures
    - sgawara84 - modelling, skinning

    Contributors:

    - gigantus - mapping (Τhanks to mighty gigantus for making the first version of the map.)

    Special thanks to King Kong and his team for giving permission to use TATW content!

    __________________________________________________________________________________________

    Visit War of the Silmarils on ModDB

    (Copyrights of featured artwork owned by Andreas Marschall, made for the cover of the Blind Guardian album "Nightfall in Middle-earth". Logo made by Squeaks+.)
    Last edited by Ellin Athinaios; April 25, 2016 at 01:04 PM. Reason: Gondolin preview added & map preview restored

  2. #2
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
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    In a house
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    Default War of the Silmarils

    Previous OP, replaced 20th April 2015 with above post
    //Ngugi

    Last edited by Ngugi; April 20, 2015 at 01:03 PM. Reason: Ellin wanted me to change the name.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  3. #3
    Venia's Avatar Auxilium meum a Domino
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    Default Re: First Age mod

    Quote Originally Posted by JorisofHolland View Post
    I know, it's a lot of work.
    I know, I can't do it all by myself. That's why I ask the TATW community for help. If anyone is willing to help me, that would be great.

    I have though about it a few times, but every time I decided not to do it because lack of time and ability. But now I've tought of this: for a (playable) release only two things are needed:
    1) A map of Beleriand
    2) Factions that take place on it.

    With only these two things to do, it is more likely the mod will 'survive' until it's ready to be released. Later on many other things might be added (traits, ancillaries, faction symbols, new units, etc). For now, these two things will be enough work.

    The map will be the most time consuming part, for the factions can use the vanilla TATW models. Spliting up all factions can be done in just a few hours of (boring) work, and I'm able to do that.

    The only thing that I can't do by myself is the map. I don't have the skills to craft an entire map of Beleriand. I am able to provide whoever is kind enough to make the map with information. I also can do a few things on mapping (placing settlements on the map, placing rivers), but not enough to make a good-looking large map.

    If anyone is willing do (a part of) the map that would be great. I will start my research as soon as someone joins me.
    Well you can always count on my help for skinning and maybe some mapping
    SOI skinner/video maker/moderator
    http://www.twcenter.net/forums/forumdisplay.php?f=1496,

  4. #4
    JorisofHolland's Avatar Primicerius
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    Default Re: First Age mod

    That's good to hear Do you think you can start on the map if I find some information?
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  5. #5
    Ellin Athinaios's Avatar Senator
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    Default Re: First Age mod

    Well there is already a First Age mod in progress by a Russian team, but I don't really agree with the way they chose to depict it. And I always wanted such a mod, so I'd love to help in any way I can (though I can't do very much ).

  6. #6
    Eöl's Avatar Divide and Conquer
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    Default Re: First Age mod

    A long time ago, I made an idea for a first age custom campaign submod for tatw. I called it: The Union of Meadhros (TUOM) and it began just before the Nirnaeth Arnoediad. I also made the regions map:


    I choose this time set, because there were multiple evil factions and all the elves weren't very united also.
    If you have interest in my ideas, please ask

    Under the patronage of Přntifex Maximus

  7. #7
    JorisofHolland's Avatar Primicerius
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    Default Re: First Age mod

    Quote Originally Posted by Ellin Athinaios View Post
    Well there is already a First Age mod in progress by a Russian team, but I don't really agree with the way they chose to depict it. And I always wanted such a mod, so I'd love to help in any way I can (though I can't do very much ).
    Help is always usefull. I will probably need some help with the research.
    Quote Originally Posted by Eöl View Post
    A long time ago, I made an idea for a first age custom campaign submod for tatw. I called it: The Union of Meadhros (TUOM) and it began just before the Nirnaeth Arnoediad. I also made the regions map:


    I choose this time set, because there were multiple evil factions and all the elves weren't very united also.
    If you have interest in my ideas, please ask
    It looks good, could you send me your files? Though I intended to start a little bit earlier (just after the arrival of the Noldor, or perhaps when most Houses of Edain are in their respective Kingdoms) the map will be the same.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  8. #8
    Eöl's Avatar Divide and Conquer
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    Default Re: First Age mod

    Quote Originally Posted by JorisofHolland View Post
    It looks good, could you send me your files? Though I intended to start a little bit earlier (just after the arrival of the Noldor, or perhaps when most Houses of Edain are in their respective Kingdoms) the map will be the same.
    Later. No time to search it all up now.
    Why that time? In the time I thought of, we could have sauron as a seperate evil force set in minas tirith. The evil men showed up. And the sindarin weren't very nice to the noldor.

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  9. #9
    JorisofHolland's Avatar Primicerius
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    Default Re: First Age mod

    Quote Originally Posted by Eöl View Post
    Later. No time to search it all up now.
    Okay.

    Why that time? In the time I thought of, we could have sauron as a seperate evil force set in minas tirith. The evil men showed up. And the sindarin weren't very nice to the noldor.
    I was just thinking, I'm not sure yet. I want in as many factions as possible (within the borders of realism). Before the Nirnaeth Arnoediad the Edain still lived in Dorlomin, right? It's a while ago I read that history, and I'm looking up things on the internet and in the books I have.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  10. #10
    Ellin Athinaios's Avatar Senator
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    Default Re: First Age mod

    Quote Originally Posted by JorisofHolland View Post
    Help is always usefull. I will probably need some help with the research.
    I could also help with things like text work and family trees. And by the way I think I agree with Eöl's idea about the starting time of the mod, seems like a more interesting time to me, and IIRC the Noldor were at their greatest power just before that battle.

  11. #11
    JorisofHolland's Avatar Primicerius
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    Default Re: First Age mod

    Quote Originally Posted by Ellin Athinaios View Post
    I could also help with things like text work and family trees. And by the way I think I agree with Eöl's idea about the starting time of the mod, seems like a more interesting time to me, and IIRC the Noldor were at their greatest power just before that battle.
    You are probably right. I'm reading through some text and after that I probably think it's the right time
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  12. #12

    Default Re: First Age mod

    I really love the first age and I wish you good luck with this mod. I would have offered my help but I have no time for another mod to work on.

    For the map you can ask gigantus if he wants to help, he is an excellent mapper and fast worker, and I last time I checked his user title was "maps anyone?", so he might help you .

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    Venia's Avatar Auxilium meum a Domino
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    http://www.twcenter.net/forums/forumdisplay.php?f=1496,

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    Louis Lux's Avatar Into the Light
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    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
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    Default Re: First Age mod

    HI !
    Happy to see somebody else is working on First Age.

    The russians are however very very advanced in their work -althought I don't agrre their vision of Tolkien'world.

    I was in the past (1 year) the leader of a french mod about the first age, we worked a lot too but have stopped because 1) our dev forum was lost (!!!!!) and 2) the russian competition was too strong.

    But if you need help, documentation, advices, maps, and all the concepts we had already worked, I'm at your service.

  16. #16
    JorisofHolland's Avatar Primicerius
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    Default Re: First Age mod

    Quote Originally Posted by Skeleton Of The West View Post
    I really love the first age and I wish you good luck with this mod. I would have offered my help but I have no time for another mod to work on.

    For the map you can ask gigantus if he wants to help, he is an excellent mapper and fast worker, and I last time I checked his user title was "maps anyone?", so he might help you .
    Thank you, I'll ask him once I'm sure about settlements, time period and some other stuff.

    I am now sure the best time is a few years before the Nirnaeth Arnoediad. Dorthonion was captured by the Easterlings by then, which makes a faction for there rather pointless, but this is replaced by an evil faction of Easterlins. Not a bad thing, because I think there won't be many evil factions around.

    The kingdoms of the Noldor were still there, as said, at the peak of their height and loosely led by Maedhros (though led is the wrong word, more 'unified'). The Edain lived in Brethil and Hithlum (Dor-lómin). Those factions will require new units, but for now that's not a matter of importance.

    I've googled a few maps of Beleriand. Most are incomplete, so I think I will pick one and write/draw a few notes on it. Paint.exe for the world!

    Quote Originally Posted by Louis Lux View Post
    Nice link, I think I've seen a better wiki-like site though.
    Quote Originally Posted by Nirnaeth Arnoediad View Post
    HI !
    Happy to see somebody else is working on First Age.

    The russians are however very very advanced in their work -althought I don't agrre their vision of Tolkien'world.

    I was in the past (1 year) the leader of a french mod about the first age, we worked a lot too but have stopped because 1) our dev forum was lost (!!!!!) and 2) the russian competition was too strong.

    But if you need help, documentation, advices, maps, and all the concepts we had already worked, I'm at your service.
    I've seen the Russian mod, it's to bad their forum is Spanish (?!?) I would like to hear/see what you have done so far
    Last edited by JorisofHolland; April 04, 2010 at 10:53 AM.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  17. #17

    Default Re: First Age mod

    Whats wrong with the russians view on Tolkiens world? I mean how do they see it then?

    Using vanilla TA units is a good start but apart from Dale and Wild men of Dunlending (FROME) i cant really see anyone else fitting in the First Age, well every faction ofcourse have some units that do.

    I think everyone gets different imagination when they read a book but in my mind the soldiers wernt very heavily armored (tho i got an idea that Elves from Gondolin had some nasty epic armors and weapons and Dwarves ofcourse but the followers (men) seemed like using leather or mail to me.

    Im hoping someone will make First Age mod for ETW or Napoleon due to their nice features that would give a lot more options to make a more fitting mod but as far as ive heard they havent even released mod tools for these 2 or something.

    Good luck anyway, dont really see how i could help, even if i wanted to, unless you want some signature made

    PS: Some time before Nirnaeth Arnoediad is perfect time to start rewriting the history of Beleriand, if you want my opinion, ive actually thought about it where would this mod start if i would make it, and thats probably the best time, many Elves were wiped off in that battle along with most men so starting after that battle would be bit harsh.
    Last edited by IHV; April 04, 2010 at 10:47 AM.

  18. #18

    Default Re: First Age mod

    Hi! Well I am not sure, if the russian mod you are mentioning is called Tales of Arda, or something like that, because what I know is, that there is/was a quite developed modding project for RTW-LOTR. The name was something with Arda, could be the tales. They had most of the units done, valar and maiar alike, so maybe you could look for inspiration over there. I´ll try to find a link.

  19. #19

    Default Re: First Age mod

    Found it : http://www.lotr-tw.net/viewforum.php...5d22b2621f4ab7. It´s called Arda total war and it seems to be up and running..

  20. #20

    Default Re: First Age mod

    This is the Russian mod: http://www.twcenter.net/forums/showthread.php?t=322725

    Tales of Arda is a dead mod for Alexander. The mod you are talking about is Arda Total War, but that one is for the second age I believe: http://lotr-tw.net/viewforum.php?f=24

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