I know lots of people don't like recruit-able generals so I'll not suggest this as an addition to the main compilation, but I do, and I would like to make a mod where I can recruit them. But(!) I'd like to get rid of their "Exceptional" quality, and script them to be a bit better than the best cavalry of their faction so they can't just dominate battles. For example: English generals the same models and qualities as Miles but 1 higher in Defence Skill, Armour and Attack to represent their elite status. Byzantine/Roman ones would probably still be Athanoi, but I'm not sure.
The exception to this is the Islamic factions, who I'd keep the same but not as good, because their bodyguards were Slavic mercenaries, but script to become the same as Christian Guard, Ghulams and Mamluks as they become available (don't know enough about Khwarezm yet to say what I'd do about them unfortunately...)
I'd also like to implement some other, somewhat simpler changes. I would like to have Mailed Knights and parallel units like Miles recruit-able in Wooden Castles, along with their dismounted counterparts! Feudal Knights and similar units would be recruitable in Castles, but not until the appropriate time (as far as I know, PB has already scripted all that...)
Oh, and it'll be 2tpy, because that's the only way to have proper ageing in the game.
If anybody's interested in helping or teaching me, it'd be nice to have some support as I really can't mod at all.
Edit: General's Bodyguards now recruitable in castles. Other units soon to be available in wooden ones. Just copy into data folder and replace old file, I've attached original EDB if you want to remove changes.
Edit: All stuff done! EDU and EDB attached.