Can I ask you what's the progress on your work Fair Prince ?
As for the traits/ancillaries project, I guess I'll launch it within a week.
Thanks mate, a rep is well deserved for your suggestions.
Actually, I'm a big fan of Alifonso (I even chose him as the 'face' of my mod! ) as he was practically the perfect warrior: battled through his entire life, slept with his armor and sword, and kicked everyone's ass who dared to stand in his way. Since he campaigned all the time, it's little wonder he had no more energy to pursuit women...
Although it's not sure yet, he's likely to be the most powerful general in my mod!
Last edited by Fair Prince; August 24, 2010 at 07:00 PM.
Good news for players, my very first region/settlement names update should be completed by tomorrow.
It will contain numerous corrections and changes, and even better is that the file (like expanded.txt) will also be save-game compatible.
Can I add that to the Compilation?
All right, the first version of my improved region and settlement names is up in the first post, along with a new fifth table containing all changes in the file.
This little addition forms the second part of my historical project - it may be used separately from my other mods and is compatible with saved games.
Some important changes:
- Galicia renamed to Beira
- Halychyna renamed to Galicia
- Gascony renamed to Midi-Pyrénées
- Greater Flanders renamed to Brabant
- Switzerland renamed to Alemannia
- Alamania renamed to Nordgau
- Bern renamed to Zürich
- Cologne region renamed to Lower Lorraine
- Moab renamed to Oultrejordain
- Tortosa renamed to Tripoli
The total number of changes is around 60.
Feedback is always appreciated, and feel free to contact me if you have any suggestions!
Last edited by Fair Prince; August 28, 2010 at 06:20 PM.
I'll apply it the next time I run the setup (I've made myself a version compatible with the sub-mod manager for my personal use)
All right, I've launched a new thread for the fourth part of my project, the improvement of the in-game traits and ancillaries.
As usual, suggestions and new ideas are warmly welcomed (and rewarded) there: http://www.twcenter.net/forums/showthread.php?t=385159
Wouldn't the improved region/settlement names have to change the descr_regions.txt
in the data/world/maps/base folder?
I got CTDs last time I tried it without editing that file...
When I did edit it(to put in the new stuff), it worked fine.
Basically, the files in the data/text folder are the ones that determine how the various texts (names, titles, descriptions and so on) appear in the game.
Last edited by Fair Prince; August 30, 2010 at 07:00 PM.
this might have been adressed before, but Skara wasn't a fort during the early medieval times, but a city with a great spiritual administration, comparable with Lund... Nyköping was named that in 1230... before that there is no certain sources of it's correct name... this is also true for Kalmar (early 1200).... in the early campaign, it might be more correct to use Sigtuna instead of Nyköping (founded 980)... I can't think of an equvilent for Kalmar though...
also, Turkku should be Swedish when or if that faction will appear... the Swedish colonization of Finland started during the 11th century with Viking incursions and later small crusades... during the 12th century the coastal regions of Finland was considered a Swedish province...
nah, instead of Georgia I would rather see a nice, Scandinavian pot of soup...
I'd love for Sweden to be included, but sadly there's all those hard-coded limits.
How I'd like it implemented if it was possible, though:
- Several units unique to Sweden
- Several more regions added to Scandinavia so that it doesn't get too cramped
- Sweden, Denmark and Norway start off with somewhat bad relations, to encourage warfare
- Norway starts with Oslo
I mostly want Sweden in the game so that I could destroy them several times over
I'm still looking forward to the release of your sub-mod, and to your name sub-mod (I have permission to put that one in the Compilation when it gets released, right? (I think you said something to that effect earlier once, at least))
As far as I know, he plans to do the implementation on his own, so his mod will include mine, meaning there's no need for others to do that (though you may help him if you wish).
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