Hey guys, I am trying to add Cossack musketeers to the Wallachian faction in clouds across Europe mod version 1.4 extended, but I am having massive difficulties to add those units in the battle_models.modelbd file. This is the code:
18 cossack_musketeers 1 3 66 unit_models/_Units/EE_Peasant_Leather/cossack_musketeers_lod0.mesh 121 66 unit_models/_Units/EE_Peasant_Leather/cossack_musketeers_lod1.mesh 1225 66 unit_models/_Units/EE_Peasant_Leather/cossack_musketeers_lod2.mesh 6400 1 6 russia 77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_russia.texture 77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_normal.texture 49 unit_sprites/russia_Cossack_Musketeers_sprite.spr 1 6 russia 68 unit_models/AttachmentSets/Final European CB Gun_russia_diff.texture 68 unit_models/AttachmentSets/Final European CB Gun_russia_norm.texture 0 1 4 None 16 MTW2_Fast_Musket 20 MTW2_Non_Shield_Fast 1 19 MTW2_Musket_Primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 22 cossack_musketeers_ug1 1 3 70 unit_models/_Units/EE_Peasant_Leather/cossack_musketeers_ug1_lod0.mesh 121 70 unit_models/_Units/EE_Peasant_Leather/cossack_musketeers_ug1_lod1.mesh 1225 70 unit_models/_Units/EE_Peasant_Leather/cossack_musketeers_ug1_lod2.mesh 6400 1 6 russia 77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_russia.texture 77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_normal.texture 53 unit_sprites/russia_Cossack_Musketeers_ug1_sprite.spr 1 6 russia 68 unit_models/AttachmentSets/Final European CB Gun_russia_diff.texture 68 unit_models/AttachmentSets/Final European CB Gun_russia_norm.texture 0 1 4 None 16 MTW2_Fast_Musket 20 MTW2_Non_Shield_Fast 1 19 MTW2_Musket_Primary 1 18 MTW2_Sword_Primary 16
Please help me!!!! !'m in such a sticky situation!!!!
P.s an you also have naval units in the battle_models.modelbd file, because, zeph didn't bother to add any carracks to wallachia. phht!
Thanks so much for the help and support guys!!!!!!
Omg omg mg, thanks so much!,!
and I got the shops working tooooooooooo
ahhhhhh
thanks you so much
I mean ships
Could anyone be so kind to post the lines for adding Highland Nobles (scottish 2-h swordsmen) to England? I need it for SS 6.4 if that makes any difference.
I did try to do it myself but failed terribly and acctualy killed the game
If the Highland Nobles exist in the EDU, you would need to add England to the ownership line(s) for starters.
Clone the scotland lines or learn to make your own textures. There are no Highland textures for England any other way.
Hello
I'm trying to alter a unit from Third Age Total War, essentially I'm trying to swap a units clothing/armour texture and mesh with another units clothing/armour. I've been 50% successful in this endeavour in that I can swap an entire unit model with another and it even uses the new animations i.e. spear instead of a sword despite the entry still saying
Spoiler Alert, click show to read:
but I want to preserve the units equipment/animations while replacing their armour not both. Is there a way to go about this?
This is the first time I've really edited the this file so I'm a little confused.
"will help build battle station for food" - or rep
Can someone assist with the below? I have followed the tutorial and thought I have done everything right but game crashes on start-up. I looked over what I did but I can't find where I made a mistake. Do y'all see something I dont?
19 MTW2_2H_Axe_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
22 english_kings_huscarls
1 1
63 unit_models/_Units/anglo-saxon/english_kings_huscarls_lod0.mesh 6400
3
5 slave
70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
47 unit_sprites/slave_english_huscarls2_sprite.spr
8 scotland
70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
47 unit_sprites/slave_english_huscarls2_sprite.spr
4 merc
70 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls.texture
77 unit_models/_Units/anglo-saxon/textures/english_kings_huscarls_normal.texture
47 unit_sprites/slave_english_huscarls2_sprite.spr
3
5 slave
74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
8 scotland
74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
4 merc
74 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls.texture
81 unit_models/_Units/anglo-saxon/textures/attachments_kings_huscarls_normal.texture 0
1
4 None
11 MTW2_2H_Axe 0
2
19 MTW2_2H_Axe_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
In response to above.
Moon - I dont think it matters. I am using the Third Age Total War mod and all the data is like that and it ran fine before. There is no Anglo-Saxon folder.
Gigantus - I am a noob at modding and what you just said is greek to me. I see a file labeled "mdb" that maybe I should increase the unit count on? I didn't see anything about that in the initial tutorial. Also, attach the compressed trace log???
sorry I realized by modeldb you meant the battle_models sheet. Umm I increased the number for my entry going from 2 to 3 for each part. Is there a number at the top you have to add in?
and thank you for your help. It mean's a lot that people are still on here helping noobs years later.
also
Moon - there is an anglo-saxon folder after I did some digging I found it.
I tried deleting what I had inserted "scotland portions" and moving the entries back down to 2 from 3 and the game still won't open so I guess I royally F'd something up.
My bad - ignore what I said, I had assumed it was a new unit entry, not a modified one.
Trace log - open the mod's CFG file (in the root folder of the mod) and check for this entry:
[log]
to = logs/M2TW.system.log.txt
level = * trace
If it isn't present or different please change it, then save. Then start the game until it crashes. The log can be found in the medieval ii total war\logs folder - it will be big. Compress it (7Zip is freeware) together the modeldb, EDU and EDB file, upload it at a service (I use mediafire) and provide the link here.