It seems archaic that we, the members of the TWC community, are required to make copies of the 2.5GB Rome Total War directory, I mean really, come on. There has to be an easy way, hmm? Right? It must be easier than what it is now, but no, it was a lapse by CA or a term dictated by Activision. No mod friendlyness. So thus, we are stuck here without the ability to create new culture types, install multiple mods on one install, or breach certain limits the game imposes at each and every corner. No, we cannot do these things as of 1.2 Rome, as of now, with what the community knows at this point. We're really like children, we're bumbling our way along and we've done a good job so far.
When BI came out, we soon found out we can have new cultures. It is now time to reveal something that I've kept a secret for a little while. For the past several months (About 2-3) over at the Beta Testing Team, I've been running two tests to see if one of my favorite programs works with RTW. It does, flawlessly, even better than in Silent Hunter III (Maybe some of you know what I'm talking about now). The purpose of this tool is to allow users of Rome Total War multiple mods on one install, a feat never before solved in this community to my knowledge, and thus, I introduce to you the JoneSoft Generic Mod Enabler, or JSGME, as it is commonly referred to in the SHIII community.
Usage is fairly straightforward. Drop the EXE in your Rome - Total War directory under C:\Program Files\Activision\What have you... Run JSGME.exe once, it will create a MODS folder. Drop whatever in there, SPQR, RTR, but ensure that you have the files in under a subdirectory. Place the data folder in a folder of whatever name you wish, be it SPQR, RTR6, RTR6.1, etc. With all of the files in their correct folders just as they would be installed into stock RTW in a subfolder in MODS, you can now run JSGME. On the left hand side, you will see all of your folders as icons that you can throw into your game. JSGME simply takes these files and puts them in RTW after it creates backups of those that it is replacing. For RTR, it takes about 3 minutes to do this. After doing this, you can launch RTW all you want until you want to swap out mods. The readme offers a better explanation.
To download, go to http://u-boot.realsimulation.com/, and then SH3 downloads. Agree, then go to SH3 Essentials and download JoneSoft Generic Mod Enabler. Follow the above directions, rinse, and repeat.
I believe this should be stickied, because the last couple of times I put a thread up it faded into nothingness (And it was about free file hosting!), and this truly is important for all RTW players. If you run into any problems, do not blame me because I didn't make the program. You shouldn't though, I've tested it thoroughly with released and unreleased mods when doing my beta tests.
Aren't I just great?
Download link added:
http://www.twcenter.net/downloads/db/?mod=687