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Thread: Turns for unit recruitment

  1. #1

    Default Turns for unit recruitment

    How did you make unit recruitment turn-based?I mean to recruit one unit three turns are necessary for example. Is changing backwards possible? And my most important question: is it possible in RTW to recruit all units in one turn?

  2. #2
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Turns for unit recruitment

    I have an answer to that: No. without modding the game files, you cannot do this.

  3. #3

    Default Re: Turns for unit recruitment

    Quote Originally Posted by Magistri Militum FlaviusAetius View Post
    I have an answer to that: No. without modding the game files, you cannot do this.
    That is what I ask. How can I make it possible to recruit all units in one turn both in IBII and RTW???

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    Default Re: Turns for unit recruitment

    If you script it or download a patch, you can, but the patch would have to be compatible with that mod. Ask Rio, he can explain this better

  5. #5
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Turns for unit recruitment

    Quote Originally Posted by Innersilence View Post
    That is what I ask. How can I make it possible to recruit all units in one turn both in IBII and RTW???
    You need to go into your respective IBI and IBII data folders and edit the file export_descr_unit.txt. You will notice for each unit there is a line called stat_cost.

    here is an example: stat_cost 1, 320, 100, 65, 50, 320, 4, 80

    The first number is the time it takes to recruit a unit. Simply change it to the desired time, but remember always keep a copy of the original file before editing.

    Cheers

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  6. #6

    Default Re: Turns for unit recruitment

    Quote Originally Posted by julianus heraclius View Post
    You need to go into your respective IBI and IBII data folders and edit the file export_descr_unit.txt. You will notice for each unit there is a line called stat_cost.

    here is an example: stat_cost 1, 320, 100, 65, 50, 320, 4, 80

    The first number is the time it takes to recruit a unit. Simply change it to the desired time, but remember always keep a copy of the original file before editing.

    Cheers
    Thank you so much. Is that also same for Rome Total War, isn't it?

  7. #7
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Turns for unit recruitment

    Quote Originally Posted by Innersilence View Post
    Thank you so much. Is that also same for Rome Total War, isn't it?
    Yes it is.

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  8. #8
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    Default Re: Turns for unit recruitment

    THanks too, Julianus

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