did anyone think of adding resources instead of just money ?
for example , lets say hungary produces food and wool and iron , while innsbruck produces gold and gunpowder
to train a normal fusilier you need wool , gunpowder , metal and money , if theres a resource your country oesnt produce you can gain by trading it with other nations or use markets to gain these resources
also addig the manpower feature from APE:TI could be awesome