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Thread: resources

  1. #1

    Default resources

    did anyone think of adding resources instead of just money ?
    for example , lets say hungary produces food and wool and iron , while innsbruck produces gold and gunpowder
    to train a normal fusilier you need wool , gunpowder , metal and money , if theres a resource your country oesnt produce you can gain by trading it with other nations or use markets to gain these resources
    also addig the manpower feature from APE:TI could be awesome

  2. #2

    Default Re: resources

    Moved to the Miscellaneous section of the NTW Mod Workshop.
    Curious Curialist curing the Curia of all things Curial.

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