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Thread: Ciisar's Artillery modification.

  1. #1
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    Default Ciisar's Artillery modification.

    Ciisar's more artillery modification v1.


    "With Artillery, War is made." - Napoleon Bonaparte


    Hello, my friends ! This is my little modification for Napoleon; total war.

    This is my first modification, so any feedback is welcome.This mod also changes artillery guns per
    battery from 4 to 8 and adds more crew. Every
    artillery unit have now 8 guns and 60 men per battery at
    ultra unit scale
    . I think in future, I'm working little bit on stats too, but this is in future.

    PLEASE READ IT!
    It works in campaign games and custom battles, but just dispand starting artillery units in
    campaign and reqruit new ones, then it works. I will fix this! Remember your
    UNIT SCALE NEEDS TO BE ULTRA, otherwise this don't work.


    Install.
    1) Extract rar file.
    2) Place the file into .../Steam/SteamApps/common/napoleon total war/data directory.
    3) User.script.txt, place C:\Users\Username\AppData\Roaming\The Creative Assembly\Napoleon\scripts
    Now it should work.

    Download mod version 1









    Last edited by Ciisar; March 27, 2010 at 11:28 AM.

  2. #2

    Default Re: Ciisar's more artillery mod v1.

    well done , nice mod , just been looking for something like this + rep

  3. #3
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    Default Re: Ciisar's more artillery mod v1.

    Quote Originally Posted by THE HIGHLANDER View Post
    well done , nice mod , just been looking for something like this + rep
    Have a nice gameplay!
    Last edited by Ciisar; March 25, 2010 at 06:35 PM.

  4. #4

    Default Re: Ciisar's more artillery mod v1.

    great work Ciisar, but can you try to make a .patch version?

  5. #5

    Default Re: Ciisar's more artillery mod v1.

    Any way you can make more of the men that are knocked down by cannonballs actually die? I think howitzers should cause unit disruption, but if your hit by a cannonball, you should be dead.
    If you rep me, leave your name. I'll look more kindly on your future transgressions.

  6. #6
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    Default Re: Ciisar's more artillery mod v1.

    Quote Originally Posted by TheJohan View Post
    great work Ciisar, but can you try to make a .patch version?
    Yes, I can do it. But I will do it tomorrow, because I don't have free time today, today is Friday!
    Quote Originally Posted by The Juggernaut View Post
    Any way you can make more of the men that are knocked down by cannonballs actually die? I think howitzers should cause unit disruption, but if your hit by a cannonball, you should be dead.
    I don't know I can do it or not. I'm beginner, this is my first mod. But I will look for it, maybe its possible. Probably I want update this mod every week, with some new features.

  7. #7

    Default Re: Ciisar's more artillery mod v1.

    Ummm,I like this one.I always think there should be more arty in the battery.
    nice and keep up the good work! +rep

  8. #8
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Ciisar's more artillery mod v1.

    Congrats on your Arty Mod mate,i will check it out;the more artillery the better!!

  9. #9
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    Default Re: Ciisar's more artillery mod v1.

    Quote Originally Posted by SaengsaWang View Post
    Ummm,I like this one.I always think there should be more arty in the battery.
    nice and keep up the good work! +rep
    Same here, there should be more and now there is more I will update it soon with some new features, I hope. If you download this, read red text too.

    Quote Originally Posted by ♔MorganH♔ View Post
    Congrats on your Arty Mod mate,i will check it out;the more artillery the better!!
    Thank you mate, just read red text too.

  10. #10

    Default Re: Ciisar's Artillery modification.

    I like this mod and it worked fine before I downloaded the DLC/patch. Now it doesn't. Is it compatible with the patch?

  11. #11

    Default Re: Ciisar's Artillery modification.

    By the way, if you want your changes to take effect on exisiting units in a new campaign, using the multiplier in preferences works. You won't get more artillery pieces though, just crew. Personally I use 1.25 for 200 man strong infantry units, so you could scale back the gun crew to 48 and you'd end up with 60 men and 8 pieces that way.

  12. #12
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    Default Re: Ciisar's Artillery modification.

    Quote Originally Posted by Queeg View Post
    I like this mod and it worked fine before I downloaded the DLC/patch. Now it doesn't. Is it compatible with the patch?
    I have not yet updated it so it works on patch, because I'm working on new version and I'm making a hell of lot research work here to make more realistic
    modification. Realistic ranges, accuracy, moving speed and other things, including realistic explosion. You can use Brigadier Grand Battery mod atm
    .
    Quote Originally Posted by Daergar View Post
    By the way, if you want your changes to take effect on exisiting units in a new campaign, using the multiplier in preferences works. You won't get more artillery pieces though, just crew. Personally I use 1.25 for 200 man strong infantry units, so you could scale back the gun crew to 48 and you'd end up with 60 men and 8 pieces that way.
    Okay, thank you for your information its very helpful. I will repair this problem in new version with new updates.

  13. #13

    Default Re: Ciisar's Artillery modification.

    Ciisar:

    I have since discovered that the problem rested, not with your mod, but with conflicts with Reiksmarshal's Brightworks mod, which contains its own unit_stats_land table (and which includes all the vanilla artillery entries). It was overwritting your mod. Sorry for the false alarm and thanks for your mod.

  14. #14
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    Default Re: Ciisar's Artillery modification.

    Okay, Thank you for telling me! Have a nice gameplay!

  15. #15
    gary's Avatar Domesticus
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    Default Re: Ciisar's Artillery modification.

    Is it possible to run this mod with realism mod? Ner_72
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  16. #16
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    Default Re: Ciisar's Artillery modification.

    Try maybe it works with it. I dont know, because I dont play N:tw, I'm working on new version.

  17. #17

    Default Re: Ciisar's Artillery modification.

    Good mod mate,you can never have too many cannons!

  18. #18
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    Default Re: Ciisar's Artillery modification.

    Yes, you are right. Never!

  19. #19

    Default Re: Ciisar's Artillery modification.

    Where are the preview screenshots so I can decide..? :S

  20. #20
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    Default Re: Ciisar's Artillery modification.

    In my mod, there are only 8 guns per battery, every battery have 8 guns. No stats changes...

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