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Thread: Enabling Two Rank Fire for Infantry

  1. #1
    Thoragoros's Avatar Citizen
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    Icon2 Enabling Two Rank Fire for Infantry

    Tutorial Purpose: To enable 'two rank fire' for Line Infantry Units. This means the first two ranks will fire at will as opposed to just the first rank. Not only is this more historical, but frankly, it is more fun to watch.

    The process is very, very simple, but a little 'deceiving' since it is not an obvious route to getting the desired results.

    Tools Required:

    1) The PFM.
    2) A proper graps on 1337 5|o3@|< for good measure. (j/k )


    Step 1) Get acquainted with the PFM, there are multiple threads that can help you with this. Here is an excellent one by Erasmus777.

    Step 2) In the units_stats_land_tables find the infantry you wish to give two rank fire to.

    Step 3) Scroll over until you see a value titled 'File Spacing.' For line infantry the vanilla value is 0.8. Change this to 0.65.

    Step 4) Scroll over a little more until you see a value titled 'Can Skirmish.' Change this from 'False' to 'True.'

    Step 5) Save your mod.

    You are done.

    If you did it right, only the first two ranks will fire at the enemy. Since this is not fool proof, rarely the third rank or even further back will fire, but only if they have an LOS on the enemy, but then again, that is historical.

    Credits,

    JaM who told me how to implement this into my mod 'Total Combat.'
    Last edited by Thoragoros; March 25, 2010 at 04:30 PM.
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  2. #2

    Default Re: [Tutorial] Enabling Two Rank Fire for Infantry

    I think that this is a very interesting concept. F.E. if we were able to change te spacing for "light onfantry behaviour", we could use that button as a means to switch between, say, 2 rank and 3 rank fire.
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  3. #3

    Default Re: Enabling Two Rank Fire for Infantry

    just one thing - original values is 0.8, not 8

  4. #4
    Thoragoros's Avatar Citizen
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    Default Re: Enabling Two Rank Fire for Infantry

    Quote Originally Posted by JaM View Post
    just one thing - original values is 0.8, not 8


    Amazing the difference a '0' and a '.' can make!

    Thanks for the correction!
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  5. #5

    Default Re: Enabling Two Rank Fire for Infantry

    many thanks for this guide i have been asking alot of people on how to do this but no one says. many thanks.

  6. #6
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    Default Re: Enabling Two Rank Fire for Infantry

    Quote Originally Posted by GingerFish View Post
    many thanks for this guide i have been asking alot of people on how to do this but no one says. many thanks.
    No problem.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  7. #7
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    Default Re: Enabling Two Rank Fire for Infantry

    But How I can change it to three rank fire?

  8. #8
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    Default Re: Enabling Two Rank Fire for Infantry

    Quote Originally Posted by Ciisar View Post
    But How I can change it to three rank fire?
    To be honest, I don't think that that would be possible, as it stands now we are essentially 'tricking' the AI soldiers into firing they way they are firing through effecting their LoS.

    Sometimes the third rank will fire, if it has an LoS, sometimes it will not.

    You could try slightly increasing the file spacing to something like .7, but that will probably just result in the entire unit firing.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  9. #9

    Default Re: Enabling Two Rank Fire for Infantry

    Quote Originally Posted by Ciisar View Post
    But How I can change it to three rank fire?
    Just give the units the mass_fire ability
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  10. #10

    Default Re: Enabling Two Rank Fire for Infantry

    Mass Fire makes unit spread, so if you have tighter formations, units will spread. plus major issue with mass fire is, that whole unit waits for everybody to releoad, so if enemy is slightly off the LOS, only few men will fire at him, but if you order whole unit to fire at enemy which is in LOS, entire unit will wait till everybody has reloaded, even if it is just one man.... and now imagine what will happen if your line get hit by artillery and lots of men will fell, until they get up and get back to formation, your unit will be not able to fire a single shot.... so if you are bombarded by artillery, your unit will not fire at all.... 2rank volley has no such problems....

  11. #11
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    Default Re: Enabling Two Rank Fire for Infantry

    But some guys have three fire by rank.

  12. #12

    Default Re: Enabling Two Rank Fire for Infantry

    Quote Originally Posted by Ciisar View Post
    But some guys have three fire by rank.
    Then just enable fire by rank. But you will encounter the same problems as Jam has just described.
    My Tools, Tutorials and Resources

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    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  13. #13
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    Default Re: Enabling Two Rank Fire for Infantry

    I just enable this and then I have it? Or I need to change somewhere else too.

  14. #14

    Default Re: Enabling Two Rank Fire for Infantry

    nope, just change "can skirmish" from False to True and thats it...

  15. #15
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    Default Re: Enabling Two Rank Fire for Infantry

    Okay I will inform you, how it works.

  16. #16

    Default Re: Enabling Two Rank Fire for Infantry

    Through PFM, is it possible to make Light Infantry to form squares??
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  17. #17

    Icon4 Re: Enabling Two Rank Fire for Infantry

    Hi Everyone
    Here is how to enable the fire by rank, as it was in empire total war
    use the pfm and open the data.pack
    go to the unit ability table(in the DB registry), on the row of rank_fire mark as false for the 3rd row (needs to be researched)
    Then go to unit_to_unit_abilities_junction
    select the unit you want to give the ability (IE inf_line_french_fusiliers, clone one row that applies for that unit and write fire_rank in the unit ability ID ref column)
    Save the data pack and enjoy

  18. #18

    Default Re: Enabling Two Rank Fire for Infantry

    in the ''units_stats_land'' you see ''Melee skill'', ''Charge Bonus'' & Defence Skill'' etc. can we set the value of this so that unit will be better in melee or defence etc?
    like a unit has Melee skill value 2, if we set this to 12 will they have those experience in custom and campaign?

  19. #19

    Default Re: Enabling Two Rank Fire for Infantry

    Quote Originally Posted by hardcore knight View Post
    in the ''units_stats_land'' you see ''Melee skill'', ''Charge Bonus'' & Defence Skill'' etc. can we set the value of this so that unit will be better in melee or defence etc?
    like a unit has Melee skill value 2, if we set this to 12 will they have those experience in custom and campaign?
    That's the table you need yes.

    Btw, why did you do file_spacing to 0.65 Thor? It messes up lines badly.


  20. #20

    Default Re: Enabling Two Rank Fire for Infantry

    Btw, why did you do file_spacing to 0.65 Thor? It messes up lines badly.

    how? whole point of placing soldiers into line was to get more men firing - they were as close as it gets - British infantry were trained to march and fire in formation where there was just 0.56m space for single men. so 0.65 is till more than their standard...


    and from game perspective - tighter unit means unit frontage is shorter, therefore AI maneuvers with it BETTER. longer is the unit, more collisions it has, more stucked unit you will see.. whole reforming problem AI has on some map is caused by too long line vs size of map - frontage is just too big for that map, so AI reforms and reforms but never finds enough space... reduced unit spacing makes this less probable...

    and last, if unit spacing is more open, more men in rear ranks will fire - so instead of 2-rank fire, you will end up with 4-6 or even 12 ranks firing (when in column)...

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