I've a couple of questions on this subject:
1. Would making the current RR/RC mod 2tpy or 4tpy make it break?
2. Is changing the tpy savegame-compatible?
I've a couple of questions on this subject:
1. Would making the current RR/RC mod 2tpy or 4tpy make it break?
2. Is changing the tpy savegame-compatible?
...ceterum autem censeo Carthaginem esse delendam.
Its easy enough to make the game 2 turns per a year, and its not even that bad doubling all the building times so every city and castle isn't a huge city or fortress, but the problems I came around with while trying to make Stainless Steel RR/RC t2py is the campaign script file in the world/campaign folder is by turn. This means the teutonic emergance, the venetian crusade, the bulgarian uprising, and ect ect, all of the modded events in the game are bound to turn instead of year. In order to make it so things like the Teutonic Emergence come during their appropriate time and not 100 years earlier, you need to edit this, but the thing is really thick in coding and it takes a real modder rather than just a tinkerer to do it. I tried my hands at it but in the end no success
My 2TTPY mod is based on the oct 30th RC/RR compilation -so yes it can be done.
getting the emergences right is a pain though - you'll need to check things like ancilliaries as well so they emerge at the right time.
the v0.60 of my mod isn't the latest version (I'm busy testing it out now) but you're welcome to use the files as you wish.
Sir W. I doubt it will work, but you're free to try it out.
I'll probably just download the Mar 21st, make it 0.50 timescale and leave it at that then... I haven't got time to make it work better, it's taking me (literally) 16 hours to download the SS_RR_RC_Part2.7z at the moment! And I've barely enough space for SS and BC... I'll try to keep it simple for the sake of not screwing it up completely
Thanks anyway though.
...ceterum autem censeo Carthaginem esse delendam.
My campaigns are 0.25 Y/T or 4 TPY, and they end on 2012!
You don't need to do anything more, as events are based on the year, not the turn number.
http://www.twcenter.net/forums/showthread.php?t=339794
I changed timescale to 0.50 to set up a game with 2 turns per year, but my characters are aging every turn and thus end aging 2 years per year? What should I do? I thought everything is keyed to year so no other modding was needed.
Is this 6.4?
I believe so. I went around the issue simply by using the 0.5 script from this bugfix: http://www.twcenter.net/forums/showt...1#post13723098
If you're playing 6.4, ask in the 6.4 forum.