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Thread: Broken Crescent 3.0 Pre-Preview!

  1. #321

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Animosity! View Post
    I have two suggestions: (I don't know if it already has been suggested.)
    One: Can Baku be added to the campaign? I think that it was a very important city in the medieval time. It was also one of the most important cities of the Shirvan Shah.
    Two: Can the campaign map contain less pixels. Much pixels will generate a huge amount of lagg when you finish the turn. Look at other mods with many pixels like Kingdoms grand campaign mod and Stainless steel. Those are (such as BC) one of the greatest mods for Medieval 2. I rarely play these mods because you need to wait for over one minute after you finished your turn. I don't want that this will happen with BC.
    This is caused by scripts not map.

  2. #322

    Default Re: Broken Crescent 3.0 Pre-Preview!

    edited for rreasons

  3. #323

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Ostrogoth View Post
    This is caused by scripts not map.
    Glad to hear lagg between turns make a mod screwed.

  4. #324
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Berkut View Post
    may I suggest something for the inactivity of the mongols in 3.0? sorry if this has been suggested before.
    Your suggestion hits the idea of Mongol invasion that I have in mind. We haven't discussed the invasion yet, but it is inevitable that we will have to do it. Maybe there will be multiple half-stacks spawning and besieging particular
    settlements, in addition to the main force... We'll see.
    Quote Originally Posted by Animosity! View Post
    I have two suggestions: (I don't know if it already has been suggested.)
    One: Can Baku be added to the campaign? I think that it was a very important city in the medieval time. It was also one of the most important cities of the Shirvan Shah.
    Well, we have only 199 settlement slots for disposal. And we all know that there are much, much, much more historically important settlements which could be placed on the map. We are not able to do this. So, no Baku on the map. Vis major.
    Quote Originally Posted by Animosity! View Post
    ITwo: Can the campaign map contain less pixels.
    I'm sorry to say this, but: no.

    When I was playing on my previous crap-machine in Europa Barbarorum, which is loaded with scripts, it was taking me like 10 minutes to load the game. Turns were taking few minutes each. But I didn't resign of it, because I love to play EB.

    Under the patronage of m_1512

  5. #325
    Cromagnon2's Avatar Senator
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by WudangClown
    I'm sorry to say this, but: no.

    When I was playing on my previous crap-machine in Europa Barbarorum, which is loaded with scripts, it was taking me like 10 minutes to load the game. Turns were taking few minutes each. But I didn't resign of it, because I love to play EB.
    True. I would not mind waiting ten minutes more in a 5 star restaurant knowing the dish will be delicious instead of having fast food thrown at your table.

  6. #326

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Great News!

    I look forward to this

    I am from China
    But I am not the Communist Party of
    我来自中国
    但我不是共产党

  7. #327
    Grouchio's Avatar Vicarius
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    When will there be another preview?


  8. #328

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Cromagnon2 View Post
    True. I would not mind waiting ten minutes more in a 5 star restaurant knowing the dish will be delicious instead of having fast food thrown at your table.
    Will the BC 3.0 turns take +1min like other big mods (Stainless Steel, etc) or will it be at the same speed as BC 2.02?


    Quote Originally Posted by wudang_clown View Post
    Well, we have only 199 settlement slots for disposal. And we all know that there are much, much, much more historically important settlements which could be placed on the map. We are not able to do this. So, no Baku on the map. Vis major.
    How many religions can you ad to the game? If you can give every faction his own religion, you can replace it for the AOR?. Levy units recruire less faction religion, nobles many.

  9. #329
    Cromagnon2's Avatar Senator
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Will the BC 3.0 turns take +1min like other big mods (Stainless Steel, etc) or will it be at the same speed as BC 2.02?
    I would guess 7 seconds more than 2.02. About one second for every new faction

  10. #330
    Civis
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Are you going to include historical battles in BC 3?

  11. #331

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Cromagnon2 View Post
    I would guess 7 seconds more than 2.02. About one second for every new faction
    More than that, with the new scripts that are being coded. But there's no way to tell how long yet...

  12. #332
    Dago Red's Avatar Primicerius
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Cromagnon2 View Post
    True. I would not mind waiting ten minutes more in a 5 star restaurant knowing the dish will be delicious instead of having fast food thrown at your table.

    Yeah but this isn't a fine dinner. This is entertainment.... and no one has ten minutes! to wait after each turn to play the game.... i sincerely hope that any time frame in minutes is a complete exaggeration (given a reasonably modern computer).

  13. #333

    Default Re: Broken Crescent 3.0 Pre-Preview!

    nice preview!

  14. #334
    kastrologos's Avatar Libertus
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Good luck and a lot of patience guys, i loved BC 2.0 and i'm waiting for your version. I always thought that bc was the best mod for the MTW2 and you modders continue to surprise me, great!




    aut Ceasar aut nihil - ή Καίσαρ ή τίποτα - or Ceasar or nothing

  15. #335
    johnswan's Avatar Tiro
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    i cant wait for this it looks brillent !

  16. #336
    Emperor BLUBBS VII's Avatar Decanus
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Is this mod out yet... plus rep!
    Advance to Contact. Duffer Mod.

  17. #337

    Default Re: Broken Crescent 3.0 Pre-Preview!

    No it isn't.

  18. #338

    Default Re: Broken Crescent 3.0 Pre-Preview!

    very nice preview


  19. #339
    Grouchio's Avatar Vicarius
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Will there be new state-of-the art unit textures? Will this be in a new unit preview?


  20. #340

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Havent visited TWcenter in a long time now, my pc crashed! But now I've gota new one and this is what greets me during my first stroll around the net! Hope it doesn't take much to long for the new to get released.
    Question, will there be any improvement/additions to the AI difficulty? I would always welcome it, challanges one to think more!

    @BC Team
    I don't think ive ever said it, but thank you very much for taking the time to create this mod, it has given me many hours of joy!
    I drop knowledge so heavy it leaves the world unbalanced,
    exterminate the spiritual force of all that challange,
    I'm the lyrical apocolypse that crumbles the granit,
    replacing you as the dominant species on the planet.


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