Very great work guys.. Seeing forward to it
10 +
Very great work guys.. Seeing forward to it
10 +
Is this new version going to include an AI garrison spawn?
Work of God
Good luck with this guys!
Former Historian & Dev Member for Broken Crescent Mod
Dual-Major BA in Medieval History / Political Science, Adelphi University Aug. 1989
Member of the World History Association
Member of the Medieval Academy of America
Member of the Richard III Society
Member of the Society for the Study of the Crusades and Latin East
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Amaaaaaazzzzzinng!!!
You guys have outdone yourselves. I'm looking forward to see what you're going to do with Alania, it's about time those guys had their own faction in a TW game
It seems really good. Please hurry, I am really impatient
Turk Total War Cemiyeti....TTW (Tech Admin)
M2TW Turkish Translation Group (TTW Co Leader)
Geomod 0.6.18 TK (Turkish) translated by M2TW Turkish TG
Ottoman: For the Love of Sultans Mod Project (Member)
Anatolian Principalities (AP) TTW Mod Project (Follower)
Yes I have already seen.
nedensiz1 I don't suggest you speak about it... This will be your end!!!
(joke)
Last edited by Vardan the Great; April 01, 2010 at 08:26 AM.
"An unexpected death is a death, an intended death - immortality"
(c) Vardan Sparapet, before the Battle of Avarayr
I dig... i love BC.. the best mod ever... Especially now that you extended north!.
Will...The... Mongols...be... playable? *asks with a hopeful voice*
Wow, I see I've missed a fantastic [pre]preview! I see Y2day has done a lot of work with it. Really nice.
Kara Khitai is also a Mongol-origin faction.
I remember there being a script in Barbarian invasion that sped up time till the emergent faction came about and once it came about it made it in control of the player... this thing can also work for MTW2 no?
Didn't know that. Sorry.
To all who worked on it: great preview!
Last edited by Neige; April 01, 2010 at 03:05 PM.
Yes, kind of. You can do it in BC 2.02 as well. Enter a HOTSEAT campaign with these settings as the ERE:
Type, in MedievalShell, "control mongols" and then "control byzantium" The screen will now go dark; your faction has been assigned AI control. Now just leave the computer for a long time--it will play through every single turn until the Mongols appear, and then give you control of them. You can still toggle_fow to see the map, if you like. Mongols aren't supposed to be playable, though, so they may be buggy....Code:[hotseat] autoresolve_battles = 0 disable_console = 0 disable_papal_elections = 1 save_prefs = 1 update_ai_camera = 0 validate_diplomacy = 0
I read that Mongol Armor war actually based on that of the Khitan Liao