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Thread: New units ideas

  1. #1
    Blackomur89's Avatar Campidoctor
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    Default New units ideas

    Well here you can suggest all the new units you like so you don't open new threads for them, you can also suggest units for factions that are currently in development so you could also help the team and I'll upload all the good ideas on the first post.

    Please suggest lore correct units so no dwarven cavalry or zombie assassins or orc paladins please.

    Beastmen:

    - Minotaurs (Heavy infantry);

    Empire:

    - Hunters of the Great Forest;
    - Wissenland pikemen;
    - Wissenland horsearchers;
    - Flagellants;

    Chaos:

    - Nurglings;
    - Chaos trolls (just recolor the current ones);

    Druchii:

    - Dark elf assassins;

    Dwarves:

    - Goblin-hewer (Axe-throwing machine);

    High elves:


    Greenskinz:

    - Orcs & Goblins Snotlings (Huge numbers);
    - Stone trolls;

    Sylvania:

    - Crypt Ghouls;
    - Wraiths;
    - Tomb Banshees;
    - Necromancers;

    Mercenaries:

    Ogres:

    - Bulls(twohanded);
    - Belchers;
    - Maneaters;
    - Ironguts;


    Develpoment faction suggestions:

    Bretonia:

    - Knights of the Realm;
    - Bretonnian Men-at-arms;
    - Bretonnian Peasant Bowmen;
    - Bretonnian Questing Knights;
    - Battle Pilgrims;
    - Bretonnian Mounted Yeoman;
    - Bretonnian Grail Knights;
    - Bretonnian Field Trebuchet;

    Lizardmen:

    - Lizardmen Skink;
    - Saurus Warriors;
    - Lizardmen Stegadon (Can use the elephant model as a base);
    - Lizardmen Temple Guard;
    - Saurus Cavalry;
    - Lizardmen Kroxigors;
    - Chameleon Skinks;
    - Cold One Riders (Mercenaries for the lizardmen);
    - Prophets of Sotek;

    Skaven:

    - Skaven Stormvermin;
    - Skaven Clanrats;
    - Rat Ogres;
    - Night Runners;
    - Ratling Guns;
    - Warpfire Thrower;
    - Skaven Slaves with Hand Weapons;
    - Skaven Slaves with Spears;
    - Skaven Plague Monks;
    - Skaven Gutter Runners;
    - Skaven Jezzails;
    - Skaven Plague Censer Bearers;
    - Skaven Poison Wind Globadiers;
    - Skaven Warp-Lightning Cannon;

    Tomb knights:

    - Tomb Kings Skeleton Light/Heavy Horsemen;
    - Tomb Kings Skeleton Warriors;
    - Tomb Guard;
    - Ushabti Asps;
    - Ushabti Crocodiles;
    - Ushabti Jackals;
    - Ushabti Vultures;
    - Tomb Kings Bone Giant;
    - Tomb Kings Screaming Skull Catapult (Same as Sylvania one);
    - Tomb Kings Liche Priests;

    Wood elves:

    - Wood Elf Glade Guard;
    - Wood Elf Glade Riders;
    - Wood Elf Eternal Guard;
    - Wood Elf Dryads;
    - Wood Elf Wild Riders;
    - Wood Elf Wardancers;
    - Treekins;
    Last edited by Blackomur89; March 23, 2010 at 01:14 AM.
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

  2. #2

    Default Re: New units ideas

    What about the chaosdogs, which were also in mark of chaos? As cavallerie may be?

    And maybe the Goblin-hewer with malakai makaisson?

    and Dammaz Drengi (both just available in Karak Kadrin)

  3. #3
    Blackomur89's Avatar Campidoctor
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    Default Re: New units ideas

    Quote Originally Posted by derdavid View Post
    What about the chaosdogs, which were also in mark of chaos? As cavallerie may be?

    And maybe the Goblin-hewer with malakai makaisson?

    and Dammaz Drengi (both just available in Karak Kadrin)
    War dogs are already in but because of the squigs you can't use them both because they both use the war hound model.

    The Goblin-hewer added.

    Dammaz Drengi is not possible to make.
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

  4. #4
    Valiant Champion's Avatar Praepositus
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    Default Re: New units ideas

    We need these units

    mercenary - free company heavy infantry unit using that model which is used with free company infantry and archers. In the process remove the heavy infantry free company officers for those units.

    mercenary - Commander Bernhardt general cavalry unit, Grudgebringer sword and shield infantry units as his recruitable mercs.

    Some merc units should be recruitable across the good factions and not just culture specific. As mentioned in another place Dwarves employed human mercenaries in both SOTHR and Dark Omen.

    In Mark of Chaos Empire could recruit dwarven mercenaries.

    BETTER PIKES
    https://www.twcenter.net/forums/show...2#post16143112

    THE PIKE WARS HAVE BEGUN!

  5. #5
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    Default Re: New units ideas

    Menghil Manhide and his manflayers

    Empire
    Hunters of the Great Forest
    Wissenland pikemen
    Wissenland horsearchers

    Ogres
    Bulls(twohanded)
    Belchers
    Maneaters
    Ironguts

    just some ideas (some of which im working on myself)

  6. #6

    Default Re: New units ideas

    Swordmasters of Hoeth and Dwarven Hammerers are already in game.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  7. #7
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    Default Re: New units ideas

    Quote Originally Posted by Vaz View Post
    Swordmasters of Hoeth and Dwarven Hammerers are already in game.
    as well as ellyrian reavers.

  8. #8

    Default Re: New units ideas

    Beastmen/Chaos :

    Centaurs ( a fast charging unit )

    Mercenary(Ogre):

    Lead Belchers (I know they are not a faction but its gonna be quite a sight to see Cannon wielding units)

  9. #9
    Valiant Champion's Avatar Praepositus
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    Default Re: New units ideas

    I second Wissenland or Nuln Pikemen

    BETTER PIKES
    https://www.twcenter.net/forums/show...2#post16143112

    THE PIKE WARS HAVE BEGUN!

  10. #10
    Blackomur89's Avatar Campidoctor
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    Default Re: New units ideas

    Quote Originally Posted by Saladin View Post
    Menghil Manhide and his manflayers

    Empire
    Hunters of the Great Forest
    Wissenland pikemen
    Wissenland horsearchers

    Ogres
    Bulls(twohanded)
    Belchers
    Maneaters
    Ironguts

    just some ideas (some of which im working on myself)
    Added them all.

    Quote Originally Posted by Vaz View Post
    Swordmasters of Hoeth and Dwarven Hammerers are already in game.
    Quote Originally Posted by Saladin View Post
    as well as ellyrian reavers.
    Sorry I've just never played the HE so I thought they don't have those.

    Quote Originally Posted by Valiant Champion View Post
    I second Wissenland or Nuln Pikemen
    Already suggested,

    Quote Originally Posted by saffronbuyer View Post
    Beastmen/Chaos :

    Centaurs ( a fast charging unit )

    Mercenary(Ogre):

    Lead Belchers (I know they are not a faction but its gonna be quite a sight to see Cannon wielding units)
    Sadly, both impossible.
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

  11. #11
    Werebear's Avatar For Mother Russia
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    Default Re: New units ideas

    Quote Originally Posted by Blackomur89 View Post
    - Wissenland pikemen;
    - Wissenland horsearchers;
    source?

    Pics?

    Description?

  12. #12

    Default Re: New units ideas

    As a question, why are Ogre Leadbelchers impossible? Isn't it just an ogre using the handgunners animation, with a large exploding round?

    As for Centaurs, why are they impossible? Forgive the questions, sorry, both are rather integral to Cry Havoc, so are quite important to me, to either discover a work around or what not.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  13. #13

    Default Re: New units ideas

    @Vaz, please go through this parallel thread on the problems faced in Centaur creation.
    http://www.twcenter.net/forums/showthread.php?t=343756

    Also, Eothese was advising on a post in the tutorials section. Apparently the problem is because a gap appears between the offset rider (with invisible legs) and the headless horse. I think this can be solved by creating a large belt and fur around the riders hips and paint the model such that it looks natural. The centaur models I've seen on Gamesworkshop all have a lot of hair and wear large ornate belts at the region where the human torso molds into the horse.

    As to why Lead Belchers are impossible - I'm unable to think of the reason. Perhaps Blackomur89 with his experience with unit creation could guide us on the problem.

  14. #14

    Default Re: New units ideas

    Just had a quick read through -

    With the Beasts of Chaos, the only mounted unit they have (aside from Chariots) are the Centigors. This means that making the "mounted" animation of the general is that of the the centaur unit.

    Should a faction have both standard cavalry and centaurs, however, that's the difficulty. I'll think around it.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  15. #15

    Default Re: New units ideas

    With all due respect Beastmen need a ranged unit or two. I'm sure the Chaos Gods gifted them with the insight into ranged combat since most Beastmen are of the Undivided faith.... Did I just say faith? And it felt good to? Anyway, I was also wondering if Beastmen would become a playable faction in a future release.

  16. #16
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    Default Re: New units ideas

    Quote Originally Posted by isilendil View Post
    source?

    Pics?

    Description?
    not much info on them except for the description from this site http://www.warhammer-empire.com/libr...wissenland.php

    here is the related info:

    Lacking the military funding of Reikland or Averland, the Wissenland army makes heavy use of ambush and hit-and-run tactics, favouring horse-archers and woodsmen above artillery and massed infantry. Rather paradoxically, the province is also famous for its pike regiments, drilled at the capital Wissenburg.

  17. #17
    Valiant Champion's Avatar Praepositus
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    Default Re: New units ideas

    I posted a pic of Nuln Pikemen several times in this forum. I will try to find the pic and post it again.



    As mentioned before they look like you could do a simple retexture of Republican Guard.

    -------------------

    I found this link interesting

    http://www.theoldsage.com/whfb6/free6-army-list.html

    Based on the info in this link I would suggest

    free company heavy infantry (billmen) etc

    Free Company Pikemen
    Last edited by Valiant Champion; March 23, 2010 at 12:18 PM.

    BETTER PIKES
    https://www.twcenter.net/forums/show...2#post16143112

    THE PIKE WARS HAVE BEGUN!

  18. #18

    Default Re: New units ideas

    Those aren't official models. Those are Imperial State Troopers with lengthened spears, and various other parts added.

    Nuln is more famed for it's artillery trains and the Imperial Gunnery School

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  19. #19

    Default Re: New units ideas

    It is possible to make goblins on spiders?

    And Witch Elves (not the mages) for Darkelves/ Chaos Spawns for Chaos
    Last edited by derdavid; March 24, 2010 at 05:54 AM.

  20. #20

    Default Re: New units ideas

    Quote Originally Posted by Outlawstar15a2 View Post
    With all due respect Beastmen need a ranged unit or two. I'm sure the Chaos Gods gifted them with the insight into ranged combat since most Beastmen are of the Undivided faith.... Did I just say faith? And it felt good to? Anyway, I was also wondering if Beastmen would become a playable faction in a future release.
    Beastmen may need a ranged unit as you say, but I'm sorry, the Gods did not gift them with that capacity. There are no ranged units in the Beasts of Chaos army book. Making their infantry more capable might be the way to go to balance it out some.

    According to the Empire army book (4th through 7th Edition) the southern Provinces including Wissenland, Nuln, and Averland have been heavily influenced by nearby Tilea and include pike units in their armies. These pikes are typically somewhat smaller, although not much, and are amusingly refered to as "half-pikes". Wissenland has so many of these regiments that they actually outnumber their Imperial-mandated Halberd regiments. Since GW never made the official models you have to mod others for it But they are covered in the rules and use the same stats as halberders.

    Before anyone suggests more Empire Knights: You don't need to, I think Saladin and I have it well in hand, but I dont think they will be ready by patch 1.4 release if it's gonna be the 2-3 weeks they are talkin about It's my fault, not Saladin's. He's modeling like gang-busters, but I have too many buns in the oven to keep up with him.

    I second Witch Elves for the Druchii!

    EDIT: OH! Chaos Trolls actually do look a bit different than Stone Trolls, I dont really think a simple reskin is gonna do it.
    Last edited by Kaliaeth Chillblade; March 28, 2010 at 01:47 AM.

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