Great work on the mod so far. Im seriously loving it
However, I do have a suggestion with regards to how the Greenskins have been implemented. At the moment, at least in my mind, they feel too unified. I understand there is a distinction between Night Goblins and other Greenskins, and I appreciate that. However, I think they can be broken down into more competing factions, in the same way as the Empire or Chaos.
With more orc factions, you would be better able to represent the dual nature of orcs. On one hand, a WAAAAGH is truly terrifying (represented by oncoming army stacks from every tribe), even if it will soon break into warring factions when there is no clear objective. On the other hand, orcs do spend more time fighting one another than invading human or dwarven lands.
For example, the Yellow Eyes Tribe, and their Warboss, Grimgor Ironhide, might declare a WAAAGH against Altdorf. Joining them might be the Bloody Sunz, Da Broken Tooth Tribe, Ironskinz, Ironclawz, Da Red Fang Tribe, Da Bloody Tusk Boar Boyz, etc. Obviously, this many tribes is not necessary, a small number will do. After Altdorf is pillaged, the factions go back to beating on eachother until another WAAAGH is declared. In the meantime, the Empire may have rebuilt and recaptured Altdorf, mirroring what usually happens in the Warhammer universe.
It would also allow for some variation in Greenskin units, in the same manner as seen in the Empire (i.e. special units for different tribes).
I realise this might not fit in well to the theme of a Storm of Chaos campaign, and would necessitate a map edit (or expansion), so I'm not overly fussed. It is simply my hope that the modders keep this idea in mind if and when they decide to expand the game.
I apologise if this has already been brought up.