Continents in Conflict: Napoleon
As some of you may know, work has started on Continents in Conflict: Napoleon. This mod is a gameplay altering mod, but will also include new factions, graphics and, if map-modding becomes possible, new theaters of war.
Here are some of the changes that we hope to make:
- The column will be made into an effective tool of war. This will be achievied by slowing down battle speeds - movement speeds, musket lethality and kill rates will all be dropped. Their will also be larger bonuses for using the column. Units will also rout earlier - no more fighting untill 90% casualties.
- Artillery systems will be completely remade - more artillery units will be made and the major factions will all be given unique artillery rosters.
- Larger land unit rosters.
- General bug fixes - over-strong rebels, wrong minister portraits etc. will all be fixed.
- Land unit stats between different factions will be varied to more accurately reflect the differences.
- Campaign map changes - defeating a large army on the map will now have a larger affect, a single army can now effectively campaign through an enemy land.
- Shrapnel shot will be brought back.
Work is well underway on this mod, but we really need more modders. 2-D artists, researchers, startpos editors, anything and everything basically!
If your interested in joining, just post here.
Watch this space for more info and give us any ideas that you would like to see implemented