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Thread: --- Preview of Eriador & Arnor ---

  1. #1101
    IrishBlood's Avatar Banzai jūden-ki
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Narf View Post
    Thank god.
    couldnt agree more

  2. #1102
    Narf's Avatar Ice cold gale of wrath
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by IrishBlood View Post
    couldnt agree more
    You grasp the concept fast ^^ Your good.
    Spoiler Alert, click show to read: 



  3. #1103
    Swarbs's Avatar Yuzo
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Long Live Tyler Durden View Post
    Like someone trying to make convo after some massive awkward argument loool
    Does the faction rulers name change when he becomes king of Arnor? Im guessing it would be different? do they gain a "king of Arnor reborn" Trait? gain the sceptre as an ancillary? Anumunias become capital?
    I think he turns from King Aragorn to King Aragorn Elessar and gets a new model, probably some new traits as well. And I think one of the conditions of the re-emergence is to build the Hall of Kings, and thus whatever city you build it in may well be renamed to Anumunias.

    And regarding the release date (my last post on the topic, please don't ban me gigantus ), whilst I can see your viewpoint I think you made your point in the wrong way. Thus the tension of waiting, combined with the vast number of people to have asked the question and failed to respect the volunteers on the team, led to you being shouted down. I mean what else can the mod team say but 'have patience'? They have no idea of a release date any more than we do.

  4. #1104
    Long Live Tyler Durden's Avatar Aoba
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Swarbs View Post
    I think he turns from King Aragorn to King Aragorn Elessar and gets a new model, probably some new traits as well. And I think one of the conditions of the re-emergence is to build the Hall of Kings, and thus whatever city you build it in may well be renamed to Anumunias.

    And regarding the release date (my last post on the topic, please don't ban me gigantus ), whilst I can see your viewpoint I think you made your point in the wrong way. Thus the tension of waiting, combined with the vast number of people to have asked the question and failed to respect the volunteers on the team, led to you being shouted down. I mean what else can the mod team say but 'have patience'? They have no idea of a release date any more than we do.
    Thanks for answering the question Point taken as well by the second point you made. I did go about it in the wrong way opening with a strong use of words, but as you also mentioned seen how people had tore at people for just asking so thought id fight back lol. Got it out of my system now and apologies to those i may have offended my Rebellious nature comes out all the time. But so as to stay on topic, does anyone know how deep into the Eriador campaign you have to go before your presented with the ability to change to Arnor (as Rome tw change to the Marian model took quite a few turns)
    “I say never be complete, I say stop being perfect, I say let... lets evolve, let the chips fall where they may.”

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  5. #1105
    Swarbs's Avatar Yuzo
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Long Live Tyler Durden View Post
    But so as to stay on topic, does anyone know how deep into the Eriador campaign you have to go before your presented with the ability to change to Arnor (as Rome tw change to the Marian model took quite a few turns)
    As I understand it, you have to complete certain criteria, including rebuilding the Hall of Kings and other such things. I guess they will be presented to you early on, similar to the barracks introduction ('You can only recruit militia...') scroll that pops up at the start of the second turn. As to how long it takes, no idea! I would assume it will take quite a fair bit of time but, as with the Marian reforms in RTW, you can probably speed it up by focusing on it at the expense of other parts of your development. I did see a post from KK saying you would have to choose between expanding Eriador and causing Arnor to reemerge, so that indicates you may have to build a certain building in each settlement, or get all settlements to a certain level of culture, in order to become Arnor.

  6. #1106
    Seleukos_I.'s Avatar Baitai kihei
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Swarbs View Post
    I think he turns from King Aragorn to King Aragorn Elessar and gets a new model, probably some new traits as well. And I think one of the conditions of the re-emergence is to build the Hall of Kings, and thus whatever city you build it in may well be renamed to Anumunias.
    I'd say that you can build the Hall of Kings only in Annuminas.

  7. #1107
    extremechimping's Avatar Kabe difendā
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    Default Re: --- Preview of Eriador & Arnor ---

    hey I was looking at the new eriador update and think it looks cool being able to upgrade to arnor (will probably actually play as them now ), but I was just wondering with the transition between eriador and arnor will it be simply like the kalmar union feature in the teutonic campaign where new units are simply added to the rooster or will it be more like the mariam reforms of rome total war where you only get the new units and all the old ones are no longer recruitable(or retrainable, it always used to annoy me on rome where i got a full stack of silver/gold chevron army of hastatii only to have the reforms happen and i could no longer retrain them )

  8. #1108

    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by extremechimping View Post
    hey I was looking at the new eriador update and think it looks cool being able to upgrade to arnor (will probably actually play as them now ), but I was just wondering with the transition between eriador and arnor will it be simply like the kalmar union feature in the teutonic campaign where new units are simply added to the rooster or will it be more like the mariam reforms of rome total war where you only get the new units and all the old ones are no longer recruitable(or retrainable, it always used to annoy me on rome where i got a full stack of silver/gold chevron army of hastatii only to have the reforms happen and i could no longer retrain them )
    You'll get the new roster, with some exceptions still being available.




  9. #1109
    Halvar von Flake's Avatar Kihei
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    Default Re: --- Preview of Eriador & Arnor ---

    I know it's a little late to say this...but this preview is really amazing! I love it! Think I have to reinstall MTW2 soon...all thumbs up!

  10. #1110
    extremechimping's Avatar Kabe difendā
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by MasterBigAb View Post
    You'll get the new roster, with some exceptions still being available.
    okay thanks, I guess I'll just disband them, don't want many peasants in the new arnorian army

  11. #1111
    Ayleid's Avatar Ishiyumi no shashu
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by MasterBigAb View Post
    You'll get the new roster, with some exceptions still being available.

    Something which has been plaguing my mind for a while is; will Arnor be able to develop IF the player opts not to play as Eriador and instead, say, Orcs of Gundabad?

  12. #1112
    KingLeonidas300's Avatar Taihō no heishi
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Ayleid View Post
    Something which has been plaguing my mind for a while is; will Arnor be able to develop IF the player opts not to play as Eriador and instead, say, Orcs of Gundabad?
    thats a good one i wonder the same thing too??

  13. #1113
    smoesville's Avatar Baitai kihei
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by extremechimping View Post
    okay thanks, I guess I'll just disband them, don't want many peasants in the new arnorian army
    I plan to make an army of dunedain. An army that can't be retrained.
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  14. #1114
    Slaxx Hatmen's Avatar The Dragon of the West
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Ayleid View Post
    Something which has been plaguing my mind for a while is; will Arnor be able to develop IF the player opts not to play as Eriador and instead, say, Orcs of Gundabad?
    So basically, can the AI form Arnor? Yeah I've been wondering that as well.(If not, I smell a submod coming. )
    Under the patronage of Basileos Leandros I

  15. #1115
    Sukauto
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    Default Re: --- Preview of Eriador & Arnor ---

    the pics dont show up its just a little whit page with 3 colored dots on it

  16. #1116
    Gertrudius!'s Avatar I spy whith my eye.....
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Contingency View Post
    the pics dont show up its just a little whit page with 3 colored dots on it
    Really? that's odd, because they are still working for me just fine.

  17. #1117
    Hermes Trismegistos's Avatar Sōkō no yari
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    Default Re: --- Preview of Eriador & Arnor ---

    Everything OK for me, too.

  18. #1118
    KingLeonidas300's Avatar Taihō no heishi
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    Default Re: --- Preview of Eriador & Arnor ---

    i really hope they get arnorian names because i got a general name ernie ferny and i dont even know what to say about that name lmao

  19. #1119
    Gigantus's Avatar I used to be jolly, too
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    Default Re: --- Preview of Eriador & Arnor ---

    I just moved 27 threads that were hijacking this thread (off topic) - I won't be as lenient the next time.

  20. #1120
    Daneboy's Avatar Sōkō no yari
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    Default Re: --- Preview of Eriador & Arnor ---

    This looks absolutely amazing. Making Arnor re-apperar. Brilliant!
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