it wont be much longer nowww....i think jeje
it wont be much longer nowww....i think jeje
Well worth the wait, absolutely terrific job!
One question from a gameplay perspective: Will becoming Arnor remove the ability to produce the ap units? If so that seems like it could present a problem if the player wishes to take on factions with trolls and/or very heavily armored units.
Ding Ding! They aren't heavily armored at all. Its very very limited when you get right down to it. They have less protection than chainmail can provide. You also have to remember that they aren't going to be that skilled at what they do. All they have been able to do is purchase armor from southern lands. And not much of it either.
Thanks for the comment on the militias. The breeland militia is pretty much the only complete unit I supplied to KK and is my only tangible contribution. I'm glad people enjoy it.
Ah, yes, I see now
I should have thought this over more before judging
Arnor = COOOOOOL !!!
Do I smell the flavor of a possible Arnor vs. Angmar "custom campaign"?
That would be really AWESOME...
Another idea = could it be possible, if some goals are met, to recreate the Reunited Kingdom of Anor & Gondor? That would definitely be like the "Return of the King". maybe It could be done using diplo (unbreakable alliance) because you can't merge factions... oh, wait, you CAN with Kingdoms, like Denmark & Norway becoming the Kalmar Union in the Teutonic Campaign! just a suggestion...
I really like the hobbit units.
One comment: are the hobbitry-in-arms supposed to be armed peasants or a slightly trained militia?
Otherwise I would change their weaponry to a combination of pitchforks, garden forks, scythes, ...
would be cool to have different weapons. Just gives it a real 'militia' feeling, where every peasant or farmer had to provide his own equipment.
It is possible.
Spoiler Alert, click show to read:
It is possible to have different weapons, but they must have the same animation.
FANTASTIC!!!!!!
Hobbitry-in-arms already has different weapons, these scythe-things and these hammer-things, but I agree that the "hammer-things" look a bit too professional for hobbits... on the other hand they are not stupid and I wouldn't put it beyond them to invent weapons such as these or adopt them in times of need to compensate their physical disadvantage.
And as to the question whether they are professional or not i would say both or something in between: They form the "regular" Shire military but aren't very often called together in peaceful times. But maybe they have some preparations just for the case...
Wah! I had not realized a full unit preview was posted! Now that I have looked: Amazing!
The only words that come to mind about the Arnorian troops are: I love 'em!
Cool helmets
I have a small question, how will Arnor be implemented? Will the player have to build specific buildings to change Eriador's culture to Dunedain, thus unlocking the units? Like in the Teutonic campaign where you can access new units as Lithuania when you convert to christianity. Or do you guys hav something else planned?
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Hobbits were 'quite' peaceful so special hammer-halberds look too professional to me as well
These guys are farmers, so the weapons should reflect their farming background a little bit more. But that's just my idea. I'm also wondering whether they will be able to form a spear wall. Because lorewise horses would be able to ride through a hobbit shieldwall These small guys cannot stand up against a charge.
I don't see any hammers (well there is one weapon variation). I see what are called glaves as the majority weapon. Glaves were the weapon of choice for medieval peasantry and miltia.