New section: Siege Battles!
New section: Siege Battles!
...ceterum autem censeo Carthaginem esse delendam.
great stuff! +rep
Cheers, I've rep'd you for the screen-shots so that'll make up
...ceterum autem censeo Carthaginem esse delendam.
Wow, been a long time. Is this guide still relevant? (It was written for 6.2 RR/RC)
Last edited by Sir Walter; June 19, 2011 at 11:48 AM.
...ceterum autem censeo Carthaginem esse delendam.
It is much harder to use spies to incite rebellion in 6.4- just noticed you recommend never to bring ballista...early in game when many walls are wooden and ballista is likely the only siege you will have they can break through but ballista are totally useless on stone walls but on wood they work. Also having a single ballista can sometimes make the AI charge your defensive position if you outrange all of its missile units. Not always- if you are too strong the AI will sit and take the bolts but either way it should reduce your own losses.
You can also recommend playing battles with no time limit if people want more tactical challenges. I've been doing that several campaigns and never had a single problem. It makes the AI much less aggressive and you actually have to move to attack it rather than waiting in defensive spot- which is why sometimes ballista is nice!
Everything else seems about the same- could perhaps do a more detailed breakdown of faction strengths and what nearby strong mercenaries each has.
(Bump) Any new ideas/corrections are always appreciated
...ceterum autem censeo Carthaginem esse delendam.
Great thread!