So do I just copy/paste the new edited export_descr_buildings.txt in Data without deleting the old one (thus it will be named #2) or do delete it? Aslo if most factions should be able to make warlords/generals, the Saxons are unable as they can't recruit Saxnotas. Btw Gisipe are now available for them with the new file? (I also miss their old units.)
Yep so Gisipe are recruitable and so are the mentioned Quadi units.
The only thing missing for the Saxons is a recruitable Saxnotas unit. (to make a warlord/general)
As for the Quadi, shouldn't they be able to make 'Faramanne with Captured Roman Armour' in any city? (they are unrecruitable in campaign but available for them in custom battle)
I'll tell you if I find anything else.
Please, let us know whenever you update the attachment since some of us are already playing the mod with patch5.
That way we can keep it up to date.
All missing recruitable units in campaign mode for Germanic factions for v3.5 + data (very latest edition):
Saxons: Saxnotas/Warlord
Alemanni: Suebi Warband, Gasinde/Warlord, Noble Cnihte
Burgundii: Burgundiske Akuskampja, Heavy Cnihte, Noble Cnihte
Franks: Alemanni Spear Heerbann, Heavy Cnihte, Noble Cnihte
Vandals: Gothic Medium Spearmen, Vandal Spearmen, Gardingi Noble Infantry, Vandal Heavy Spearmen, Heavy Swordsmen, East Slav Skirmishers, Vandal Raiders, Gothic Noble Lancers, Gothic Horse Raiders, (not sure: Alan Lancers?)
Thervingi Goths: Gothic Horse Raiders
The Vandals' recruitment roster in campaign is very problematic. Their only units are very mediocre.
I used cheats in each faction's starting capital city to see if units were missing. All units missing for a faction cannot be recruited with any buildings available. I looked at the details of all recruitment-allowing buildings so it's not because they don't appear or something. It's the same problem as the missing Gisipe for the Saxons and Quadi units.
Hope this helps. I'm guessing more are missing than you thought?
OK, I've revised the edu based on your findings. The biggest problem was with the Vandals since now they have become a more important faction in-game and I hadn't revised their recruiting areas correctly. One of the many problems when you are doing mosyt of the things yourself and making lots of changes.
Can you please check these and if they are OK, I will do a final Patch update (may call it Patch 5a).
Thanks again.
Ok so in the updated data file, the Vandals now have most of their units.
Updated list of missing units:
All missing recruitable units in campaign mode for Germanic factions for v3.5 + data (very latest edition):
Alemanni: Suebi Warband, Gasinde/Warlord, Noble Cnihte
Burgundii: Burgundiske Akuskampja, Heavy Cnihte, Noble Cnihte
Franks: Alemanni Spear Heerbann, Heavy Cnihte, Noble Cnihte
Vandals: Heavy Swordsmen, East Slav Skirmishers, (not sure: Alan Lancers?)
Thervingi Goths: Gothic Horse Raiders
My game crash when i click arrow to begin Campaign(after I choose the faction).
The error is: "Script Error in IJ/Data/Descr_character.txt,at line 94,column 1.
Could not find character battle model."
CAMPIONI del MONDO!!!!!
I'm getting a CTD (no error message) on AI turn. Playing 355ad campaign with 4tpy script. If I don't activate script it doesn't crash.It is on the Constantinus turn and I notice the adviser pops out right before crash,can't see what she is saying though.
Last edited by Kritic; May 09, 2010 at 11:03 AM. Reason: more info
“Plunderers of the world, after they, laying everything waste, run out of land, they probe even the sea: if their enemy has wealth, they have greed; if he be poor, they are ambitious; neither East nor West has sated them; alone of mankind they covet poverty with the same passion as wealth. Robbery, butchery, rape they misname empire: they make a wasteland and call it peace” Tacitus
Hi, julianus heraclius have you seen the mod in that thread: http://www.twcenter.net/forums/showthread.php?t=356300
Just wanted to hear what do you think about it and if you like it, could please add it that the final version of the mod?
I had the same problem as Kritic I think mine was on turn 3 then I did not activate the script, after trying to activate the script 3 times to make sure it was not just a concidence, and it worked I am on turn 5 but it may have something to do with year changes. (Mine is 355 also)
Yes, I've expereinced this problem with the Constantius II faction. It does seem to be related to the script but I cannot find where the error would be. I do get around it by playing a few turns without the script activated and then it seems fine.
I've checked the script many times. If anybody can look at it with fresh eyes I would appreciate it.
So far I haven't encountered any issues with the new patch myself, just captured all of Italy from an undefended Ravenna with Julian today.
“Plunderers of the world, after they, laying everything waste, run out of land, they probe even the sea: if their enemy has wealth, they have greed; if he be poor, they are ambitious; neither East nor West has sated them; alone of mankind they covet poverty with the same passion as wealth. Robbery, butchery, rape they misname empire: they make a wasteland and call it peace” Tacitus
If you select the "follow the AI" in the main menu before you load your savedgame you can see the movements of the other factions and may give a clue as to what is happening just before the CTD. As I said, you can get around it by not activating the script for a turn or two, then selecting it.