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    julianus heraclius's Avatar The Philosopher King
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    Default Patch 5

    Patch 5 is now available for download. Patch 5 contains as usual all of the previous patches and will be the last patch before the final release of IJ.

    As this is the final patch I would appreciate any comments mdae so that changes can be incorporated in the official IJV4.0 release.

    Follow this link to the download page:
    http://www.twcenter.net/forums/showthread.php?t=126462


    NOTE: Please point the installer to your RTW folder. After installation there should be a Patch 5.txt file in your IJ folder.

    PLEASE NOTE THAT THIS PATCH IS NOT SAVEDGAME COMPATIBLE

    AND IT DEFAULTS TO THE 361AD CAMPAIGN WITH:

    IJ STRAT MODELS
    CA VANILLA MUSIC

    If you have installed other options you will need to reinstall these again.

    Here is a breakdown of the main changes or additions:

    Roman military and administrative titles are now dependent upon the particular province. The provincial administration looks like this, using the the Gaullic Diocese as an example.

    Praefectus praetoria Galliarum:

    whose effects are: +2 Management, +2 Influense, 10% bonus on tax income, 15% discount on construction costs, -1 Morale for all troops on the battlefield, -10% to Movement Points

    and requires the following attributes to gain the office; Management > 1, Influence > 1 and Loyalty > 0.

    Then come the Vicarius Galliae:

    whose effects are: +1 Management, +1 Influence, 5% bonus on tax income, 10% discount on construction costs, -1 Morale for all troops on the battlefield, -10% to Movement Points

    Then under the Vicarius Galliae is a series of govenors

    (consularis/praeses) whose effects are:
    +1 Management, +1 Influence, 5% discount on construction costs, -1 Morale for all troops on the battlefield, -10% to Movement Points

    You will notice that all administrative titles have negative effects for all aspects military. This is to replicate the division between adminstrative and military positions.

    Again using Gaul as an example, for the military posts we first have the:

    Magister Militum Galliam:

    whose effects are: +2 Defence, +1 Morale for all troops on the battlefield, +1 Command when fighting against Barbarians, -1 Management

    then under him a number of Comes and Dux whose effects are:

    +1 Management, -1 from unrest (improves public order), +2 Defence and pluses for fighting against particular enemies, for example

    Comes Gallia; +1 Command when fighting against Barbarians
    Comes Hispaniarum; +1 Command when fighting against Barbarians
    Comes Britanniae; +1 Command when fighting against Barbarians
    Dux limitis Mauretaniae Caesariensis;+1 Command when fighting against Desert People

    The magisters require the following attributes to gain the title: Command > 2, Influence > 1, Loyalty > 1 and the comes require the following attributes; Loyalty > 0, Command > 1

    So for a character to gain an administrative or military title, the faction has to be in possession of at least some parts of the Gallic Diocese.

    Foederati Recruitment

    Foederati were not really recruitable until the foedus signed between the Goths and the Romans in 382AD apart from the Franks who signed a treaty with Julian in 358AD. So all foedus, with the exception of the Ghassanids are recruitable via a scripted trigger. This is to better reflect the historical changes over the 50 year timeframe for this mod.

    These are the following scripted triggers:

    358AD - Frankish Foedus

    Recuited in Augusta-Treverorum and Colonia-Agrippina

    380AD - Greuthungi Goths/Hunnic Foedus

    Recuited in Sirmium and Aquincum

    382AD - Thervingi Goths Foedus

    Recuited in Serdica, Marcianopolis and Hadrianopolis

    395AD – Gaelic Foedus

    Recuited in Eburacum

    410AD - Germannic Foedus

    Recuited in Argentoratum, Carnuntum and Hadrianopolis Augusta-Vindelicorum

    These triggers will allow the recruiting of foederati by allowing foederati buildings to be built.

    Of course barbarians can still be recruited as mercenaries.

    Sassanid Satrapy Titles

    The Sassanids, similiarily can also gain the title of Satrapy for a particular province and is gained via being in possesion of that particular city corresponding to the province.

    The effects for this title is: +2 Management, +2 Influense, 10% bonus on tax income, 15% discount on construction costs, -1 Morale for all troops on the battlefield, -10% to Movement Points, so is similiar to the roman adminstrative effects.

    Lahkmid Arab Ethnic Traits

    Arab tribal names as ethnic traits for the Lahkmids faction, thanks to Gen.jamesWolfe

    Changes to 361AD and 365AD Campaigns

    In these campaigns the Iazyges Sarmatians are no longer available as a faction having been effectively destroyed by Constantius II, though unts can be recruited as auxiliary and mercenary troops. There place has effectively been filled by the Quadi.

    Other Changes

    Germannic cavalry units have been completed
    Frankish infantry have had a makeover

    Elite Germannic Infantry can now be recruited in campaign
    Gaelic Heavy Cavalry can also be recruited in campaigns.

    New ancillary portraits by Joar
    New Event Pictures by Joar
    Some extra ancillaries such as Hindu Priest, Hindu Philospher, Buddhist Philospher.

    PLEASE NOTE THAT THIS PATCH IS NOT SAVEDGAME COMPATIBLE

    AND IT DEFAULTS TO THE 361AD CAMPAIGN WITH:

    IJ STRAT MODELS
    CA VANILLA MUSIC

    If you have installed other options you will need to reinstall these again.

    Attachment Upgrade - IJ.rar Revision J

    I have included as an addition the missing sassanid_satrapy.tga file for the ancillary and the edited export_descr_buildings.txt file which allows for the recruitment of Quadi Slingers, Warband Archers, Heavy Cavalry a lot of missing Vandal units and Saxon Champions in-game. Please copy and paste into your IJ folder.

    The latest upgrade now allows for elite units to be recruited by barbarian factions in their capital city.
    Also allows for the recruitment of roman Equites Vexillationes to be recruited in Mediolanium
    Has also fixed the graphic error with Saxon Duguş-Eorid Infantry.
    Includes missing texture file: IJ_unit_limitanei_armatusB_east.tga
    Full Script has been fixed to eliminate CTDs
    Includes revised sarmatian cavalry, barbarian noble lancer models, golden band models and barbarian heavy axe model.
    Includes missing desc_ship.txt file
    Revised Barbarian General, Lesser General and Steppes models
    Revised spear_warbandA and suebi_2H_swords models
    Included revised arcuballistarii, manubalistarii_west and manubalistarii_east models
    Please copy and paste into your RTW folder.

    I thank Justinius for his assistance in pointing out some of these omissions.

    Cheers
    Last edited by julianus heraclius; August 17, 2010 at 09:19 PM.

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