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Thread: Ideas and Suggestions

  1. #1
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Ideas and Suggestions

    This is to post new Ideas and suggestions for IB II Flagellum Dei. Thanks

  2. #2
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Ideas and Suggestions

    I think it should have some scripted battles.

  3. #3
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Ideas and Suggestions

    sounds interesting, let's see what Rio says about this. I know it's possible to script battles.

  4. #4

    Default Re: Ideas and Suggestions

    Quote Originally Posted by hannibalcaesar View Post
    I think it should have some scripted battles.
    Hi hannibalcaesar

    You mean something other than custom battles?
    I'm not for forcing armies to fight while playing the game. It in my opinion takes away too much from balancing the AI as it should be. But..It although may work at the onset of a game in a historical context or as far as a scripted rebellion. I'm very hesitant though.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  5. #5
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Ideas and Suggestions

    there should not be a lot of scripted battles, but a few scripted ones like Chalons and such.

  6. #6
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Ideas and Suggestions

    If you want to get an example, you can download TERROR BARBARORUM and look at the scripting in that. I'm implementing that 3 hun full stacks appear at the Rhine and ravage gaul, then stopping outside of chalons, where 2 full roman stacks (one incuding Aetius) and 1 Visigoth Full stack apper at Narbo and meat the huns at chalons. Aetius, attila and THeodoric will be "teleported" from wherever they currently were. If Rio's okay with it, I'll forward you and Rio data on this for the IBII mod.

  7. #7
    hannibalcaesar's Avatar Mostly Retired Modder
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    Default Re: Ideas and Suggestions

    Okay, great.

  8. #8
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Ideas and Suggestions

    I'm still scripting It and working out some bugs but I'll have it to you in a few weeks.
    Just Download the Preview patch for Terror Barbarorum, but you need Rio's BRG III for it to run.
    Last edited by Magister Militum Flavius Aetius; March 23, 2010 at 07:12 AM.

  9. #9
    Constantius's Avatar Primicerius
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    Default Re: Ideas and Suggestions

    Quote Originally Posted by Magistri Militum FlaviusAetius View Post
    If you want to get an example, you can download TERROR BARBARORUM and look at the scripting in that. I'm implementing that 3 hun full stacks appear at the Rhine and ravage gaul, then stopping outside of chalons, where 2 full roman stacks (one incuding Aetius) and 1 Visigoth Full stack apper at Narbo and meat the huns at chalons. Aetius, attila and THeodoric will be "teleported" from wherever they currently were. If Rio's okay with it, I'll forward you and Rio data on this for the IBII mod.
    Why do that ? Its role playing ,if in your game Aetius is killed or turns rebel ,what then? or the Franks of Alamanni have taken Gaul ? You should just have the ability to play as historically as possible but you can change the course of events .You never get the AI to play ball anyway


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    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Ideas and Suggestions

    Yeah, Im gonna negate that scripting Idea, Im still having issues with BRG III too...

  11. #11
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Ideas and Suggestions

    Quote Originally Posted by Magistri Militum FlaviusAetius View Post
    If you want to get an example, you can download TERROR BARBARORUM and look at the scripting in that. I'm implementing that 3 hun full stacks appear at the Rhine and ravage gaul, then stopping outside of chalons, where 2 full roman stacks (one incuding Aetius) and 1 Visigoth Full stack apper at Narbo and meat the huns at chalons. Aetius, attila and THeodoric will be "teleported" from wherever they currently were. If Rio's okay with it, I'll forward you and Rio data on this for the IBII mod.
    Please try and keep to the topic in hand and not advertise for some other mod. You can do that within the confines of your own mod thread. Otherwise things start to get a little confusing. This mod is for IBII and not TB.

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  12. #12
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    Default Re: Ideas and Suggestions

    Well, about that, hanibalcaesar wanted that kind of scripting in his game so chalons etc. would be automatic, so I explained to him how it would work in UR and offered him the chance to download it.

  13. #13
    Constantius's Avatar Primicerius
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    Default Re: Ideas and Suggestions

    Are there plans for specialised city strat map and battle map models, as seems to be the growing trend in mods at the moment ?


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  14. #14

    Default Re: Ideas and Suggestions

    You mean unique models for some cities?

    Then, no to both as far as I know.
    there might be something in the futue, but it has no priority.

  15. #15
    Constantius's Avatar Primicerius
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    Default Re: Ideas and Suggestions

    Quote Originally Posted by Aethelstan View Post
    You mean unique models for some cities?

    Then, no to both as far as I know.
    there might be something in the futue, but it has no priority.
    Fair enough although you might be able to borrow them from somebody in a swap. But never the less I am thoroughly looking forward to this mod


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  16. #16

    Default Re: Ideas and Suggestions

    Do you know of models suitable for our timeframe?

  17. #17
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    Default Re: Ideas and Suggestions

    I think AOD II could help, but it's not finished yet so I doubt it.

  18. #18
    Constantius's Avatar Primicerius
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    Default Re: Ideas and Suggestions

    Quote Originally Posted by Aethelstan View Post
    Do you know of models suitable for our timeframe?
    As it happens yes and no, the mod starts in 550ce, the leader is very forthcoming with sharing, carnt hurt to ask, just a thought .http://www.twcenter.net/forums/showt...324017&page=11


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  19. #19

    Default Re: Ideas and Suggestions

    Interesting - didnt know about this project - thx for the link.

  20. #20
    Foederatus
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    Default Re: Ideas and Suggestions

    special items in siege battles would be pretty sweet, and, maybe some super weapon to make up for badly outnumbered romans?

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