Well, since I'm no good at making entertaining youtubes, there's no replay thread, and since watching other people's replays isn't the most convenient process, I thought I'd just document some amusing highlights. You get to see the best part of the match (and perhaps learn a trick or two), without having to sit through a 15 minute replay!
1.) For tonight, we have some action between myself as France and my honorable opponent as Austria. I have a habit of always attacking my enemy's left flank, and there I found my opponent's Windbuchse Jagers waiting. Using my own skirmishers to draw fire (who lost almost 30 men in short order, damn those airguns!), I charge a unit of Chasseur a Cheval straight in:
2.) The charge has good results, 15 Jagers are killed, mostly due to the Chasseur's mounted musketry. On the horizon however, my opponent brings in 2 regiments of Hungarian Hussars for a counter charge. "Hooray," exclaim the Jagers, "the cavalry has arrived!"
3.) "Uh, Captain, I'm glad that our friendly cavalry has arrived to help, but aren't they coming straight at us and awfully fast, too?"
4.) The 'friendly' charge absolutely decimates the Jagers, sending scores of them flying into the air. 1230 gold down the drain!
5.) The French Chasseurs have suffered casualties from the charge as well, and take this opportunity to return to friendly lines with the Hungarian Hussars in hot pursuit:
6.) French Carabinier's are waiting to cover the Chasseur's withdrawal and counter charge the Hussars:
7.) One regiment of Hussars is completely annihilated in combat with the heavily armored Carabiniers:
8.) The second regiment of Hussars has retreated back towards Austrian lines. Shall we go rile them up? Once more unto the breach, brave Chasseurs, charge!
9.) Run away!
10.) Counter-charge! (In the background you can see the surviving Chasseurs forming up, I have one more mission for them...)
11.) Now it is the Hussar's turn to run. Starting their charge with 40 horsemen, only 2 Hussars escape with their lives!
12.) While the last regiment of Hussars is being cut to pieces, the remaining Chasseurs have been sent to give their regards to the Austrian artillery batteries. With the howitzers frantically reloading, all the Austrian cavalry on the left dead or dying, and with their line fully engaged, there is little to stop the Chasseurs from wreaking havoc.
13.) Well, there is one thing that can stop them; low morale. Despite winning decisively, the Chasseurs have suffered heavy casualties (only 10 were left to make the charge on the Austrian guns) and are deep behind enemy lines. When the artillery men manage to bring down one French horseman, the Chasseurs break and run. They have, however, managed to rout two batteries and forced the third to abandon their guns. My opponent is too distracted to notice and fails to have them re-man their guns. In the meantime, the 18th Regiment of Fusiliers has already begun to march down the Austrian left flank and has begun rolling up the Austrian line. Ah, I love the sight of abandoned enemy artillery!
14.) With no cavalry and no artillery to impede them, the Carabiniers are now free to play with the Austrian line infantry. Look how well they get along!
What are the key lessons from this match moment? First, don't charge friendly cavalry through your own men, it's not healthy for them. It's okay to simply run cavalry through your lines, but once they enter their charging state (which occurs a few seconds before they make contact with the enemy), anything in their way will be stampeded.
Second, if things looks bad for your cavalry, run away! Don't sit and try to fight it out in vain. Retreat to friendly lines, have support waiting, and punish your opponent's cavalry if he fails to withdraw in time. Yes, you will likely take some serious losses when you turn your back to the enemy, but you will have a good chance of saving the regiment. Even a heavily depleted cavalry unit is still a serious threat that cannot be ignored. This is why it's so important to try to avoid sending cavalry on long range, solitary missions. Without support, they cannot withdraw safely and are more likely to rout sooner on account of being isolated from the main army.
I'm sure most everyone here is familiar with these lessons, but I can pretend to be helpful, right?