View Poll Results: What to do next ?

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  • Release other units (reedit Ca' units and add others)

    7 77.78%
  • Limit units to the max available during this period (sample : 14 units of french cuirassiers)

    2 22.22%
  • Enhance the gameplay (better ai in the battles)

    1 11.11%
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Thread: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

  1. #1221

    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    ok try this scuffy :

    mod "Bart07modAOR.pack";

  2. #1222

    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    finally got it working! Great mod, just wish it had realistic musket sounds, blood, and no tracers! I was wondering how I could get this mod working with ntw3 v2.0 and pdguru unit mod, I know that on youtube naxzul666 got it working like that but I dont know how, any help would be great!

  3. #1223
    VENNONETES's Avatar Vicarius
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Quote Originally Posted by scruffy505 View Post
    finally got it working! Great mod, just wish it had realistic musket sounds, blood, and no tracers! I was wondering how I could get this mod working with ntw3 v2.0 and pdguru unit mod, I know that on youtube naxzul666 got it working like that but I dont know how, any help would be great!
    NTW3 V2 is an old and outdated version (the v3 is the current one) and mixing all these mods together would be a mess imo.


    Won the POTW Gold medal at 15 years, 7 months, and 198 days on 25/12/2013 ^_^

    Proudly one of the 5 who won the POTW silver medal! (won it at 14 years, 10 months and 24 days on 31/03/2013 at 03.03 PM GMT +1)


    OLD SIG

  4. #1224
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Another rich and excellent update, thanks sir!

  5. #1225
    CHOTCHMCGEE's Avatar Libertus
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    I saw this earlier in thread, but the directions didnt help, I cant recruit any units anywhere except regions such as Hungary, Croatia, and Silesia. Tried installing your campaign folders, but nothing happened. What did I do wrong?

  6. #1226

    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    restart the campaign.

  7. #1227
    CHOTCHMCGEE's Avatar Libertus
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Tried, same...Prussian campaign recruits only in Silesia, Austria only in Hungary and Croatia, Russian only in Moscow, and with French campaign can recruit anywhere, but only militia. Do you have to delete the vanilla campaign files or something?

  8. #1228
    CHOTCHMCGEE's Avatar Libertus
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Ah, nevermind stupid foolish mistake on my part, fixed it, works great. Thanks for great mod!

  9. #1229
    CHOTCHMCGEE's Avatar Libertus
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Is there a way to make the French not so wealthy??? They send a non stop wave of like 10 maxed out armies throughout Austria and Bavaria and are close to being unstoppable. When playing as Prussia they destroy the Austrian faction in less than 15 turns. Where the units are so cheap and the economies are huge, they spawn armies like crazy. But for some reason AI coalition nations dont.

  10. #1230

    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    You are right, coalition is not enough powerfull. I play britain now and french are near Moscow after few turns and Russia will not stop them (only 2-3 regions left). I will work on that...

  11. #1231

    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Rome II is coming and to my mind, NTW will be outdated.
    I will upload soon the last version of this mod, this release will contain new screenshots, new campaign ai, no tracer, new event icons and corrections on db stats.
    I have decided to rename this mod "Les Aigles" to refer to a french wargame napoleonic rules of the 90s.
    This rule inspire me the morale system and help me to discover the napoleonic warfares and uniforms twenty years ago.

    So it is the end of this mod that have begun on march 2010....more than three years now...

    Thanks everybody for contribution and support.
    See you soon.
    Bart

  12. #1232
    Beorix's Avatar Tiro
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    Default Re: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

    I'm proud to have participated at helping you at this mod, for documentations/images. It is a great mod and you have done an exceptional work.
    I hope you will mod ROME 2 as good as for NTW , and if you need, i will help you too, i'm not that bad in celtic history.

  13. #1233
    Prince of Essling's Avatar Napoleonic Enthusiast
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Quote Originally Posted by Bart07 View Post
    Rome II is coming and to my mind, NTW will be outdated.
    I will upload soon the last version of this mod, this release will contain new screenshots, new campaign ai, no tracer, new event icons and corrections on db stats.
    I have decided to rename this mod "Les Aigles" to refer to a french wargame napoleonic rules of the 90s.
    This rule inspire me the morale system and help me to discover the napoleonic warfares and uniforms twenty years ago.

    So it is the end of this mod that have begun on march 2010....more than three years now...

    Thanks everybody for contribution and support.
    See you soon.
    Bart
    Many thanks for all of your work in making NTW a better experience - I wish you well for the future.
    Sign DLC petition for improved map for NTW
    Useful Websites |Napoleon: Masters of Europe |
    The Wardrobe of 1805 |Napoleon: Art of War|
    Frederick the Great: Art of War|
    Under the Patronage of Gunny
    "Everyone is entitled to their own opinions, but they are not entitled to their own facts."

  14. #1234

    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Quote Originally Posted by Bart07 View Post
    Rome II is coming and to my mind, NTW will be outdated.
    I will upload soon the last version of this mod, this release will contain new screenshots, new campaign ai, no tracer, new event icons and corrections on db stats.
    I have decided to rename this mod "Les Aigles" to refer to a french wargame napoleonic rules of the 90s.
    This rule inspire me the morale system and help me to discover the napoleonic warfares and uniforms twenty years ago.

    So it is the end of this mod that have begun on march 2010....more than three years now...

    Thanks everybody for contribution and support.
    See you soon.
    Bart
    Thanks for your work and remember NTW for ever, only is CA make part II.

  15. #1235
    Grumbler's Avatar Foederatus
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    I tried to delete a few units but then couldn't save the mod. Is it permissible to make minor changes to the mod for my own amusement? If so, how do you save a copy? Tried and the spinning wheel never stopped.

  16. #1236
    Grumbler's Avatar Foederatus
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    Default Re: Bart 07 units add-on [1.12 released on 04/22/2013]

    Please ignore the post above this one. I let the wheel keep on spinning and it finally saved. Was too impatient. Sorry about that.

  17. #1237
    Grumbler's Avatar Foederatus
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    Default Re: Bart 1.13

    While playing noticed that the French Cuirassier and Carabiniers show a screen name of "Horse Guards". The two Carabinier regiments are numbered sequentlally with the Cuirassier rather than as 1st and 2d. The Cuirassier can show up with numbers 15th and 16th instead of a max of 14. Somehow this appears to be tied in with the localization file but not sure how to change.

  18. #1238
    Steph's Avatar Maréchal de France
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    Default Re: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

    If this is when recruiting new units in a campaign, it cannot be changed.

  19. #1239
    Grumbler's Avatar Foederatus
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    Default Re: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

    Well, it is the screen name that the unit shows in campaigns.

  20. #1240
    Steph's Avatar Maréchal de France
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    Default Re: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

    yes, but it is possible to define the name you want for the STARTING units via the startpos. For units recruited later, the name is generated automatically in a sequence, and the sequence is linked to the class. So every unit of the same class (like heavy cavalry) will have the same base name.

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