View Poll Results: What to do next ?

Voters
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  • Release other units (reedit Ca' units and add others)

    7 77.78%
  • Limit units to the max available during this period (sample : 14 units of french cuirassiers)

    2 22.22%
  • Enhance the gameplay (better ai in the battles)

    1 11.11%
Multiple Choice Poll.
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Thread: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

  1. #661

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    It's columns left from ETW pack files. In ETW campaign lasted for 100 years and units changed a lot from early to late, same went to multiplayer: some early units now available in late game , lategame units now av. in early. NTW just keeps the same pack file structure without dividing 7 year war into early and late periods.

  2. #662

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    hello (im french sorry for my bad english )
    but ive a problem wen i play with this mod the sound of the game dont work =s someone can help me plese ? =)

  3. #663

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    Quote Originally Posted by tom741 View Post
    hello (im french sorry for my bad english )
    but ive a problem wen i play with this mod the sound of the game dont work =s someone can help me plese ? =)
    ce mod devrait fonctionner correctement sans aucun problème de son. mais peut-être son jour périmé parce que les mises à jour des développeurs, mais vous avez certainement devriez essayer ce mod: http://www.twcenter.net/forums/showthread.php?t=386273

  4. #664

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    thank's jean roch coignet

  5. #665

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    So I have a simple question for everyone here. I have been trying to change the kilt the officer and standard bearer in Bar07's Black Watch Reedit to the grey trousers. When I do this the pants end up being green... I'm a wee bit new, well actually quite new, to this modding idea, and I have no idea how to fix this problem...

    Cheers,
    Matt

  6. #666

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    change the texture directory of the leg to the british trouser. you only changed the model. it's still using the old kilt textures

  7. #667

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    Are you sure? I have both the mesh and the texture changed on the PFM section... Could it have something to do with like faction colour or something? Honestly I have reached my extent of expertise, which isn't much, and really need help. Thanks.

    Cheers

  8. #668

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    Is there a way you can add units to Sardinia? I don't really care for historical accuracy.

  9. #669

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    This mod is for the moment stopped.
    For me it stays the best unit add-on in terms of the quantity, variety and accuracy of units: you can play with 171 new units of all the factions. You can use georider mod which is very good too, it has a lot of very beautiful units. Pdguru and L'aigle have followed the work of Bart but only for the french army.

  10. #670

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    hi please help me how can i recruit (nassau grenadiers) ? where ? and wath's the level building?

  11. #671
    vDaun's Avatar Laetus
    Join Date
    Jan 2011
    Location
    Belgium
    Posts
    5

    Default Re: localisationfiles and new units coming

    Does this mod works with the AUM and Georider's unit? What is the different between AOR version and normal version?

  12. #672

    Default Re: Bart 07 units add-on [1.04 released on 06/05/2010]

    this mod is fully compatible with georider units, I always use the 2 together. With aum I don't know. The aor is for custom battle and campaign. First download is only for custom battle.
    Last edited by panzerschreck; January 19, 2011 at 04:41 AM.

  13. #673

    Default new version

    Hey, 1.05 is released!!!!!


    - Calabrian Free Corps,
    - Loyal Lusitanian Legion,


    - Leib Dragoner Regiment,

    Leib-gvardii Yegerskii Polk (Mounted),
    - Tatar Cossacks cavalry,
    - Blacksea Cossacks cavalry,
    - Tatar Foot Cossacks,
    - Ural Foot Cossacks,
    - Russian Shako Texture by HELL'S FELL,

    Battalon de Mina y Espoz,
    - Spanish Grenadiers in Casket,
    - Spanish Line in Casket,
    - Milicia Honrada de La Coruna,
    - Mallorca Cazadores,

    - 18th Militia,
    Attached Thumbnails
    Last edited by panzerschreck; January 27, 2011 at 04:24 PM.

  14. #674

    Default A new version of Bart 07 mod is released: 185 units in.

    here http://www.twcenter.net/forums/showthread.php?t=341303

    new units in:

    - Calabrian Free Corps,
    - Loyal Lusitanian Legion,

    - Leib Dragoner Regiment,

    Leib-gvardii Yegerskii Polk (Mounted),
    - Tatar Cossacks cavalry,
    - Blacksea Cossacks cavalry,
    - Tatar Foot Cossacks,
    - Ural Foot Cossacks,
    - Russian Shako Texture by HELL'S FELL,

    Battalon de Mina y Espoz,
    - Spanish Grenadiers in Casket,
    - Spanish Line in Casket,
    - Milicia Honrada de La Coruna,
    - Mallorca Cazadores,

    - 18th Militia,
    Last edited by panzerschreck; January 27, 2011 at 04:23 PM.

  15. #675
    Laetus
    Join Date
    Jan 2011
    Location
    N.Ireland
    Posts
    9

    Default Re: A new version of Bart 07 mod is released: 185 units in.

    185 units wow!!!

  16. #676
    Oskar_GT's Avatar Civis
    Join Date
    May 2007
    Location
    Quetzaltenango city, Guatemala, Central America
    Posts
    120

    Default Re: Bart 07 units add-on [1.05 released on 01/25/2011]

    Hello again, just a quest, what happen to the brits KGL horse and foot, did you removed them from your latest mod for toon's overhaul? i cant' see them for custom battles anymore.
    P.S: Yes that is a little issue between toon's mod and yours, i just tested right now, hope it can get fixed soon...
    Last edited by Oskar_GT; January 29, 2011 at 04:43 PM.
    "If I advance, follow me. If I stop, urge me on. If I retreat, kill me."

  17. #677

    Default Re: Bart 07 units add-on [1.05 released on 01/25/2011]

    Hi everyone

    I have a small question about this mod - after installing it, I can't recruit any units in coalitions campaign if I won't have better barracks. Is that the planned feature?

    If so, how can change it or automatically change type of barracks in the beginning of game - I mean changing map settings to have maximum barracks in the beginning of game.

  18. #678

    Default Re: localisationfiles and new units coming

    Guys when i save the scripts in unicode the game crashes. it can only be saved in Ansi. I cant use the mods. Any help? runing windows 7 and requirements matched. T_T help

  19. #679

    Default Re: Bart 07 units add-on [1.05 released on 01/25/2011]

    you know what would make sense? enabling the British to recruit the blue 'Brit uniformed' spanish units from the MP mode after taking a spanish region.

    1: its an awesome way to get those blue spanish units into the campaign
    2: It gives the British chance to recruit cheaper army in the immediate region, god knows they have the most expensive soldiers
    3: also technically historically accurate

    *edit* I was wondering, can the casket units be recruited in the gran campaign? (not the peninsular one). I was playing this out with the NTF and the tech tree says these men (casket troops. grens, MP grens, etc) can be trained at a certain point, but upon reaching said building level I cant build any of these units

    I cant even recruit regular grenadiers or militia!
    Last edited by BazzBrother; February 02, 2011 at 03:12 PM.

  20. #680

    Default Re: Bart 07 units add-on [1.05 released on 01/25/2011]

    Iv experienced a problem with this updated version

    It disables ALOT of units for ALOT of factions on the Grand Campaign. I reverted to an older version of this mod pack and it works fine, I believe there is something wrong with this update

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