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Thread: Fortuna Orbis - Description, Questions and Updates Thread

  1. #41

    Default Re: Fortuna Orbis - Description, Goals and Progress Thread



    If it was up to me alone it would have been "Pergamon" or "Kingdom of Pergamon".

    (and it currently is "Attalid Dynastai" btw )

  2. #42

    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    Btw, just curious, what are the names of the other factions? (the non-greek ones). Like Rome for example?

  3. #43
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    {SPQR} Senatus Populusque Romanus
    {BARBARIANS} Barbarian Chiefdoms
    {BELGAE} Remi Confederacy
    {PERGAMON} Basileion Attalidon tis Pergamou
    {MACEDON} Basileion Antigonou tis Makedonias
    {EGYPT} Basileion Ptolemaion tis Aigyptos
    {SELEUCID} Basileion Seleukidon tis Persiou
    {CARTHAGE} Qart Hadast
    {PARTHIA} Pahlavanigh
    {PONTUS} Basileion tou Pontou
    {GAULS} Arverni Confederacy
    {GERMANS} Cherusci Confederacy
    {GREEK_CITIES} Autonomoi Poleis Hellenon
    {ARMENIA} Metz Hayk
    {DACIA} Getai Confederacy
    {ACHAIANS} Koinon ton Achaion
    {MAURYANS} Samraatya Maurya
    {SCYTHIA} Nomadon Skythion
    {SPAIN} Arevaci Confederacy
    {BACTRIA} Basileion Diodotou tis Baktriana
    {SLAVE} Independant States
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  4. #44
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    Any room for a beta tester? I have 2 hours of free time each weekday and 3+ on weekends.

    Great job so far. Really liked the previews.

  5. #45
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    At the moment, Beta Testing won't be too interesting, because I only have two factions on opposite sides of the map up and running. But in future, yes, I will want some testers
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  6. #46
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    BY that im guessing the gauls and mauryans

  7. #47
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    Nope, Romans and Mauryans I have started the Gauls, but as they are likely to have some changes (extra skins) for VII due to VII having several Gallic/Celtic tribes represented... and I don't want to have to make changes later. So my next factions will be Carthage and the African AoRs, and the Getai, who need a bit of revision in VII, but not much, and revising the Mauryans. Though I will try to get the western part of the map working before too long, as I want to be able to run meaningful tests
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  8. #48
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    I'm away for a few days. I should be back on Saturday, though I do have exams to revise for
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  9. #49

    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    Good luck with the exams

  10. #50

    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    Corrections:
    Quote Originally Posted by Caligula Caesar View Post
    {EGYPT} Basileion Ptolemaion tis Aigyptos
    Basileion Ptolemaion tis Aigyptou
    Quote Originally Posted by Caligula Caesar View Post
    {SELEUCID} Basileion Seleukidon tis Persiou
    Basileion Seleukidon tis Persias (not completely sure)
    Quote Originally Posted by Caligula Caesar View Post
    {GREEK_CITIES} Autonomoi Poleis Hellenon
    Autonomai Poleis Hellenon
    Quote Originally Posted by Caligula Caesar View Post
    {BACTRIA} Basileion Diodotou tis Baktriana
    Basileion Diodotou tis Baktrianis

  11. #51
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    Don't worry about the Greek names, those are too long anyway. Zenith Darksea gave me a better set, which will also be easier to remember.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  12. #52

    Default News? Updates?

    As the title ["News? Updates?"] says, any news? any updates?

    Threads merged -CC
    Last edited by Caligula Caesar; June 28, 2010 at 01:10 PM.

  13. #53
    Caligula Caesar's Avatar Horse Lord
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    Default Re: News? Updates?

    Oh, sorry. Take a look at the Mauryan thread - BoomS is helping me with the Mauryans. He is redoing the unit models, and I'll improve some of his textures where possible. He has also advised me on a new setup on the map, which is good for gameplay as well, as it lets you better Alexander and cross the Indus, with the addition of Indraprastha as a settlement

    It is good to have someone knowledgeable about the Mauryans, as it gives me a good opportunity to make gameplay truly unique for them.

    Apart from that, I have improved the map quite a bit, and put in units for the Iberians (AoR) and Celtiberians, Carthage, Numidia (AoR) and Italy. And the Mauryans, though they are still WIP. I have also made quite a bit of progress with reworking the buildings.

    Finally, I have also made some units for RTR-VII, which will likely feature here, and some Ptolemaic and Seleucid phalangites.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  14. #54
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Fortuna Orbis - Description, Goals and Progress Thread

    I merged your thread with the proper updates thread

    Here are some screenshots of BoomS's and my efforts at the Mauryans. I have to say, they are looking good

    Chariot Archers



    Elite Swordsmen



    Heavy Archers (note the Indian Longbow)



    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  15. #55
    Carados's Avatar Senator
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    Default Re: Fortuna Orbis - Description, Questions and Updates Thread

    Ooh la la!
    Developer for the Extended Realism mod for RTR Platinum.
    Developer for RTRVII and protégé of Caligula Caesar

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.


  16. #56
    Quinn Inuit's Avatar Artifex
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    Default Re: Fortuna Orbis - Description, Questions and Updates Thread

    Proper Indian Longbowmen! Awesome!

    Now, is there any way you can make them super-powerful, but super-slow? That way players could replicate their performance at the Hydaspes.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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    My writing-related Twitter feed.

  17. #57
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Fortuna Orbis - Description, Questions and Updates Thread

    Hmm... I suppose there is, at that. Putting up the time between shots would do the trick, right?
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  18. #58
    Quinn Inuit's Avatar Artifex
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    Default Re: Fortuna Orbis - Description, Questions and Updates Thread

    Oh, I hadn't thought of that. That should indeed work.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  19. #59

    Default Re: Fortuna Orbis - Description, Questions and Updates Thread

    that's a very good idea Quinn Inuit and CC, I was suggesting to CC to make them recruitable over 2 turns to make them less OP but this idea would work even better.

    btw, isn't hydaspes considered an exceptionally bad performance for the longbowmen or am I confusing with the chariots ? Arrian (IIRC) says that the longbowmen anchored the bows on the ground (although I have no clear idea how this actually works) and they found it very difficult to do it in the muddy banks by the river.

    coming to these specimen, the main difference in technique was that while other archers drew the strings up to their chest, Indian archers drew the string alongside their ear, this was the main reason in difference in drawstrength. I would suppose a 1.5 multiplier to time between shots as compared to other archers should do the trick.
    Last edited by Boom S; July 01, 2010 at 11:51 PM.

  20. #60
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Fortuna Orbis - Description, Questions and Updates Thread

    How many arrows would such a longbowman be able to shoot?

    I've put up the range to the maximum and the attack value by 2, and the time between attacks to 1.5 instead of 1. (balancing values are wip until I test them properly. Though I think I might post them.)
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

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