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Thread: Modified deployment zones NTW: v0.4 Updated 18 Aug 2012

  1. #81

    Default Re: Modified deployment zones NTW: v0.3

    Nice mod but the normal version like others said the starting positions are too far apart.

    Tried the closer deployment mod but it crashes more. Is this mod due an update at some stage?

  2. #82
    St. Cyr's Avatar Biarchus
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    Default Re: Modified deployment zones NTW: v0.3

    So far the new version has been working for me...attach your save games if you get a crash guys!

  3. #83
    St. Cyr's Avatar Biarchus
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    Default Re: Modified deployment zones NTW: v0.3

    SIGH

    Got another CTD here, this time from a battle (Me as the Russians versus Ottomans) in rough broken terrain with a bunch of plateaus on it. I know I have had other CTDs from battles in this type of terrain before too, but I never had a good save of it. Just like the river battles, the game doesn't like the new deployment zones in this odd type of terrain.

    I've attached a save made during the pre-battle screen,so Baron, let me know if you need a saved leading up to the battle instead.

    (Again, the ONLY mod I use is the lastest version of Jam's NER, and I'm using the close version of the mod)
    Last edited by St. Cyr; April 11, 2010 at 11:47 AM.

  4. #84

    Default Re: Modified deployment zones NTW: v0.3

    pre battle should be just fine, thanks. Will try and have a look at it today. Thanks!

  5. #85
    gord96's Avatar Domesticus
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    Default Re: Modified deployment zones NTW: v0.3

    thanks Baron for this mod.

    i have been having crashes in an Italian campaign. I believe because of the hilly terrain that much of the Italian map has. Not sure if others have found the same.

  6. #86
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Modified deployment zones NTW: v0.3

    Baron von Beer - Is this mod sorted now?? or are we still experiencing CTD's? I ask as I am still considering using in my all in one mod mate?

  7. #87
    loet66's Avatar Senator
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    Default Re: Modified deployment zones NTW: v0.3

    Quote Originally Posted by ToonTotalWar View Post
    I ask as I am still considering using in my all in one mod mate?
    Hi,

    Great idea !

  8. #88

    Default Re: Modified deployment zones NTW: v0.3

    What do I have to do in order to expand the square (red) of the terrain battle inside the battle map ? ;

  9. #89

    Default Re: Modified deployment zones NTW: v0.3

    still a lot of crash to deskjob so I removed until it might get fixed. aproximently 40% crashes and 60% playable for me. When I got a crash I would go remove the this mod and the battle was playable again everytime but without the awesome effect of this mod ofcourse .
    Last edited by twp127; April 15, 2010 at 10:37 AM.

  10. #90
    Thoragoros's Avatar Citizen
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    Default Re: Modified deployment zones NTW: v0.3

    Baron, I know that some are saying the normal version features sides too far apart, but personally, I love the distance, it really allows for maneuvoring and strategic depth.

    If it's not too much, please keep a version like this available.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  11. #91
    Nanny de Bodemloze's Avatar Treason is just dates
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    Default Re: Modified deployment zones NTW: v0.3

    Quote Originally Posted by Thoragoros View Post
    Baron, I know that some are saying the normal version features sides too far apart, but personally, I love the distance, it really allows for maneuvoring and strategic depth.

    If it's not too much, please keep a version like this available.
    I agree. While it may take a while for the battle to develop, it allows for things like fatigue to be more of a factor, and I find that it makes finding a ground of "my choosing" to be more of a challenge.

  12. #92

    Default Re: Modified deployment zones NTW: v0.3

    Quote Originally Posted by twp127 View Post
    still a lot of crash to deskjob so I removed until it might get fixed. aproximently 40% crashes and 60% playable for me. When I got a crash I would go remove the this mod and the battle was playable again everytime but without the awesome effect of this mod ofcourse .
    Was this with the close version? So far, the close one has been the drunk driver of the two, clipping telephone poles left and right. The distant version has been pretty stable in my campaign games so far, though with so many variables at work on the maps, could be dumb luck on my part.

    As far as keeping the distant version, I fully intend to. It was the one I made for personal use, so won't be changing beyond corrections.

    On the other hand, I'm going to be testing something of a medium version. Hoping it might be a bit more reliable. Then again, increasing distance has been what has resolved the vast majority of close distance CTDs I've come across, and those from St. Cyrrs save's he sent me, so it's already slowly evolving in that direction.

    And Toon TotalWar, honestly if it were me I'd hold off just yet. See where the next version stands or at the least keep it a separate pack file that can be optionally added or removed.

  13. #93

    Default Re: Modified deployment zones NTW: v0.3

    Played two campaign as prussia testing both versions and the first 28 turns there were no problems but then more and more battles in wurtemberg became unplayable and switzerland alsmost imposible. In closedeployment version cleves area two except first two batles; one attack city, one defend then all no good after that.

    Distant version: I experienced an killzone before the red exitline men would simply vanish the last 40meters before the endline. I send my cavalry in and all who stepped out in the zone vanish and I lost them(dead) plus all broken wich i didnt catch died as well.

    I play all of my battles I never autoresovle.

  14. #94
    St. Cyr's Avatar Biarchus
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    Default Re: Modified deployment zones NTW: v0.3

    (Bearing in mind that I have no modding expertise at all)

    Would it be possible to just make two GIANT deployment boxes for attacker and defender? I mean like...both sides can place troops as far forward as normal, but you could also place them as far back/to the sides as the map allowed? It would be kind of a combo of the normal and close versions of this mod.

    But again, I have no idea if thats possible.

    If we DO have to live with the far away version (us non-patient types), is it possible to edit the degree to which you can fast forward time? 2X speed isn't enough sometimes with the far distances.

  15. #95

    Default Re: Modified deployment zones NTW: v0.3

    Quote Originally Posted by St. Cyr View Post
    (Bearing in mind that I have no modding expertise at all)

    Would it be possible to just make two GIANT deployment boxes for attacker and defender? I mean like...both sides can place troops as far forward as normal, but you could also place them as far back/to the sides as the map allowed? It would be kind of a combo of the normal and close versions of this mod.

    But again, I have no idea if thats possible.

    If we DO have to live with the far away version (us non-patient types), is it possible to edit the degree to which you can fast forward time? 2X speed isn't enough sometimes with the far distances.
    I agree with you.

  16. #96
    PXZyan's Avatar Ducenarius
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    Default Re: Modified deployment zones NTW: v0.3

    Hey I loved this man!

    But since I started a new campaign with a minor faction I don't get it?
    I get it with France!

    But not Ireland or Scotland.

    Am I doing something wrong here??

  17. #97
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: Modified deployment zones NTW: v0.3

    Great Mod and i will download it this evening. +REP

    Btw, are you planing to make a tutorial?

  18. #98

    Default Re: Modified deployment zones NTW: v0.3

    is there a link for only: 'the much more deployment zones' just like in the WWI mod?

  19. #99
    Thoragoros's Avatar Citizen
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    Default Re: Modified deployment zones NTW: v0.3

    Quote Originally Posted by hardcore knight View Post
    is there a link for only: 'the much more deployment zones' just like in the WWI mod?
    We use the first of the two downloads, the one that does not include 'close' in the title.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  20. #100
    gary's Avatar Domesticus
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    Default Re: Modified deployment zones NTW: v0.3

    ok can volunteers please try this save game..."back up own up first" mods you will need is (all of the updates on toons front page) georiders, barts and AUM. ok if you have all them then can you test this save please, toon has just confirmed he has got the same problem. please report or confirm findings.

    This is what happened... Russian campaign early april 1806.. missin given to capture provance in finland held by the Sweedish.. Battlefields raining, Battle starts with a cannon barage from the Russians on enemy, at this point they are about mile and a half away... then the enemy, after sorting out their lines advance under heavy artillary barage, untill they are about 700 yards, then the game stops cleanly to desk top.. this happens every time i sent my save over to Toon and he confirmed it.
    Last edited by gary; May 01, 2010 at 03:35 AM.
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