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Thread: Modified deployment zones NTW: v0.4 Updated 18 Aug 2012

  1. #1

    Default Modified deployment zones NTW: v0.4 Updated 18 Aug 2012

    *Updated* 8/18/2012 Distant/Non-close version updated, isolated and fixed a CTD issue. "z_Modified_Deployment_Zones.zip" 41kb is the new file

    Here's a test release of the modified deployment zones I've been tinkering with. These are for campaign battles, not custom/MP battle maps.

    In a nutshell, it will allow more space for deployment, particularly for the defender. It also increases the starting distance between the two armies; No more artillery fire from the second you hit start battle, but instead some time to maneuver/counter maneuver. ~2-4 times the starting distance from the default zones.

    For field battles, the attacker's zone is typically wider than default, but anchored to the map edge. The defender's zone has been extended to the map edges (flanks & rear). For settlement/siege battles, the differences are usually less radical. For forts especially, I only made slight changes giving the attacker a bit more room, but left the distance the same on the assumption the siege has been ongoing and their cannon etc would have been in place. Open to suggestions on all of it though, I view this as a test release to get opinions/feedback from anyone who wants something different from the default zones.

    Here's a pic of a field battle, and river crossing to get an idea. Note that even for the field battles there will be slight variants of the setup, where the attacker is a bit wider, offset, etc.

    The pack file is currently in movie form, so just unpack the rar, and drop Modified_Deployment_Zones.pack into your NTW\Data folder and it should be good to go. Simply remove the pack file to "uninstall".

    Update hopefully solves the siege related CTDs. Found a few cases where this occurring after A.Suvorov pointed out the issue. Thanks!

    Second pack added. The Close version, 2nd file below, will have wider deployment zones, but the starting distance between opposing armies will be much closer to the stock distance.

    v0.3: fixed CTD issue involving river battles.
    v0.4 fixed another CTD issue

    Delete any older version before installing, filename was changed so new one won't overwrite.

    Thought I had uploaded this ages ago... better late than never. Another update will hopefully be out sometime in the future with some work on siege battles.

    Also, a version for ETW has been released, and also updated 8/12/2012: http://www.twcenter.net/forums/showt...37#post6967437
    Last edited by Baron von Beer; August 18, 2012 at 02:36 AM.

  2. #2

    Default Re: Modified deployment zones: v0.1

    Quote Originally Posted by Baron von Beer View Post
    Here's a test release of the modified deployment zones I've been tinkering with. These are for campaign battles, not custom/MP battle maps.

    In a nutshell, it will allow more space for deployment, particularly for the defender. It also increases the starting distance between the two armies; No more artillery fire from the second you hit start battle, but instead some time to maneuver/counter maneuver. ~2-4 times the starting distance from the default zones.

    For field battles, the attacker's zone is typically wider than default, but anchored to the map edge. The defender's zone has been extended to the map edges (flans & rear). For settlement/siege battles, the differences are usually less radical. For forts especially, I only made slight changes giving the attacker a bit more room, but left the distance the same on the assumption the siege has been ongoing and their cannon etc would have been in place. Open to suggestions on all of it though, I view this as a test release to get opinions/feedback from anyone who wants something different from the default zones.

    Here's a pic of a field battle, and river crossing to get an idea. Note that even for the field battles there will be slight variants of the setup, where the attacker is a bit wider, offset, etc.

    The pack file is currently in "movie" form, so just drop it into your NTW\Data folder and it should be good to go. Simply remove the pack file to "uninstall".

    *attachments coming... not wanting to upload*
    Damn been waiting for this a long time.

  3. #3
    Thoragoros's Avatar Citizen
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    Default Re: Modified deployment zones: v0.1

    Baron, I have been waiting for something like for quite some time. Thanks!

    Once I give it a try, if I like what you've done, I would like to request permission to include/adapt this into Total Combat. I would, of course, include you in the credits a contributor to the mod (complete with links to you and your mod etc..).
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

    Where Gods Walk Among Men
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    Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.

  4. #4

    Default Re: Modified deployment zones: v0.1

    Thoragoros (or anyone else for that matter), please feel free to use it in your mod. Open to suggestions too. I know the greater starting distance may not be popular for everyone, so can also make a second pack using the default distances with wider frontage, etc, not to mention any other adjustments.

    Especially open on siege/settlement battles. I didn't do much to them yet, only had a couple such battles in my campaign to test with, and lot more variables there with relief battles and whatnot, as to what would be the most plausible area for deployment. Eg: minimum distance for the attacker since presumably at the time of the actual battle their guns are in place as part of an ongoing siege. When the defenders sally, having a fairly shallow or deep deployment for the besieging force so those deployed guns can't suddenly be on the map edge, etc. Allow the attacker full freedom on all sides of the fort, or remain with the current single or L shaped double sided deployment, etc. Lot of room for debate with them.
    Last edited by Baron von Beer; March 12, 2010 at 03:29 PM.

  5. #5
    ±: Alvar Nuñez de Sevilla :±'s Avatar Foederatus
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    Default Re: Modified deployment zones: v0.1

    Splendid work indeed Sir!
    My fellows are all Rough Sorts mostly. They do become Uncommonly irritable when I'm trying to whip them into Position.
    More elbow-room should be just the thing for 'em, d'you see?
    Much Obliged Sir etc....

    Currently playing as:
    ±: Bavaria :: Napoleon TW

    ±: United Provinces :: Empire TW
    ±:Infantería de Marina:: ArmA2 [FFAA mod]


  6. #6
    Ducenarius
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    Default Re: Modified deployment zones: v0.1

    Very cool mod! I love options and this opens it right up adding a lot to the pre-battle strategy element and room to maneuver.
    The scribes on all the people shove
    And bawl allegiance to the state,
    But they who love the greater love
    Lay down their life; they do not hate

  7. #7

    Default Re: Modified deployment zones: v0.1

    Great mod

  8. #8
    gary's Avatar Domesticus
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    Default Re: Modified deployment zones: v0.1

    Good one mate rep
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  9. #9

    Default Re: Modified deployment zones: v0.1

    Makes my game crash while loading a siege battle if I get attacked while singing a town , field battles are fine though.
    Last edited by A.Suvorov; March 12, 2010 at 03:44 PM.

  10. #10
    Choki's Avatar Domesticus
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    Default Re: Modified deployment zones: v0.1

    NICE work!!! Downloading

  11. #11

    Default Re: Modified deployment zones: v0.1

    great job!

  12. #12

    Default Re: Modified deployment zones: v0.1

    Quote Originally Posted by A.Suvorov View Post
    Makes my game crash while loading a siege battle if I get attacked while singing a town , field battles are fine though.
    Couple questions just to help me with the bug hunting.

    1: Were you using any other mods?

    2: Do you mean the besieged force within the town attacked you, or an external force coming to their aid attacked?

    3: Do you happen to recall which town/city this happened at?

    4: Nullifying 2 & 3, do you happen to have a save you could send me or attach to your post when/slightly before this battle & resulting crash occurred?

    Thanks for any and all feedback!

  13. #13

    Default Re: Modified deployment zones: v0.1

    Quote Originally Posted by Baron von Beer View Post
    Couple questions just to help me with the bug hunting.

    1: Were you using any other mods?

    2: Do you mean the besieged force within the town attacked you, or an external force coming to their aid attacked?

    3: Do you happen to recall which town/city this happened at?

    4: Nullifying 2 & 3, do you happen to have a save you could send me or attach to your post when/slightly before this battle & resulting crash occurred?

    Thanks for any and all feedback!
    1.Yes Realism mod some sound mods...

    2.an external force coming to their aid and when I attack it myself ...

    3.Romanian Capital under the turks at that moment Bucharest.

    4.I need to register with megaupload...

    I removed your mod and it worked fine , Edit:No crashes with mod removed field battles work well actually just the siege part causing the crash for sure.
    Last edited by A.Suvorov; March 12, 2010 at 06:56 PM.

  14. #14

    Default Re: Modified deployment zones: v0.1

    Excellent modification.
    Epictetus: former slave and stoic philosopher

  15. #15

    Default Re: Modified deployment zones: v0.1

    Thanks!

  16. #16
    Domesticus
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    Default Re: Modified deployment zones: v0.1

    i hope this becomes "standard" for multiplayer, and this great work could make its way back to etw for the same reason DOWN WITH CAMPERS!!!!

  17. #17

    Default Re: Modified deployment zones: v0.1

    Quote Originally Posted by A.Suvorov View Post
    1.Yes Realism mod some sound mods...

    2.an external force coming to their aid and when I attack it myself ...

    3.Romanian Capital under the turks at that moment Bucharest.

    4.I need to register with megaupload...

    I removed your mod and it worked fine , Edit:No crashes with mod removed field battles work well actually just the siege part causing the crash for sure.
    Thanks again. If you still have the save and get the chance, please try it with the updated pack and lemme know if it's still crashing. Hopefully I got it squared away.

  18. #18

    Default Re: Modified deployment zones: v0.15

    Your latest update fixed the siege crash for me good work

  19. #19

    Default Re: Modified deployment zones: v0.15

    Thanks for this excellent mod. It was crashing in every battle before but seems ok now with the update. I havn't tried it at a fort yet though. +rep

  20. #20

    Default Re: Modified deployment zones: v0.15

    fantastic!! +rep!

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