After playing N:TW and being so used to the combat system in APE: TI I decided to make some changes -- as I get more familiar I will be making more changes to bring to combat system of N:TW more in line with classic APE: TI.
APE: TI Combat Changes for N:TW
This mod is currently a movie pack so you can drop it right into your data folder.
Partial Changelog;
Mass Fire should be working -- let me know if you do not see it in campaign battles!
Ranges for artillery increased and based on weight.Spoiler Alert, click show to read:
Ranges for infantry increased based on projectile type.
Reload time based on weight of projectile for artillery units.
Reload time based on type of projectile for infantry units.
Calibration areas for mortars and artillery tightened; mortars more than artillery.
Several smaller things to be added as I build the list.
Tracers reduced.
Misfires added -- 6% for flintlocks, 12% for matchlocks (due to this mostly being taken into account during rain,) and 3% for percussion caps.
All cavalry can dismount, including generals.
APE: TI skirmish/square formation -- all infantry can skirmish until square formation is researched.
Next on the list;
Fatique
Morale
Movement
Blood?
Removal of FAA?
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Thanks to everyone in the modding community for all the hard work on a lot of these discoveries!
Rough draft for a BETA; let me know if you have questions or suggestions!