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Thread: Napoleon All In One Mod V36 + Sub Mods (updated 30/7/11)

  1. #501
    Lycodelphos's Avatar Kirā
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Actually I had the same issue with the missing artillery names until I downloaded the original Diverse Artillery mod. When I extracted it, I found an updated UPC version 1.8 and when I dropped it in the data folder, no more missing artillery names!

    Toon - BTW I haven't had a chance to check out the deployment mod yet, but I will shortly. If all goes well, more rep will be coming your way, my friend!

    L.

    FYI - I've been having some fun learning the PFM program. Though fiddling with unit sizes, I forgot to change the number of horses along with number of men and of course, got CTDs until I corrected the mistake, Doh!
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  2. #502
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Yeah that's got to be an endless headache for Da Toonster -- awaiting the updates/completions of other mods that are incorporated into this Orchestra.

    Lyco: I also tried editing the unit numbers raising them all appropriately with a base of Line Inf/399 (so they can deploy in square properly), Cav/125-175, and Arty 6/8 pieces (don't tell Da Brig :-) ) Works great so far, and the battles are a blast. Literally. But I'm sure some elements of range and accuracy need to be Re-Tooned.

  3. #503
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Quote Originally Posted by Lycodelphos View Post
    Actually I had the same issue with the missing artillery names until I downloaded the original Diverse Artillery mod. When I extracted it, I found an updated UPC version 1.8 and when I dropped it in the data folder, no more missing artillery names!

    Toon - BTW I haven't had a chance to check out the deployment mod yet, but I will shortly. If all goes well, more rep will be coming your way, my friend!

    L.

    FYI - I've been having some fun learning the PFM program. Though fiddling with unit sizes, I forgot to change the number of horses along with number of men and of course, got CTDs until I corrected the mistake, Doh!
    Thanks mate, did some more testing today and No CTD!! so thats good news

    Quote Originally Posted by jfpOne23 View Post
    Yeah that's got to be an endless headache for Da Toonster -- awaiting the updates/completions of other mods that are incorporated into this Orchestra.

    Lyco: I also tried editing the unit numbers raising them all appropriately with a base of Line Inf/399 (so they can deploy in square properly), Cav/125-175, and Arty 6/8 pieces (don't tell Da Brig :-) ) Works great so far, and the battles are a blast. Literally. But I'm sure some elements of range and accuracy need to be Re-Tooned.
    Thats what it is all about! testing and trying the game out by using PFM
    Problem you will have is my version will revert the unit sizes etc..back to my unit sizes! I cannot get used to those Darth sizes of 400 Line etc..I know the Dark lord will have his input into NTW at some stage!
    Last edited by ToonTotalWar; April 04, 2010 at 05:51 PM.

  4. #504
    eLLoCo1976's Avatar Yari-hei
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Quote Originally Posted by ToonTotalWar View Post
    So can i ask some of the members who use my mod to try this out alongside this mod and report back on findings please, here is link to mod: http://www.twcenter.net/forums/showthread.php?t=341069 and use the first download.
    Hi TooN,

    DEPLOYMENT MOD FEEDBACK:

    Was playing all night and today. I had about 8 very loooong battles with the deployment mod.
    First of, all of em were siege battles as I am kinda surrounded as Hessen by Prussians(awesome by the way), k back to the theme.

    It were like 5 attacks by Prussians, Saxons and one by Oldenburg. I fell out three times which gave me a even larger deployment field. In general, good news is, didnt have a single crash.
    The battles were massive, biggest one about 15 to 20 Thousand men(Prussians had like 4 or 5 stacks full attacking me and also good news, the also came in as reinforcement full four stacks, into the larger deployment zone.
    Gotta say, one time though one prussian unit got stuck entering battlefield so thats probably one thing to look at even I am not sure if it is due to larger unit size or deployment mod. Anyway that was the only little problem I had in all 8 battles.
    Please note, i did not have any open field battle yet in my campaign, sry, just didnt make it yet hehehe.

    Resuming:
    At least for siege battles I can say already that it is not just playable, was AWESOME, more space and possibilities to vary own tactics and stuff!
    Will report on open field battles and city battles if not anyone else is quicker, gotta get out of my Hessen-Kassel"grad" first roflmao!!!

    A little remark:
    Awesome on Very Hard playing Hessen with TooN Mod, AUM and NTF, if anyone is looking for a challenge, do that on VH VH and I promise you, you gonna restart the campaign sometimes cause getting whipped out

  5. #505
    OG Grenadier's Avatar Chugen
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    It's official.... this mod is better than sex....... almost almost ...

  6. #506
    jfpOne23's Avatar Wimmer
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Toon? You mean you're NOT going to update TTW with an "Extreme Numbers" variant ALSO every time you do the Master?!?

    Yeah I know it's work enough just to keep the Master up to date. It took 2 hours for me to modify the #'s for myself in TTW (with a little interruption) and that wasn't taking into account the DAM or AUM etc. #'s. It's helped me to further appreciate the work you pro-modders do.

    TTW being so Flush and-all-that, it's the best payoff for the effort by far. So I'll just keep updating my variant with each TTW release. Ok well probably just every major release.

  7. #507
    Battlerager's Avatar Kirā
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Quote Originally Posted by Lycodelphos View Post
    Actually I had the same issue with the missing artillery names until I downloaded the original Diverse Artillery mod. When I extracted it, I found an updated UPC version 1.8 and when I dropped it in the data folder, no more missing artillery names!

    Fixed the issue for me as well; knew I wasn't insane! well...that remains to be seen I guess.

    +rep

  8. #508
    Ebusitanus's Avatar Sōkō no yari
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Been enjoying the mod so far. Had also once the issue described above where a reinforcing unit would leave two of his men without fully entering the map while the rest march to battle without your control. This of course makes the arrival of further reinforcements you were expecting null.

    Not sure though if I´m able to recruit imperial edition units though. I see no heroes or elite regiments units avaiable for recruitment. Is this a feature?
    Read a napoleonic first hand account of a Hessian serving under the french flag

    Athenians: For ourselves, we shall not trouble you with specious pretenses - either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed;.......... since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.

    Part of the Melian Dialogue in The History of the Pelopenessian War by Thucydides.

  9. #509
    Sukauto
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Hey Toon,
    thanks for the compilation, adds alot of immersion this game was lacking. Anyways, I am not able to hear musket sounds. I hear cannon sounds, drum and fife, marching, hand to hand sounds but no musket sounds except for occasionally here and there. The only mods I am using and the only ones that are in my script folder are yours, AUM, and NTF. Any ideas?

    EDIT: I loaded it back up and got my musket sounds back, everything seems to be in order. please disregard
    Last edited by kmcwilli; April 05, 2010 at 01:44 AM.

  10. #510
    gary's Avatar Banzai jūden-ki
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Hi toon can i ask, are you testing your mod in custom battles or campaign? it would make more sense to try the latter and see if anything comes up as campaign battles tend top be more problamatic? oh and rep for the work.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
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  11. #511
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Quote Originally Posted by OG Grenadier View Post
    It's official.... this mod is better than sex....... almost almost ...
    lol!!!

    Quote Originally Posted by jfpOne23 View Post
    Toon? You mean you're NOT going to update TTW with an "Extreme Numbers" variant ALSO every time you do the Master?!?

    Yeah I know it's work enough just to keep the Master up to date. It took 2 hours for me to modify the #'s for myself in TTW (with a little interruption) and that wasn't taking into account the DAM or AUM etc. #'s. It's helped me to further appreciate the work you pro-modders do.

    TTW being so Flush and-all-that, it's the best payoff for the effort by far. So I'll just keep updating my variant with each TTW release. Ok well probably just every major release.
    Yeah, it is a nightmare to update as i have just done AUM and bar07 mod, so am hoping the guys will stay with me on this as i have requested that they updated my versions as well!

    Quote Originally Posted by SpaceHamster View Post
    Fixed the issue for me as well; knew I wasn't insane! well...that remains to be seen I guess.

    +rep
    Glad you got it working mate!

    Quote Originally Posted by Ebusitanus View Post
    Been enjoying the mod so far. Had also once the issue described above where a reinforcing unit would leave two of his men without fully entering the map while the rest march to battle without your control. This of course makes the arrival of further reinforcements you were expecting null.

    Not sure though if I´m able to recruit imperial edition units though. I see no heroes or elite regiments units avaiable for recruitment. Is this a feature?
    As far as i know there are no imperial edition units? am not 100% so if someone can clarify this would be great!

    Quote Originally Posted by kmcwilli View Post
    Hey Toon,
    thanks for the compilation, adds alot of immersion this game was lacking. Anyways, I am not able to hear musket sounds. I hear cannon sounds, drum and fife, marching, hand to hand sounds but no musket sounds except for occasionally here and there. The only mods I am using and the only ones that are in my script folder are yours, AUM, and NTF. Any ideas?

    EDIT: I loaded it back up and got my musket sounds back, everything seems to be in order. please disregard
    I hear musket sounds in my game, have you updated drivers for your sound card etc??

    Quote Originally Posted by gary View Post
    Hi toon can i ask, are you testing your mod in custom battles or campaign? it would make more sense to try the latter and see if anything comes up as campaign battles tend top be more problamatic? oh and rep for the work.
    Yes I agree mate, but remember i dont play Napoleon! so feel free to go in Campaign game and report back on any issues! hopefully none.

  12. #512
    Ebusitanus's Avatar Sōkō no yari
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    I can choose in single battles all the extra DLC units for the various factions plus all the extra stuff and nations unlocked. But when in my french GC no faction seems to be able to hire these DLC units. I know that playing french I can even buy the new artillery (that needs the extra mod to read the content) but not so with any of the "The Brave" Line regiment, or the 6th Light, etc...

    Other than that I find your mod excellent (well, other than the Spanish flag thing )
    Read a napoleonic first hand account of a Hessian serving under the french flag

    Athenians: For ourselves, we shall not trouble you with specious pretenses - either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed;.......... since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.

    Part of the Melian Dialogue in The History of the Pelopenessian War by Thucydides.

  13. #513
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Quote Originally Posted by Ebusitanus View Post
    I can choose in single battles all the extra DLC units for the various factions plus all the extra stuff and nations unlocked. But when in my french GC no faction seems to be able to hire these DLC units. I know that playing french I can even buy the new artillery (that needs the extra mod to read the content) but not so with any of the "The Brave" Line regiment, or the 6th Light, etc...

    Other than that I find your mod excellent (well, other than the Spanish flag thing )
    I think you need to buy the "Imperial Edition" of game to get the DLC units in game?

  14. #514
    Ebusitanus's Avatar Sōkō no yari
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    LOL...Errr...I do own the Imperial Edition and all DLC that came with it and the one that came out for free a few days ago. Also, I have only ever used your Mod, so no conflict with other ones.

    I just found it odd that I can select these units for single play (plus the additional ones like the Republican Guard, etc...) but on my french grand campaign they do not show up for any faction.
    Read a napoleonic first hand account of a Hessian serving under the french flag

    Athenians: For ourselves, we shall not trouble you with specious pretenses - either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed;.......... since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.

    Part of the Melian Dialogue in The History of the Pelopenessian War by Thucydides.

  15. #515
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Quote Originally Posted by Ebusitanus View Post
    LOL...Errr...I do own the Imperial Edition and all DLC that came with it and the one that came out for free a few days ago. Also, I have only ever used your Mod, so no conflict with other ones.

    I just found it odd that I can select these units for single play (plus the additional ones like the Republican Guard, etc...) but on my french grand campaign they do not show up for any faction.
    I have no ideas as i have normal version of game?

  16. #516
    Shashu
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    In the installation process should I include the inverted commas in the user script?

    Please show exactly what the line should look like

    Do you include a user script in the main RAR file?

    Thanks

  17. #517
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Quote Originally Posted by jim600 View Post
    In the installation process should I include the inverted commas in the user script?

    Please show exactly what the line should look like

    Do you include a user script in the main RAR file?

    Thanks
    Read my front page

  18. #518
    Sukauto
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Dear Toon ,
    First of all, what a great idea your mod is !
    All the best in one shot !
    Now i have been updating all your releases but i found
    lately that swiss soldieres under french army are all white ?
    I guess this has to do with the mod itself of the french retextures ?
    Or is it corrected in the meantime ?
    Thank you very much for this great all in one mod
    brgds Maks

  19. #519
    peregrino's Avatar Yari-hei
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    This does not work! both had several mods installed in the folder "data" as in the user.script and have removed all this supermod everyone advised me. But turn on the game and is Not changed at all. I got really mad this.
    Please help because I was playing a campaign and now I have to restart it for this mod.
    help help help help
    Si la aventura de España me costara 100.000 hombres no lo intentaría pero no serán más de 12.000.
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    If Spain's adventure cost me 100,000 men do not try but will not be over 12,000.
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  20. #520
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: ToonTotalWar "Napoleons all in one mod" (updated 3/4/10)

    Quote Originally Posted by maks View Post
    Dear Toon ,
    First of all, what a great idea your mod is !
    All the best in one shot !
    Now i have been updating all your releases but i found
    lately that swiss soldieres under french army are all white ?
    I guess this has to do with the mod itself of the french retextures ?
    Or is it corrected in the meantime ?
    Thank you very much for this great all in one mod
    brgds Maks
    I have heard of this error before, but not with my mod. So do you have any other mods that may be conflicting? try from the beginning and add each mod in one at a time to find the culprit.

    Quote Originally Posted by peregrino View Post
    This does not work! both had several mods installed in the folder "data" as in the user.script and have removed all this supermod everyone advised me. But turn on the game and is Not changed at all. I got really mad this.
    Please help because I was playing a campaign and now I have to restart it for this mod.
    help help help help
    If you have followed the instructions on front page thoroughly, you should have no problems playing this mod and yes you may have to start a new game as there are many changes!!
    Last edited by ToonTotalWar; April 05, 2010 at 10:56 AM.

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