Results 1 to 9 of 9

Thread: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

  1. #1

    Icon4 Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    No doubt this is a shock to all of you, but my intense research suggests that the BAI, in its current form, may not always maintain perfect cohesion within its army! Shocking, I know – but do bear with me. What follows is a tale of a siege assault against the BAI in Custom Battle – with glorious illustrative screenshots!

    Assaulting the Ottoman Artillery Fort; my Prussian default army prepares to start shooting at walls with cannons, like cannons tend to do. The BAI starts freaking out ever so gently, and as I move my camera over to the Ottoman-held courtyard, I am treated to the following glorious sight:

    Spoiler Alert, click show to read: 


    Yes, the BAI has, for some reason beyond the capabilities of my feeble, primitive, meaty human brain to fully comprehend, decided to somehow clump about six units together in the center, On the same spot. Literally. From the screenshot, it might look like one, big, multicoloured unit, but it's actually six, standing on top of each other.

    As the battle goes on, and things start happening, I have a look over the fort walls once again, and I see this:

    Spoiler Alert, click show to read: 


    Keep in mind; in the picture, they're not moving around, or anything – they're mostly stationary. (With the exception of some of the cavalry plus the odd infantry moving a few paces back and forth.) For the most part, this is just how they stand!

    A little later, I manage to fight my way into the courtyard with very little intelligent or even half-assed opposition. I was curious if it was simply the “urban” unit pathfinding itself that was bugged and as such not technically the BAI's fault alone. This turned out not to be the case, unfortunately.

    Spoiler Alert, click show to read: 


    As you can see, my troops in the upper part of the screenshot are forming largely coherent lines and are generally performing like they're supposed to. The BAI, however, does not seem to grasp this concept and its individual soldiers are scattered everywhere, an enemy unit even deciding to melee-charge my unit for little or no rhyme and reason. (Front of pic.)

    In the end, I won, of course, although with greater casualties than I usually do - though this was mostly both because I had to assault a fort, and because I didn't really try very hard to actually play.

    So my question to all you folks is this - what experiences have you had with the siege BAI? Is this sort of thing a regular occurrence, or was I just being unlucky? There are already lots of threads about the field BAI, so I thought it would make some sense to make one for siege BAI as well.

  2. #2

    Default Re: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    In seige warfare, they tend to stroll around the maypole in the center of the fort. It doesn't matter if they are attacking or defending. Its broken, we all knew this going in though.

  3. #3

    Default Re: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    Breaking news - everyone's known for about 5 years that the siege BAI deserves to be in a sheltered environment weaving baskets... .

    At least there seem to be less forts in this game.

  4. #4

    Default Re: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    why is this breaking everyone knows that the siege AI is broken and I'm sure most people skip siege battles

  5. #5

    Default Re: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    Breaking news - everyone's known for about 5 years that the siege BAI deserves to be in a sheltered environment weaving baskets...
    I would never have entrusted it with weaving any of my baskets.

  6. #6

    Default Re: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    To be honest technically what its doing snt that stupid initially, the flag is the most important part, if you manage to take it and hold it you can just wait 3 minutes and win. and when your shooting out each other, that 3 minutes isnt such a long time .
    But after that it all goes to hell.
    "If you can't get rid of the skeleton in your closet, you'd best teach it to dance." - George Bernard Shaw (1856-1950)

  7. #7
    GTFO. Jamie's Avatar Decanus
    Join Date
    Jan 2009
    Location
    Oxford, UK
    Posts
    584

    Default Re: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    Quote Originally Posted by Ulan1990 View Post
    why is this breaking everyone knows that the siege AI is broken and I'm sure most people skip siege battles
    in answer to your question, i believe 'sarcasm' may be amongst us

  8. #8

    Default Re: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    Meh i play a siege battle mby 5 times at the most in a Campaign in NTW

  9. #9
    René Artois's Avatar Dux Limitis
    Join Date
    Aug 2008
    Location
    Wales
    Posts
    18,854

    Default Re: Breaking news: the BAI might have some trouble with its cohesion! *Pics*.

    I vastly prefer the sieges without defences. The AI works well and defending/attacking units in house and down streets etc is just epic.
    Bitter is the wind tonight,
    it stirs up the white-waved sea.
    I do not fear the coursing of the Irish sea
    by the fierce warriors of Lothlind.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •