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Thread: Battle AI mod (Nap)

  1. #161
    Boba93's Avatar Libertus
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    Default Re: Battle AI mod (Nap)

    I have found something else, the cavalry charge against cavalry has no any bonus!! no the lancers attack any other cavalry with no kills. SO how to remove this ?

  2. #162

    Default Re: Battle AI mod (Nap)

    same here

  3. #163
    Thoragoros's Avatar Citizen
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    Default Re: Battle AI mod (Nap)

    I don't see it in the PFM, but since I have been trying this mod, I am getting much different terrain from the Vanilla, more 'ridge' and step-like terrain.

    Is that a feature in this mod? But I don't see the battle maps or terrain file.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

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  4. #164

    Default Re: Battle AI mod (Nap)

    has there been any update to this mod since its release? just want to make since it still has the same name i think...i havnt re-downloaded it since release

  5. #165
    Luntik's Avatar Biarchus
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    Default Re: Battle AI mod (Nap)

    Quote Originally Posted by Thoragoros View Post
    I don't see it in the PFM, but since I have been trying this mod, I am getting much different terrain from the Vanilla, more 'ridge' and step-like terrain.

    Is that a feature in this mod? But I don't see the battle maps or terrain file.
    a random coincidence

  6. #166
    Luntik's Avatar Biarchus
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    Default Re: Battle AI mod (Nap)

    Quote Originally Posted by freelancerX View Post
    has there been any update to this mod since its release? just want to make since it still has the same name i think...i havnt re-downloaded it since release
    no updates

    Will soon release a new version

  7. #167
    Boba93's Avatar Libertus
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    Default Re: Battle AI mod (Nap)

    what about the charge ? cavalry gets no bonus when attacking cavalry!!

  8. #168
    Luntik's Avatar Biarchus
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    Default Re: Battle AI mod (Nap)

    Quote Originally Posted by Boba93 View Post
    what about the charge ? cavalry gets no bonus when attacking cavalry!!
    Boba93...
    I do not know any parameters to be responsible for cavalry bonus against cavalry

  9. #169

    Default Re: Battle AI mod (Nap)

    But i noticed the same problem and this is due to your mod mate.

  10. #170

    Default Re: Battle AI mod (Nap)

    Quote Originally Posted by Thoragoros View Post
    I don't see it in the PFM, but since I have been trying this mod, I am getting much different terrain from the Vanilla, more 'ridge' and step-like terrain.

    Is that a feature in this mod? But I don't see the battle maps or terrain file.
    Oh crap! The "staircase" terrain is back in NTW? I was really hoping they would have fixed that.

  11. #171
    Boba93's Avatar Libertus
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    Default Re: Battle AI mod (Nap)

    Quote Originally Posted by TWmadman View Post
    But i noticed the same problem and this is due to your mod mate.
    Do u mean the problem of the cavalry charge against another cavalry unit ?

  12. #172
    Luntik's Avatar Biarchus
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    Default Re: Battle AI mod (Nap)

    Boba93 and TWmadman, thank you gentlemen, you were right.
    After several tests I realized this.
    In the new version would have fixed that, now I know how.
    Last edited by Luntik; March 17, 2010 at 11:54 PM.

  13. #173
    Boba93's Avatar Libertus
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    Default Re: Battle AI mod (Nap)

    Quote Originally Posted by Luntik View Post
    Boba93 and TWmadman, thank you gentlemen, you were right.
    After several tests I realized this.
    In the new version would have fixed that, now I know how.
    Great. Waiting for a new version for your awesome mod, thank you.

  14. #174

    Default Re: Battle AI mod (Nap)

    np mate, you made an awesome work

  15. #175

    Default Re: Battle AI mod (Nap)

    Does this mod by chance change artillery behavior? I seem to recall much of the excitement about NTW being based aroud the fact that artilolery would now aim at the center of a unit, rather than its edge (I could be very wrong on this.)

    However, I now see the old style: canister being aimed at the right flank doing less damage... Is this an effect of your mod?

  16. #176

    Default Re: Battle AI mod (Nap)

    Luntik. I recently got NTW and installed your mod for NTW too. I must say it is a HUGE improvement over vanilla. Coupled with the "slower movement" speed mod, this mod is a MUST HAVE for NTW. It makes the combat so much more realistic. I knew it would be good because I know it did good things for ETW but wow.... in my opinion, NTW is almost not playable without. Great work again.

  17. #177
    Luntik's Avatar Biarchus
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    Default Re: Battle AI mod (Nap)

    Thank you, ♔Dignan♔,
    but there are some problems:
    1. light infantry behavior (in work)
    2. cavalry behavior (in work)
    3. cavalry charge (now fixed)
    4. general not retreat when army destruction (now fixed)

    1 and 2 is movement on the diagonal toward my line and senseless death. I think this can be corrected using groupformations.bin

  18. #178
    gary's Avatar Domesticus
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    Default Re: Battle AI mod (Nap)

    Just been checking the post and i may have missed something but can you give me a run down of what this mod actually does i know it is a BAI mod but can you are any one else give me any more info thanks.
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  20. #180
    Jom's Avatar A Place of Greater Safety
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    Default Re: Battle AI mod (Nap)

    Quote Originally Posted by gary View Post
    Just been checking the post and i may have missed something but can you give me a run down of what this mod actually does i know it is a BAI mod but can you are any one else give me any more info thanks.
    The mod stops AI generals from charging suicidally into your lines, it makes the AI form proper battle lines that don't result in it becoming a clumped up mess, and the AI performs some very nice (and often deadly) flanking attacks with cavalry.

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