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Thread: No Sound when using userscript?

  1. #1
    Zaitochisan's Avatar Shashu
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    Default No Sound when using userscript?

    I posted this the other day on the Sticky seems few some may have missed it, so here is a copy and paste.
    Perhaps it needs a Solutions to common problems sticky?
    If you are a player only and not a modder its still worth checking the modders threads, solutions are there to be found very often.


    QUOTE: Attention all modders sticky

    post #10
    Further note to above:

    Some users are having trouble with the scripts and their error handling please read this if you try to load a Mod file and you get No Sound on launch.

    Previously in ETW if you had a mod listed in the user.script.txt that WASN'T installed as a mod file or there at all it would usually CTD at the start of ETW.

    In NTW when the script fails for some reason, the game loads up without sound, rather than crash the game.
    This is because the load order has stopped at the first failure and it would seem that the sounds are loaded after in some way. Similar to the textures files they have changed the system for sounds slightly.

    Please until we get a Mod Manager that auto creates the script as in ETW check carefully that the mods you have in the data folder actually correspond with those in the script file.

    That includes most important removing any entries to the script you have for mods that you no longer have installed.

    The script file list must correspond exactly to those available to load.

    If you want to remove an entry temporaily try using the # before the line it excludes that line followed by one after, not 100%
    sure it works the same in NTW at the moment will check again. To avoid possible problems I have stopped doing this for now to be sure there are fewer chances of mistakes.

    Remember check Very carefully the spelling of the actual mod file and that in the entry to the script, try copy/pasting the names by habit.

    One last thing if you have PFM please check the mod you are trying to use is in fact a mod file and not a patch or movie file.



    Recap: Proceedure for checking your mods when you get no sound

    1.Check the mod you are trying to install is a MOD file not a patch or movie file

    how to do this, and also change file type if you wish to:

    Get Use the Pack file Manager (PFM) for NTW version current see this link ...... PACK FILE MANAGER TOPIC

    remember to +REP
    Erasmus777
    HusserlTW
    the Vicar
    <<<<<< edited previously said Myself (the Vicar) sounded like I am claiming to be the Vicar which am not sorry cut/paste eh!
    They deserve the praise for their very hard work getting us a tool to mod as soon as they have.
    And read any advice there too, and check there regularly for updates.

    Open the mod file using PFM, you can make this easier in future if you file associate this with PFM, make sure you update the association if you install an update PFM later to a different folder.

    Right click on the root folder = the mod name, scroll down to change pack type

    Another banch will open showing the file types available :
    Boot
    release
    patch
    mod
    movie


    Select Mod in this case, and importantly SAVE the file, selecting it alone won't save the change!
    You should use SAVE AS and rename it .... mod_modname.patch

    This prevents you overwriting the original and allows you to easily identify the file type later withput having to resort to PFM.
    I would advise renaming most mods you have using the appropriate prefix patch_ , movie_
    except in certain circumstances such as the file is INTENDED to replace a default game file such as patch.patch and the mod is intented to run that way, check with the modder whats appropriate.
    Its not necessary but it may help you later to organise and recognise your mods as the number build up.



    2. Very Important: carefully check both the User.script.txt and your data folder to see that those mods listed in both match exactly,
    though you can have mod in the fold that are not in the script but NOT the other way round.
    Check the match names exactly. Then double check


    3. addendum: Use common sense proceedures, if problems continue. remove a mod at a time, remembering to alter the script and run game.
    make backups of working script. Try using JSGME as I do as a generic mod installer. Manually copy and paste the same name into the mod file and the userscript.
    Check the forums threads, remeber you can search threads too.
    Its early days and we are all running to catch up loading mods, playing, bug hunting,testing, posting finding our feet with the changes to the game engine format.
    Most of all good luck! And Enjoy.



    ---------------------------------
    I just spent the whole day one one battle, my estimation of the game even in vanilla has risen dramatically, It was such a blast I need new clothes and a chair I had such fun.
    Great tactical battle against the AI, I have been messing with a video, and will post soon. I have just a rough draft so far.
    If anyone want to compare how about I upload the replay and see what you think.
    Bear in mind I have the oddest bug so far in the replays. In ETW busy battles were always stuttering badly, pausing for ages at the best bits. The other day on NTW I replay a battle I won in the campaign and watched me lose the same battle! Half way through the battle changed I swear! ...I know!!? weird!
    It was as if the Ai started playing itself or something. I replayed it straight after real thing too as I thought I might vid it....
    Ah well !
    Last edited by Zaitochisan; March 06, 2010 at 10:22 PM.

  2. #2
    La♔De♔Da♔Brigadier Graham's Avatar Artifex♔Duffer♔Civitate
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    Default Re: No Sound when using userscript?

    Splendidly, explanatory ,implementation old bean, + rep!


  3. #3
    Zaitochisan's Avatar Shashu
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    Default Re: No Sound when using userscript?

    Ta matey!

    Been testing vids with thoughts to a front for you. Will post an VERY rough animatic style edit with low render for you to peruse.. ? puruse ? ah hell ! Its too early for spelling ah!
    Just hope I got me facts all lined up like the best tight formation mod.

    Last edited by Zaitochisan; March 07, 2010 at 01:04 AM.

  4. #4
    Oby's Avatar Wimmer
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    Default Re: No Sound when using userscript?

    If you want to remove an entry temporaily try using the # before the line it excludes that line followed by one after, not 100%
    sure it works the same in NTW at the moment will check again.
    # alone doesn't work on all occasions(1.),you must use double #(2.) or it is better to use //(3.) in front of mod you wish to disable.

    1. In this case we will disable the second mod what we actually don't want.

    #mod "MOD_TgotreRetextures.pack";
    mod "MOD_LoadScreensSirDCC.pack";
    #mod "MOD_AdditionalBattleMaps.pack";
    mod "MOD_ModifiedEffects.pack";
    mod "MOD_UniformsTweaks.pack";

    2. This approach will definetly disable second mod.

    mod "MOD_TgotreRetextures.pack";
    #mod "MOD_LoadScreensSirDCC.pack";#
    mod "MOD_AdditionalBattleMaps.pack";
    mod "MOD_ModifiedEffects.pack";
    mod "MOD_UniformsTweaks.pack";

    3. The easiest way to disable specific mod in user.script. Make sure that you have ; on the end of each mod string.

    mod "MOD_TgotreRetextures.pack";
    mod "MOD_LoadScreensSirDCC.pack";
    //mod "MOD_AdditionalBattleMaps.pack";
    mod "MOD_ModifiedEffects.pack";
    mod "MOD_UniformsTweaks.pack";

  5. #5
    moisesjns's Avatar Suzuki
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    Default Re: No Sound when using userscript?

    OH i had this problem their is a SIMPLE and EASY way to fix this ill use my mod which is mod.pack i use it for when i do singleplayer but as i am in the gentlemens club i like to do mp battles and historical as their is no campers so to do this i just moved my mod.pack file in common in steam and same with db file IF its in theire and also go to user.script and just @ at the end the game wont read it and u can play with sound now

  6. #6
    ToonTotalWar's Avatar Proud Geordie/Italian
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    Default Re: No Sound when using userscript?

    other way is just delete the mod from the user script and that solves everything!

  7. #7
    Leatherneck918's Avatar Taihō no heishi
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    Default Re: No Sound when using userscript?

    Well I found that most mods dont need to be listed in Script to work. If my sound cuts out after placing a mod in it, I just delete that mod out of the script and the mod still works in game. Dont know why, but when I first started the game for the first time and got out, I did not have a user.script in my Nap files... Im using like eight different mods right now and only two are listed.

  8. #8
    hitokiri2486's Avatar Sōkō yumi
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    Default Re: No Sound when using userscript?

    I actually had this problem once, when I had the mod in my script file but the mod itself was in the wrong folder. I was very confused for the longest time why I had no sound and no mod until I rechecked the pathway.

    Good post, I was confused myself for a good ten minutes or so when it happened to me
    Let me persuade you with my powerful logic skills.

    In light of the Total War series, a quote from the theologian whom I respect the most:

    The Heavenly City outshines Rome, beyond comparison. There, instead of victory, is truth; instead of high rank, holiness.
    St. Augustine, Bishop of Hippo

  9. #9
    Septimius The Bold's Avatar Shashu
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    Default Re: No Sound when using userscript?

    Even with this advice I still have no sounds with the AUM mod. Anyone have the same issue?


    Marxism is evil.

  10. #10
    angus young's Avatar Sōkō yumi
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    Default Re: No Sound when using userscript?

    Quote Originally Posted by ToonTotalWar View Post
    other way is just delete the mod from the user script and that solves everything!

    and if you have modmanager, delete the profile user script folder, and all the mods in the user script folder.

    launch with modmanager and let s go

  11. #11
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: No Sound when using userscript?

    I noticed when you save the user script in Unicode the sound wont work.
    Horum omnium fortissimi sunt Belgae :
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  12. #12
    Yari-hei
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    Default Re: No Sound when using userscript?

    Quote Originally Posted by angus young View Post
    and if you have modmanager, delete the profile user script folder, and all the mods in the user script folder.

    launch with modmanager and let s go
    wait wait how do you do that? i use mod manager

  13. #13
    Yari-hei
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    Default Re: No Sound when using userscript?

    please reply

  14. #14
    squatlover's Avatar Sōkō no yari
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    Default Re: No Sound when using userscript?

    Thank you - solved my problem (one of them)

  15. #15
    squatlover's Avatar Sōkō no yari
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    Default Re: No Sound when using userscript?

    Quote Originally Posted by djsnipy View Post
    please reply
    Its an old post (a plea unanswered) but I thought you should know - go to The Creative Assembly (under the Appdata file) then to script file, mod manager has created a user.Script file for you and thats the one to edit.

  16. #16
    Murakawa
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    Default Re: No Sound when using userscript?

    i have no sound in napoleon total war, installd a few mods n uninstall them. all i got it NTF3. and what script file do i delete? preferences.script or user.script? them are the main files in the appdata. or do i delete a script inside them, and which one

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