Hey husser, very handy work this is, but for some reason a link in the chain doesn't work. When I click ''Import tsv'' it flashes as if working on something , but nothing happens and the tsv is not imported. What could be the issue?
Hey husser, very handy work this is, but for some reason a link in the chain doesn't work. When I click ''Import tsv'' it flashes as if working on something , but nothing happens and the tsv is not imported. What could be the issue?
I'm already using Swiss's AUM+UPC mod. Does this mod give me anymore units etc or do they both do the same thing with regards to unlocking hidden vanilla units ?
Thanks
Hello and thank you for all your support and mods here! Ok, I have updated the files and I believe I'm just messing up on the script file. I already have a user script file for "NTF.CP", so I added another line and my script looks like this:
mod NTF_CP.pack;
mod MissUnit_mod.pack;
Is this correct?
As I tried to add trade ships to the Ottomans, but it doesn't seem to be working. I'm playing multiplayer on a LAN and we both copied the same Missing Unit Mod pack and the same script.
If your PFM is good, it means either you try to import a wrong tsv, or you have made a false change or you've left over an entry in the wrong place.
Sorry I am not familiar with AUM+UPC mod.
It seems correct but NTF_CP.pack is the older version of NTF.
Husserl, I tried giving Venice ships and some new land units, but while the trade ships work, the dockyard produces nothing. I can not train the new units I tried to introduce, either. I made the entries all the same, so do you know why some work but most don't?
This mod is mainly for naval units. Army units need some more tables to be changed, check the tutorials about it. About dockyard problem I cannot say. I should work because my mod does not contain building_units_allowed table and do not make any changes there. Do you have another mod installed with that table?
Yes, that was it. NOW was disallowing all but trade ships. Thanks, husserl.
I've attached mods with Venice and Papal States if anyone doesn't want to go through all this. One with ships up to 122 guns, the other with extra land units, as stock is very bland for minor nations - latter suffers from placeholder syndrome, though
Last edited by Cellus...; May 02, 2010 at 10:33 PM.
Hi, long time reader of these forums, first time poster. I downloaded this mod in the hopes it would solve my problem but it hasn't. My gripe is that when I play as Scotland I can only recruit 10 regiments of Highland Foot. Obviously this is seeing as how it's the only line infantry Scotland has. Is there any way to lift this limit? Thanks for any feedback.
Author of Foreign Legions mod 7.0,EB's NTW Total Music, Knights of St. John mod, The Wardrobe of 1805 mod
!Under Proud Patronage of Gunny!
NAP_PFM FTW!!!
Pacha's Tip: I simplified the process (see OP) by directly editing the MissUnits.pack file into the PFM & then manually added dhows (trade ships) for my Ottomans. Just "Add new row" & fill accurately the 3 slots using the units list (just to get the correct unit name)
HusserlTW, you rock thanks again.
Hi guys,
So is there an easy way of getting the icons to appear correctly for different factions? I really want to play as Venice at the moment but having loads of generic unit icons for my infantry does my head in! I've added several units to Venice and want them to have decent icons. By the way, it's only land units which have the problem. The ships are all fine. Please help
Nevermind just a small mess up by me.
Last edited by Maj.Gen. John E. Hawkins; May 24, 2011 at 07:54 PM.
Can I use this mod to subtract units? Specifically, steamships and ironclads.
What is a .tsv files opened with? I get an error with notepad.
Husser, is there a way to give to single region factions such as Naples, Sicily and Sardinia trade ports instead of dockyards? The point of having dockyard for these factions it's pointless because they never use their warships, they just have them sitting down at their ports, and generally only recruit 3.
thxxxxxxxxxxxxxxxxxxxxx very match
Many thanks (after 3 years ). Didn't take much more than 20 minutes for me as a newbie to get it working. It even works with calc (openoffice). So glad that the ottomans now can have their trading ships. Found it really hard without the tradeincome. Ivory is now going to be mine, hehe.
As far as I can see, there's ita_venice, but not venice. Does that mean it's still impossible to have a Venetian navy in the European campaign?
Where is the attached file or download link?
I don't suppose anyone still has this mod handy?