Re: Napoleon: Total Combat, Thorized (Important UPDATE also, A Vanilla Fire Version now available)
Originally Posted by
Thoragoros
The reason that FBR was working with the patch files was because I edit the units abilities file to get rid of Fire and Advance. With the patch file the changes in my units abilities file don't take effect, and therefore the FBR mod takes its place.
FBR does not allow units to fire before being fully formed up, nor does it allow for the more historical two rank fire that I implement. So I am sorry to say that I will not be adding FBR.
Your mod, your rules.
Another suggestion:
Light infantry had 25% more range than line infantry and rifles had 50+% more range. Could you increase a bit more the range of the light infantry and the rifles? Just +10 and +20 isn't enough IMO. I would suggest since Line infantry has 110, to increase the line infantry range to 130 and the rifles to 150.
Strategy & gameplay question:
So, since the 3rd rank rarely fires, should we use thiner, 2 1/2 lines instead of 3 for more firepower? In vanila, I was using 1 1/2 lines.
Does the mod work with the mod cntw_Battle_AI_v1b.pack ?
Last edited by alhoon; March 09, 2010 at 01:56 AM.
alhoon is not a member of the
infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"
Angry Uncle Gordon" describes me well.
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