Great, great mod!!! Could you put blood with it?
Great, great mod!!! Could you put blood with it?
quick question Thoragoros. were there any graphic or effect changes in the lastest update. i seem to get some choppy animations in combat now. same settings and PC as I was using with the last version which didnt have the choppy animations. tried both the mass fire and the 2 rank versions. no big deal, just thought I would check.
awesome mod as always! the 2 rank version is actually alot of fun too. not sure which i like better.
The only files edited in the update are buildings_units_allowed_tables and units_stats_land_tabls
The animations are choppy in what way? Perhaps I can help.
P.S As you know my problem dates from the first version
The mod is really the best that has come out, but for me these animations are a gamebreaker :/
Last edited by joreto; March 07, 2010 at 01:30 PM.
Okay, the changes in unit_stats_land were simple enough to achieve, so I'll will start fresh from new files, and re-upload the mod.
Joreto, Gord, when I upload the new pack, could you guys test again and see if the animations are still choppy? I can't tell because on my end because everything looks and feels fine.
Thank you Thoragoros for your help and responsiveness. I will be glad to test the new version as soon as it is uploaded
The new version has now been uploaded. It is entitled Total Combat PATCHED
Unfortunately for me the problem is still there. I tested it a couple of times, even with 4 or 5 units in each army and the problem is still there. I have noticed that at the beggining there is no problem at all (just as it was in the previous versions), but when one of the units starts firing (it could be just one of the units, not necessary the whole army) the animations get really choopy (for example the bullets tracers, the movement of the generals bodygard, no matter how far are they from the fight).
Hey, all... a little off track but I started a new Nap/Europe campaign and I'm at turn 21 and Prussia has not joined the Coalition, normally prompting the "Take Berlin" mission.
I'm asking here because before I installed the mod, Prussia always joined the Coalition by like Turn 3 or so, prompting the "Take Berlin" mission.
I realize the mod likely has nothing to do with this!
Last edited by Davius; March 07, 2010 at 02:57 PM.
It lags because there too many tracers on the battlefield +smoke+ cavalry animations . Turn off tracers and no more spluttering.
That sounds reasonable, but as I sad I tried it with smaller armies and the choppy animations are still there (the overall fps is not lower than usual). However it is possible that this is the key to the problem.
Guys, I'm really sorry for the delay here, but since I can't replicate the problem, and since I didn't touch anything that would effect the animations, it is very hard to locate the issue that some of you are reporting.
Perhaps knowing what you mean by 'choppy' will help.
Do you mean that the animations slow, or that the stop and go? Or do you mean that you are simply getting 'wrong' animations? Also, are these animation 'jitters' only for infantry, or does it happen across the board?
The problem starts when one of the units starts firing(that means that before the two armies engage eachother there is absolutely no problem) and the animations just stop and go. But the camera movement is normal ( there is no fps drop). This choppy animations affects all the units ( inf. cav.....) no mater how far from the fight there are. Also by animations I mean bullets tracers, units movement(that includes fighting, firing, walking, reloading....). I have a suggestion. You can try removing the tracers and the mass and the two rank firing, just to try out if the problem is from the firing drill.
Last edited by joreto; March 07, 2010 at 04:05 PM.
there is alot of great stuff in your mod (I prefer the 2 rank version), the only thing why I stopped playing with it, is the killfest. soldiers dropping like flies everywhere.
I know you wrote that because of the bigger unitsize, you´re ok with the high lethality, but form me it feels too unrealistic.
would be great to get this mod with a realistic musket lethatlity.
keep up the good work.
NO GODS -NO MASTERS
just free minds
my brown power ass in your white power face.
Getting rid of the tracers should help people with slow-downs, the mod itself didn't change the animations of the game. It could be the sheer number of animations, however.
Anyone else finding morale to be very touch and go? One of my line infantry units lost ten people to a solid shot, then broke and ran...those were its only losses.
...I'd like a mod to get rid of morale completely, I tend to not worry about realism in some instances. I left the real war in Iraq, I prefer simple gaming enjoyment.
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